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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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218 Articles match
"Games"
,
"Collaboration"
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2008 2009
Wednesday, December 3, 2008
Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments ... Questions Identify eLearning 2.0 Opportunities (6) Real-Time Collaborative Editing (6) Web 2.0 Corporate Access (6 ... to look at the question of: Scope of Learning Responsibility? Real-Time Collaboration For me, 2008 represented a pivotal year for real-time collaboration. I expect this to gather speed in 2009. As I mentioned in Real-Time Collaborative Editing and in Collaboration Tools , I had a fantastic experience participating in group editing of a Mind ...
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Social Networking, Informal Learning, Twitter, & Gaming
Sunday, November 30, 2008
... new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ...
Not playing around: Army to invest $50M in combat training games - Stars & Stripes
The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for ...
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
Friday, November 28, 2008
... approaches and theories for mLearning - Collaborative, cooperative, and Contextual mLearning - Creativity and mLearning - Gaming ... the development of user-created content and providing opportunities to meet and collaborate, offers immense ...
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Games, Gizmos and Gadgets: The Value of Games
... demonstrate the rules and roles of working together as a team, and underscore the value of team collaboration. Games give your ... : Effective Training Through Games and Simulations The neat thing is that Greg and I are the techie guys and Steve Sugar is a game guy who has been doing learning games for years without incorporating technology just games and learning. So the discussion will be interesting to see how the prinicples discussed by Steve Sugar will translate into online games. Steve is owner of The Game Group and is author/co-author of five books that focus on the design and use of ...
Kapp Notes
- Tuesday, March 6, 2007 -
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Video Game addiction
CNN had an interesting article called, " Experts: Video games not an addiction ". The article highlights the debate involving doctors and experts regarding the excessive use of video games. The article states that about 10% of players are considered excessive gamers. It was interesting to see how some wanted to put video game play in the same category as ... much time to spend playing video games is a worthy question. One expert went so far as to claim, "The more time kids spend on video games, the less time they will have socializing (Hamilton Note: this is debatable as many of ...
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Implementation: Evaluating Collaboration
... collaboration would occur. __ Recommended Games and Gadgets Recommended Books Content Guide ... One of the goals of Web 2.0 and other technologies is to foster collaboration. But, there seems to be an issue with how many people actually collaborate. According to many sources, less than 1% of the people who visit blogs or wikis actually contribute or collaborate with the author of the wiki or blog. This is called the 1% rule. One of the major issues with collaboration in an academic or even a corporate setting is determining how to evaluate each ...
Kapp Notes
- Tuesday, February 27, 2007 -
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Unison - Collaborative eLearning Development
Rapid Intake collaborative eLearning development platform, Unisonâ„¢ is a web-based solution that lets designers and subject matter experts (SMEs) collaboratively capture, storyboard, develop, review, test, and publish Flash-based ... changes the game." I am a big fan of web-based tools (and SaaS...Software as a Service) and I was wondering when the ... great experience for the entire development team and supporting the collaborative development process. This is not ...
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SUN & Collaborative Learning
14 million in colleges and universities and they are coming to work for you. They expect, freedom, collaboration ... game, you must have a story. The one he shows is more narrative based.
Retention: Of course
Show meaningful ... jargon and corporate-speak
Remove barriers to content - the games are not linked to the LMS.
And the Collaborative Learning Environment pulled them all together.
Get out of the way of the content!
What worked:
Great new ... management / content management system
Not many people are playing the games
Design tips:
Consider committing to ...
Engaged Learning
- Tuesday, April 15, 2008 -
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mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson
Debra Polson is a very enthusiastic speaker. She showed showcases of custom mobile games. Debra motivates students to develop mobile games and they love it! All of the examples are about Fun first, then Educational. Examples ... motivator . Students wanted to create GREAT games, because their peers would play the game and give feedback on it ... students from Parsons, The New School for Design . The collaboration studio course, ‘ PLAYLab ' was delivered by leading game design experts Katie Salen and Melanie Crean . The course was delivered through exploration of ...
Ignatia Webs
- Wednesday, November 12, 2008 -
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Delivery: Collaborating in a Virtual Classroom
Online collaboration does not just occur in a wiki or with Web 2.0 products, one exciting, and sometimes forgotten, method of online collaboration is within a virtual classroom envrionment. Recently I conducted a session online in a virtual classroom using breakout rooms. It was fun and educational. You can read about it on my post Collaborating in a Virtual Classroom at the TrainingDay Blog . __ Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Friday, February 23, 2007 -
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Collaboration in a Virtual World Pt. 1
Workshop D - Collaboration in a Virtual World Rena M. Palloff, Ph.D., LCSW, Managing Partner, Crossroads Consulting ... How do you "sell" collaboration? Esp to "adult learners" (the docs) How do you deal with the â ... sure online learning way to go and getting bang for buck (Level 4) Why collaborate online? Assist w/ deeper levels of ... create the goals together. (More context for the group?) Collaboration reduces learner isolation online. Small groups, have them discuss, create collaborative activities. Make them feel more connected, therefore reduce attrition.
