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89 Articles match "Authoring" , "Environment" , "Games"

    The Latest from eLearning Learning Community MORE
    2008 2009
    Wednesday, December 3, 2008
    Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments ... Games Starting 2008, one of my more controversial predictions was around mobile learning - 2008 #5 => Mobile Learning ... . Feeling good about my predictive powers right now. Oh and this also vindicates: 2008 Prediction #8 => Serious Games ... . Simulations and games way down as well. Other Predictions - 2008 Prediction #2 => Virtual Classroom Tools ... on the concept, but maybe I'm a year or two early. Maybe 2009? 2008 Prediction #3 => Authoring Tools - Captivate ...
    Collaborative Thinking: Social Networking (?) With Microsoft Office SharePoint Server 2007
    Wednesday, November 26, 2008
    ... gaming geotagging ibmanalystconf06 In ... clear how much of the social network capability is achievable outside an all-SharePoint environment (creating a product ... ;white pages" to a more robust profile environment requires a sub-system that integrates with a variety of ... anniversaries, profile properties, authored documents and blogs change. Ah - so not MIIS but BDC ... hmm, I have to noodle on ...
    Creating a Learning Ecosystem - Why Blended Learning is Now Inadequate
    Wednesday, November 19, 2008
    ... learning environment. (Again, bolding added.) Again, all very focused on creating and delivery from an instructor point ... Program.  In there, Judy Estrin , author of “ Closing the Innovation Gap ” talked about the ... : Communities of living organisms that interact dynamically with their environment.  And one very, very key ... ecosystem is a combination of the organisms and the environment.” KEY: Living organisms; environment; balance.  They all play together.  Translate this into learning.  Unlike a traditional blended learning environment ...
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  • Games, Gizmos and Gadgets: The Value of Games
    Steve is owner of The Game Group and is author/co-author of five books that focus on the design and use of classroom ... try things on her own. Games provide an environment that transforms the passive student into an active part of the ... bonding. 7. Games Provide a Less Threatening Learning Environment. Because the game format is playful, the challenge of ... : Effective Training Through Games and Simulations The neat thing is that Greg and I are the techie guys and Steve Sugar is a game guy who has been doing learning games for years without incorporating technology just games and learning.
    Kapp Notes - Tuesday, March 6, 2007 - Comments
  • Game Characteristics
    ... summarized some different author's analysis of game characteristics: Belanich et al. (2004) Challenge, Realism, Control ... When implementing motivational theory, several authors identified that interest and attention can be captured in a learning environment by using examples, stories, fantasy, paradox, incongruity, ambiguity, surprise, mystery, uncertainty, novelty, complexity, curiosity, humor, inquiry arousal, and variability. Not coincidentally, simulations and games use many of these same characteristics . It is not actually simulations and educational games that increase learning ...
  • Authoring Simulation Genres: Game based models
    ... satisfaction, and even effectiveness. Game-based models also introduce, in the purest possible way, game elements that all educational simulation designers will need to understand in the near future. Some authoring environments include: â ... One well-understood simulation genre is game-based models . With the goal of "making learning fun," students engage familiar and entertaining games such as Wheel of Fortune®, solitaire, or memory, with important pieces of linear or task-based content replacing trivia or icons. More diagnostic than instructional, game-based models nonetheless might ...
    The Learning Circuits Blog - Wednesday, September 28, 2005 - Comments
  • Acrophobia: Fear of Acronyms
    ... game so much I wrote about it in my book and how it might be adapted to a corporate environment. Here is the piece from ... wonderful insights and ideas they have concerning the "Gamers" and the influence video games will have on the future. And how great is it for an author to get open and honest feedback about his work. As I read their posts, many of them became nostalgic about games they had played while growing up. All of this reminiscing reminded me of a game I loved to play in the late 1990's (1997 to be exact). The game was Acrophobia...the fear of acronyms. Here is a brief description ...
    Kapp Notes - Wednesday, November 21, 2007 - Comments
  • Evaluating Simulations and Games
    During the past couple of weeks, I've seen increased chatter regarding evaluating the learning value of games. Throughout my dissertation, I've come across several authors who have noted the validity and andragogical advantages of simulations and educational games in the learning process. Interestingly, almost 40 years ago, an author observed that there are three types of learning that can result from simulation and educational gaming: 1) learning the content of the game, 2) learning the processes of the game, and 3) learning the costs and benefits of decision making (Abt, ...
  • Cognitive Fitness
    ... intellectually. The authors claim that "While direct experience is key to enhancing mental capacity, your brain also has ... at play: participate in games and activities, particularly those involving some risk. Search for ...
