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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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50 Articles match
"Collaboration"
,
"Environment"
,
"Second Life"
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2008 2009
Wednesday, December 3, 2008
Second Life Learning Videos (38) Personal Learning Tools and Technologies (38) Corporate Policies on Web 2.0 ... Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments ... - Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not ... Questions Identify eLearning 2.0 Opportunities (6) Real-Time Collaborative Editing (6) Web 2.0 Corporate Access (6 ... Twitter Mass Follow - Nevermind. Free Virtual Conference => Discussions We held our second annual Learn ...
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Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
Sunday, November 30, 2008
... opened2008 (1)
second life (1)
Archives
November 2008
October 2008
September ... something so obvious, but content is a critical part of the infrastructure of education.
Second, I want to suggest that we ... these tools as instructional design and delivery tools. Faculty who routinely use these environments use them in an ... environments work we’ll see a new breed of content exposed via the social web.
What frustrates me is the notion that our ... our use of iTunes U. This is an environment that begs to be open so anyone can come in and subscribe to a course ...
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Web 2.0 Applications in Learning : eLearning Technology
Wednesday, November 26, 2008
50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then ... collaborative environments, e.g., discussion groups, for every 100 people who sign up, 90 will lurk, 9 will participate in a ... ...
Great post, really well laid out. I particularly found IBMs use of Second Life interesting (and their ... , the US Armys use of collaboration tools to share best practices in Iraq, and several others. I discussed the fact that ... your organization might or does use Blogs, Wikis, Social Bookmarking, Social Networking or Collaboration Tools?
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Nursing Simulation in Second Life
... simulation hosted within Second Life. He's also working in collaboration with the nursing school at nearby Centralia ... which reproduce life-threatening conditions in a safe ‘virtual' environment. I've written about Second Life before and it seems to me with the work of simulation pioneers like John Miller, the potential of Second Life as a simulator are being slowly unveiled. I contacted John Miller in Second Life (his avatar's name is JS Vavoom) and he let me ... out John Miller's nursing simulator but you don't have a Second Life account? No worries! John has made a video tour ...
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Virtual World Research Needs Your Help
Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. Participate in a study that examines the experiences of individuals collaborating in virtual environments. To participate, you must have a Second Life avatar and account, and access to a Second Life client on a PC. Participation will involve 2 online surveys and completion of a team exercise in Second Life. The 1st survey takes about 10 minutes to complete, the exercise about 30 minutes, and the post-exercise (2nd) survey about 15 minutes. For participating you will ...
Kapp Notes
- Thursday, September 18, 2008 -
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Alternatives to Second Life
Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... Environment). OLIVE is an open, distributed client-server platform for building private virtual worlds. The architecture ... offers tools and products for createing Massively Multiplayer Oline environments and virtual worlds. The flagship Icarus ... The company offers creates collaborative interactive learning solutions for Federal Systems, Healthcare and ... virtual humans and environment. ProtonMedia The company offers a virtual environment along with several ...
Kapp Notes
- Wednesday, June 18, 2008 -
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Cheryl Carter's Second Life projects
Second Life
@One Research
Pep Projects
Contact
SECOND LIFE PROJECTS
Second Life is an immersive 3-D environment that enables people to meet virtually to collaborate, socialize and create a world ... series of consultancy projects with Linden Lab the creators of Second Life . The purpose of my consultancy was to explore the educational and knowledge sharing applications of Second Life with regard to higher education.
Introducing Your Real Life Students to Second Life
Real Life Student Orientation Tutorial (youtube video) ...
delicious Random Mind
- Tuesday, September 19, 2006 -
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Learning Gets a Second Life
Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video ... 2.0. - Think in terms of virtual environments. IBM - 25 islands and 30,000 people Others also doing this as well (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development.
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TCC08 Keynote: Why Do We Need A Second Life?
... i at Manoa
In Second Life: Professor Lilliehook
“Change ahead requires vision now”
Visions for change ...
Merged technologies
Open source software
Internet subscription software
Overview of Second Life
Wants to ...
Everyone has art ability–everyone can build
Library of Congress has a Second Life
New Media Consortium Getting ...
Second Life & virtual worlds are a new movement, but SL isn’t the first world and won’t be the last ... ; but there is a learning curve
Why Second Life Education
No subject left behind!