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Call for Papers: American Anthropological Association: Beyond the Online: Critical Collaborations and Dialogues among Anthropological Approaches to Video Games
Online: Critical Collaborations and Dialogues among Anthropological Approaches to Video Games
As video games are ... ) collaborations with, and investigations of, the global video game industryâ€"its publishers and developers ... describe what you are doing in researching game-based learning, then this has your name all over it. Call for Papers ... of online video gaming in virtual worlds. While anthropology and allied disciplines have shown significant interest ... video game media, there are many more possible arenas of investigation.
This panel seeks to explore some ...
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NASA goes MMO
NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a full laboratory simulation if you ask me. It surely looks promising, or as they say it: "The idea of the MMO educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and ... Flight Center and acts as a go-between for collaborative projects between the space agency and private industry. Interested to learn more? Look here . At our institute we are working on a game that involves HIV/AIDS, but I will keep ...
Ignatia Webs
- Thursday, April 24, 2008 -
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The Case For Student Centered Instruction Via Collaborative Learning Paradigms
Collaborative learning processes include class
warmup activities, name recognition games and group building activities ...
The
Case For Student Centered Instruction Via Collaborative Learning Paradigms
This section ...
Collaborative
teaching techniques utilize a variety of assessments
CL PROVIDES A BASIS FOR ALTERNATE
FORMS OF ... collaborating with and assisting peers in classroom
learning activities are not "normal" behaviors for students." (p60 ... ". (p86)
WHAT
IS COLLABORATIVE LEARNING?
Collaborative learning is a personal philosophy,
not just a ...
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Collaborative Thinking: Social Networking (?) With Microsoft Office SharePoint Server 2007
Collaborative Thinking
Perceptions on collaboration and social software by Mike ...
Collaboration
Commentary
Communication ...
gaming
geotagging
ibmanalystconf06
In ...
Social Networking & Collaboration
Social Software ... significant social networking context to its existing collaboration and communication features and capabilities.
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xtimeline.com - History of Video Games
Awesome for the visual learner in you! I also recommend the Pregnancy Timeline . History of the Internet would be better with images. Which leads me to my most concerning observation...no collaborative creation of time lines...hhmm. Did I miss something? Certainly its not that hard to allow users to keep their time lines as locked or "open" for shared editing. Well, its beta and that's what beta is all about. So I hope to see web2.0-ish collaborative time lines in the future, but for now there is some great stuff already there to check out.
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Leadership and online multiplayer games
When I sat down on the train tp read Leadership in a Distributed World - Lessons from Online Gaming, a paper from IBM ... needed to do well in playing massively multiplayer online role-playing games (MMORPGs): "We believe that online gaming ... online game environments facilitate leadership and speed up the process of developing leaders," and 49% of respondents to their survey claimed that "game-playing has improved their real-world leadership capabilities," the authors were not ... leadership effectiveness within the enterprise." More cynically, one commented that "games are played just for fun and ...
Clive on Learning
- Thursday, July 12, 2007 -
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OnLine Gaming As A Learning Tool
Fist, I want to reveal my bias in this area. I believe the gaming world is way ahead of the corporate world in all aspects of collaboration, social, behavioral, technical, etc. So I am looking to see what is transferable from the gaming environment to the corporate environment in terms of collaboration and learning. In addition, I am an old gamer, and in ... -playing game that helped people learn about collaboration technologies as well as their behavioral interactions by ... activation when game players are faced with certain tasks and situations. He found that: - People were more ...
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Social Networking, Informal Learning, Twitter, & Gaming
... new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ...
Not playing around: Army to invest $50M in combat training games - Stars & Stripes
The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for ...
Big Dog, Little Dog
- Sunday, November 30, 2008 -
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Gadgets, Games and Gizmos: 1994 was a Milestone Year
Internet, video games and the cell phone. To you, these are not new inventions, they have always been around. As you turn 13 this year you have been surfing the internet, collaborating with friends, and playing video games your entire ... the gadgets, games and gizmos of the digital natives while simultenously enlisting them to help us create learning events ... 13, in a mere five years the first all-net, all-video game, all-cellphone connected generation hits the workforce...is ... Games and Gadgets Recommended Books Content ...
Kapp Notes
- Monday, March 12, 2007 -
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FCVW (Day 1)
... virtual worlds for improving training, education, collaboration, etc. These are a few notes from Day 1. Larry ... "worlds" (not "games"), and that many saw VW's as the evolution of the 3D Internet. He highlighted that VW's would develop ... members. One interesting list from Curtis Conkey (NAWC) was on the difference between games and VW's (as a side note, I think some of these categories are limiting as games do not necessarily fit the descriptions provided): VW's are "24/7" while Games are "as needed" VW's are "persistent" while Games are "clean slate at start" VW's are "moderate ...