    Clive on Learning - Thursday, November 29, 2007 - Comments
  • ThinkingWorlds - Authoring tool for MUVE
    ... it out.   Thinking Worldsâ„¢ educational game is an easy to use authoring engine that enables gamers and learners to create, edit, play and share their own 3D learning based games, that teach and entertain. Ever since I ... created the MUVE (multi user virtual environment) equivalent of Authorware or Director .  Secondlife is a great ... Donald: "The argument is simple, these games are strong on motivation, strong on visuals, strong on participation ... also points out that, obviously, games are not the solution to all training problems.  But in most cases ...
    Corporate eLearning Strategies and Development - Wednesday, September 27, 2006 - Comments
  • Save Planet Helios from ecological devastation!-3D Game by IBM
    ... as well. The game is called PowerUp . Players journey to planet Helios and deal with ecological problems. Once there the learners race to save the plant as they build solutions that are ecologically friendly. Playing the game, students work together in teams to investigate the 3D game environment and learn about the environmental disasters that threaten the ... was authored using Torque Game Engine Advanced (TGEA) which is only supported on Windows platforms. __ Catalog of ... IBM has released a 3D game to teach engineering concepts to kids. It comes complete with lesson plans for ...
    Kapp Notes - Friday, August 29, 2008 - Comments
  • Online learning environments
    ... top top ole s / vle s: ONLINE / VIRTUAL LEARNING ENVIRONMENTS   ... ) Autonomy in Online (Teaching &) Learning Environments - James Farmer (2004 ... . In doing so it examines the different types of blog environments that are being used in terms of their ... and Teaching - Jill Walker Blogs and Wikis: Environments for On-line Collaboration - Bob Godwin ... communitites of inquiry in online learning environments (...the degree to which a successful ...
    delicious Random Mind - Wednesday, November 2, 2005 - Comments
  • Creating a Learning Ecosystem - Why Blended Learning is Now Inadequate
    ... learning environment. (Again, bolding added.) Again, all very focused on creating and delivery from an instructor point ... Program.  In there, Judy Estrin , author of “ Closing the Innovation Gap ” talked about the ... : Communities of living organisms that interact dynamically with their environment.  And one very, very key ... ecosystem is a combination of the organisms and the environment.” KEY: Living organisms; environment; balance.  They all play together.  Translate this into learning.  Unlike a traditional blended learning environment ...
    Engaged Learning - Wednesday, November 19, 2008 - Comments
  • autounfocus: Scalability and Sociability in Online Learning Environments
    However, online environments like massively multi-player games demonstrate that significant learning can take place in very ... Slashdot and k5 exhibit many of these characteristics, as do many online massively multiplayer game environments. These ... Online Learning Environments This is a draft of a book chapter explaining the theoretical foundations (at a high level ... simulation environment, contains a sample model which simulates complex flocking behavior in birds. The model’s ... scale educational opportunities for large numbers of learners while keeping the learning environment highly social, so ...
    delicious Random Mind - Tuesday, August 23, 2005 - Comments
  • Good Workflow through Games
    ... changes in any step will impact that process. In the gaming environment, the folks doing the workflow adaptation will not ... authorizations requirement, and refill rejections. There also needs to be an easy way to incorporate new information. If gaming ... article "Can game design make your company more efficient?" , highlights the work of Edward Castronova, an expert on ... Play symposium, Dignan writes: Given most technology implementations rely heavily on good processes, game design ... virtual environment will still have to perform their old processes in their "First Life" environment. Like real ...
    In the Middle of the Curve - Monday, December 4, 2006 - Comments
  • pipwerks.com " Building eLearning courses: Should we use eLearning authoring tools?
    Building eLearning courses: Should we use eLearning authoring tools? This post was triggered by BJ Schone’ ... eLearning courses? Do you build them from scratch (ex. HTML, JavaScript, etc.)? Do you use an authoring tool for the ... eLearning authoring tool, though I often use eLearning authoring tools such as Adobe Captivate to create some of my ... eLearning authoring tools. More on that in a minute. When you get to updating courses, the question becomes: Who is ... authoring tools are not experienced web developers, they rarely venture ‘outside the box’ with the tool, and ...
    delicious Random Mind - Sunday, January 20, 2008 - Comments
  • Leadership and online multiplayer games
    ... online game environments facilitate leadership and speed up the process of developing leaders," and 49% of respondents to their survey claimed that "game-playing has improved their real-world leadership capabilities," the authors were not ... When I sat down on the train tp read Leadership in a Distributed World - Lessons from Online Gaming, a paper from IBM ... individuals who are separated by time zones and cultures," which, in the view of the authors, is not so different from the skills needed to do well in playing massively multiplayer online role-playing games (MMORPGs): "We believe that online gaming ...