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Gadgets, Games and Gizmos: Create Your Own Lego Model
So there has been much talk about DIY learning in the blogosphere lately. I have even entered another salvo over at TrainingDay Blog so you can check it out. It is called Design of Learning. However, the entire DIY got me thinking and exploring and coincidently, I am reading Wikinomics: How Mass Collaboration Changes Everything and came across the section about DIY Legos and so I went to the web site to check it out. Awesome! First some background, as I kid, I grew ... . Lego Factory, a great model in so many ways. (oh, yeah, that pun was intended.) __ Recommended Games and ...
Kapp Notes
- Friday, March 2, 2007 -
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Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series
... lt; insert shameless plug here >
Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an e Learning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!
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Centre for Learning and Performance Technologies (+ a little venting)
... from traditional development tools to collaboration and information sharing tools. Categorized by the type of tool (i.e. ... learning, performance improvement, and serious games and virtual worlds). I can only image how challenging it is ...
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Designing for Civil Society: E-learning, Web 2.0 ... and games as mud maps
Designing for Civil Society
David Wilcox on social media, engagement, collaboration
ABOUT
Mainly about engagement and collaboration ... -Democracy guides |
Main
| Reinventing the RSA together »
E-learning, Web 2.0 ... and games as mud ... , the three journeys involved in building online systems, and why a workshop game may be a mud map. Oh, and how the Open ... from the socialmedia wiki , and creating a new game based on those Drew Mackie and I have developed over the past ...
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Gadgets, Games and Gizmos: IBM Opens Business Unit in Second Life
... learning, collaborating and meetings. Second Life is a glimpse into the future of learning. If you don't believe me, maybe you'll believe IBM. __ Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Tuesday, December 12, 2006 -
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Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
... your company and your customers) until you experience it for yourself."
Ben 10 Alien Force Game Creator : So I ... "Inworld collaboration is going to be a killer application."
Vollee to include iPhone support for ...
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Federal Consortium on Virtual Worlds
... also highlighted the benefits of virtual worlds: More effective collaboration --> lower costs Less travel --> lower ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also ...
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HBR: Leadership’s Online Labs
I was in the Houston Airport today and saw that the May edition of HBR has finally hit the stands.
Byron Reeves, Tom Malone and I have an article in the issue that talks about two research projects we conducted looking at the application of Massively Multiplayer Online Role Playing Games (MMORPGs) and their application to Leadership. I have ... gaming and learning. I must say that I am very proud to have been part of this effort. On that note, credit is due to a ... collaborative, co-creative sport!
Learning Matters!
- Saturday, May 3, 2008 -
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iARG - NeverRest: Operation Sunshine - beta test
... in the email: What is an Alternate Reality Game (ARG)? Basically, an ARG is an interactive story. Players use everyday ... outcome. ARGs appeal to a diverse audience and encourage collaboration and innovation. An Instructional ARG (I-ARG) takes these features and uses them for training. Never Rest: Operation Sunshine is an I-ARG that fosters collaboration ... communication. With Never Rest: Operation Sunshine, IC new hires can practice and reinforce the important collaboration skills they learned in the classroom. I think ARGs will have a unique place in the Serious Games genre of games. I'm ...
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A script for the 30-minute masters
To get things rolling, I've drafted out a script for the first section of the 30-minute masters, which is, unsurprisingly, the introduction . I will progress with this in spare moments - although there are not too many of those at the moment - but would be even more happy with a collaborative effort if anyone is game. The script is in the wiki, along with the content outline . I'd be interested to know if anyone else has any experience of developing an e-learning script in a wiki.
Clive on Learning
- Monday, May 28, 2007 -
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More great tools added this week
I've added a lot of tools and resources to the Centre's website this week. Here are just 3:
ChatRoll - Create and share live interest groups.
Added to: Liive Chat and Shoutbox tools
Wakoopa - Tracks what kind of software or games you use, and lets you create your own software profile
Added to: Team, Group, Collaboration and other Sharing tools
Colour Palette Generator - Enter the URL of an image to get a color palette that matches an image.
Added to: Widgets and Accessories for web and blog pages
Many more in last week's Weekly ...
Jane Knight
- Sunday, April 13, 2008 -
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SimWord of the Day: Communities
The less someone knows about computer games, the more he or she thinks of them as a solitary activity. Instead, computer games have driven and modeled online virtual organizations, and educational simulations will have to go even further. Roles when there are multiple people include: opponents and team members, buddies, instructors, facilitators, leaders and followers, mentors, support and front-line, just to name a few. Technologies that have to be considered for any good collaborative educational sim include: Message board/Forum Application sharing ...
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