    Clive on Learning - Thursday, July 12, 2007 - Comments
  • eLearning Moments: The present and future of Personal Learning Environments (PLE)
    The present and future of Personal Learning Environments (PLE ... Personal Learning Environment ( PLE ), remains elusive. Conception about what should constitute a PLE depends on the ... definition is intended to introduce the general nature of PLEs: a Personal Learning Environment is a facility for an ... Environments (VLE) or workplace Learning Management Systems (LMS) for which the design goals are in response to institutional ... environments . It does not appear that the patent, if enforced, has any direct bearing on the emergence of PLEs, although ...
    delicious Random Mind - Sunday, June 3, 2007 - Comments
  • Pontydysgu - Bridge to Learning " The Social impact of Personal Learning Environments
    The Social impact of Personal Learning Environments This may not be ... paper. For example, the author is unlikely to have come up with the link between the societal demands of the industrial ... Personal Learning Environments 1. Personal Learning Environments â?? cause and effect Although the Personal Learning Environment (PLE) is a very new term, (van Harmalen (2006) argues the first recorded use of the term is November 4 ... Learning Environments approach both of which are based on an institution- or course-centred view of learning.
    delicious Random Mind - Friday, November 9, 2007 - Comments
  • Design (Part 3) - Where does Motivational Design fit in?
    Keller noted discrepancies between optimal learning environments and what was actually practiced: In the classroom we ... giving us "wrong" answers. [Authors] have shown that people generally have to feel comfortable about the consequences of ... their motives. This emphasis includes investigating the technologies they have grown up with (such as video games). In fact, some would be very surprised at the amount of research similarities between motivational design theories and game ... professionals...to harness the motivational properties of computer games to enhance learning and accomplish ...
  • Understanding Virtual Worlds Articles and Links
    Here is a link to an article I wrote called Defining and Understanding Virtual Worlds for ASTD's Learning Circuits. And here is a good companion piece if you haven't read it already, check out Another Life: Virtual Worlds as Tools for Learning at eLearn Magazine . One of the authors of that article is Tony O'Driscoll who I am workign wth on an article about 3D synchronous learning environments for the E-Learning Guild . Tony has a great concept called "The Seven ... discussing our article at IBM's location in Second Life. __ Recommended Games and Gadgets Recommended ...
    Kapp Notes - Friday, May 25, 2007 - Comments
  • Spring 2007 CAC: Black and Decker
    ... layoffs -All new processes (new authoring environment, new bug tracker) -Work being donee off-site, can't see what is ... Greg Walsh presented a presentation called "Going to the Dark Side: Out Sourcing e-Learning" He described the environment in which outsourcing takes place at Black and Decker and how his group transitioned from an internal group to primarily an external group. Of the 22 courses his group is doing this year, 21 of the courses will be done externally and ... ones. __ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Wednesday, April 18, 2007 - Comments
  • DevLearn '08 ...in a week..I'm getting psyched for the ILS Challenge...
    I'm greatly looking forward to his effort. He will be joined by game designer and author Deborah Todd . I just had a chat with her about this project yesterday and I am psyched! The first year the challenge was to design a game to reduce ... ripoff of Eric Zimmerman 's BRILLIANT " Game Design Challenge " sessions at GDC . Those GDC sessions are amazing moments when world-class designers really stretch the bounds of what it means to design games and you leave the session ... , engaging learning environment. This year, our stretching coaches will be Clive Shepherd and Deborah Todd. Clive Shepherd ...
    e-Clippings (blogoehlert) - Monday, November 3, 2008 - Comments
  • Building an Internal Simulation Capacity
    ... dedicated tool, branching story - Scenariation - Moodle dedicated tool, game based model - authoring environments ... bought "off-the-shelf" and mildly, if at all, customized. In some academic environments, commercial off the shelf (COTS) computer games will better meet a need than any educational simulation. Evaluation criteria include: learning ... , manipulating - PhotoShop/PaintShopPro sound, editing - Audacity developer, simulation/game - game ...
    The Learning Circuits Blog - Monday, May 15, 2006 - Comments
  • Cursive or Typing, Certification, Analysis, Rapid Development, Virtual, & Generations Gaps
    ... world video game to teach soldiers interpersonal skills and cultural awareness for combat environments like Iraq and ... Touch Typing - Cursive Writing - Why? - eLearning Technology Tony Karrer has stirred quite a discussion on whether schools should teach cursive or typing. Free Book PDF Now Available - Performance-based Employee Qualification/Certification Systems - The Pursuing Performance Blog The methods and approach described in the book is based primarily on 2 large successful consulting engagements planned and led by the authors for projects done by their consulting ...
    Big Dog, Little Dog - Sunday, January 27, 2008 - Comments
  • Creativity Should Precede Technique
    ... skills and then teach them how to channel them appropriately in a digital environment. In fact, we heard from some that ... technology (e.g. authoring tools, learning management systems, content management systems, learning objects, etc.), and ... ....software doesn't matter; learning to animate matters." eLearning Context: "A common question is, "What authoring tool ... , in itself, create a great learning environment." Pixar: "Computers don't animate. People do." eLearning Context ... , TV show, game is passed on to technical directors whose job it is to make this vision a realty. In much the same ...
    Breakthrough eLearning - Tuesday, November 6, 2007 - Comments
  • Guild 360 Synchronous Learning Report Available
    Tony O'Driscoll and myself. Steve Wexler of the guild and coordinator and author of much of the report writes: Karl M ... in training and teaching environments. You can read the abstract here . Once again, it was a joy working with Brent ... coordinated the entire report. The pleasure was all mine in this fun and interesting project. __ Recommended Games and ...
    Kapp Notes - Wednesday, June 27, 2007 - Comments
  • Catching Up to Our Imagination
    I think that [in the next 3-5 years] the changes will be more in the area of content authoring and development. ...remember how long we had to struggle with Authorware and clunky, inflexible, horrible-to-use proprietary authoring tools ... that 'digital environments provide high degrees of sensorial satisfaction and intellectual stimulation' has smoothed the ... create learning content in the short-to medium term. I still think we're a bit short on effective authoring tools to ... of a game engine), but at least the infrastructure is almost in place now to get on with the job of using technology ...
    In the Middle of the Curve - Wednesday, May 7, 2008 - Comments
  • elearnspace: Distributed content publishing
    ... forward: “Content is created in whatever environment the author feels most comfortable with — so long as it ... environments. Conversations around content (which leads to greater understanding of the content) is where we need to ... Elearning Evaluation/Assessment/ROI Games/Simulations Information Architecture Innovation Instructional ...
    delicious Random Mind - Tuesday, April 17, 2007 - Comments
  • Accidental Learning and the Power of Stories
    ... an arguement that third-person simulations or game environments might be a more effective learning tools than first ... So today I am all ready to write a blog entry based on an article," Why is Work Looking More Like a Video Game?" in ... people to reflect on the meaning of their social miscues, the authors suggest, and thus to perceive more psychological ... as more changed," said Lisa Libby, the lead author and a psychologist at Ohio State University. Dr. Libby and others ... Games and Gadgets Recommended Books Content ...
    Kapp Notes - Wednesday, May 23, 2007 - Comments
  • Flash Quiz Tools
    ... like data-entry fields and customizable quizzes . Respondus StudyMate is a Windows authoring tool that lets you create numerous Flash-based activities and games using four simple templates. StudyMate provides an authoring environment that requires no experience with Flash programming, game design, or HTML. Questions and items can also be imported from ...
    eLearning Technology - Tuesday, November 27, 2007 - Comments
  • Growth of Online Personal Learning
    ... as authors and peer reviewers. We see the seeds of this learning-centred environment in the ... Arts are re-creating the physical spaces and exploring historical cultures via an immersive gaming environment ... learning technology environment at UBC in five-10 years time is daunting. What makes UBC unique is not the technology ... learning environments and community spaces for students, faculty and staff. Network-based data and information sources and tools will integrate seamlessly into these environments, creating rich research and collaboration ...
    delicious Random Mind - Sunday, October 1, 2006 - Comments
  • Clark Aldrich's Blog: The Elements of Interactivity: Examples
    Games and Simulations How the most valuable content will be constructed and engaged, because you cant learn to ride ... are in [brackets], and click on the headings to get more context on any of them. mini games: one note really is better than none : Small, easy-to-access game built to be simple and addictive, which often focuses on mastering an action ... ] ); explanation ( [Binary Numbers] , [building and throwing paper airplanes] , [Tips On Tap] , [Dean for America game] , or ... [McDonalds game] , but with a satirical twist. frame games: no one wants to take a test, but everyone wants to be in ...
    delicious Random Mind - Saturday, June 9, 2007 - Comments