Many classroom ...
Experiencing eLearning
- Thursday, April 17, 2008 -
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Random Walk in Learning: Educators explore 'Second Life' online
Monday, 18 December 2006
Educators explore Second Life online
In a special series on "Welcome to the future", CNN reports on educators using Second life. The story talked about The three-dimensional ... Nesson, who leads a class jointly offered by Harvard Law School and Harvard Extension School in the world of "Second Life." Frankly, I dont see the value of holding a regular class in Second life. A real good use of Second Life I know of ... taught a course in Department of Commerce where the entire course was run within Second Life and course participants ...
delicious Random Mind
- Wednesday, December 20, 2006 -
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TCC08: Second Life: Teaching Tips from the Virtual Frontier
... to be able to apply anything in Second Life for my current job. However, Cynthia is a sweetie and a great presenter, and ... be more tolerant and accepting of change and problems.
Dr. Dobbs Life 2.0: http://www.life20.net/
Second Life is a ... through each step with an example
Edumuve : sites of interest to educators in Second Life
She has “stuff ... Teaching in a Virtual World
People: sense of presence
Places: learning environment
Content: course design
Assessment ... asynchronous communication too.
Uses small groups for collaborative work. Works best to have each student create subsections ...
Experiencing eLearning
- Wednesday, April 16, 2008 -
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Gadgets, Games and Gizmos: IBM Opens Business Unit in Second Life
... learning, collaborating and meetings. Second Life is a glimpse into the future of learning. If you don't believe me ... One of your new year's resolutions better include learning to use Second Life. Why? Well for one thing, IBM has just announced that it will open an Emerging Business Unit in Second Life. That's right a business unit designed to create value and wealth for the large company focused on, among other things, Second Life. Here is Irving Wladawsky-Berger ... focusing on Second Life. Check out other pictures of the interview. To quote the article IBM will launch ...
Kapp Notes
- Tuesday, December 12, 2006 -
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Training Leadership Summit Workshop Summary
... globally interconnected world, organizations or individuals that cannot change as fast as the environment within which ... , information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... ourselves as facilitators of generative learning in which the full collaborative might of the Internet is wielded to ...
Learning Matters!
- Monday, May 5, 2008 -
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V-Business Expo Day 1
... capture of Steve’s insights:
Virtual worlds are all about people not technology. Function is as an environment for ... from a population perspective. However, adult residents of VWs are passionate about environments. Research shows that it ... environments. Broadcast media has also had some success.
Opportunity to engage with audience and control brand experience is ... etc allow the technically savvy to create a controlled and customized environment. We are also seeing RRR and Sheep ... year. We will see more of the collaborative benefits of Virtual Worlds due to fuel prices. So first focus on ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Collaboration in a Virtual World Pt. 1
... learning Reduces isolation Forms the foundation of a learning community Audience - training in Second Life. Docs haven't used 2nd life. Have seen some work - Appalachian State built own program. Docs have some concerns about how to use it ... Workshop D - Collaboration in a Virtual World Rena M. Palloff, Ph.D., LCSW, Managing Partner, Crossroads Consulting ... How do you "sell" collaboration? Esp to "adult learners" (the docs) How do you deal with the â ... sure online learning way to go and getting bang for buck (Level 4) Why collaborate online? Assist w/ deeper levels ...
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The Learning in Informal and Formal Environments (LIFE) Center " Terra Vita: LIFE's New Private Island for Learning & Learning Research in Multi-User Virtual Environments
... environments LIFE Center members and collaborators might build in order to help people learn more about learning, transfer ...
The Learning in Informal and Formal Environments (LIFE) Center
An NSF Science of Learning Center ... & Learning Research in Multi-User Virtual Environments
The LIFE Center has recently purchased an island in the Second Life (SL) 3-D virtual world created in 2003 by San Francisco based Linden Lab Research, Inc. Linden ... assessing peoplesâ?? preparation for future learning
Environments for virtual LIFE Center meetings or ...
delicious Random Mind
- Saturday, September 30, 2006 -
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Pontydysgu - Bridge to Learning " The Social impact of Personal Learning Environments
... and preserve the old paradigm of education with new technical forms. Even in Second Life, a multi player 3D virtual ... ??
Networking, sharing and collaboration
The second aspect of the dysfunction of secondary education relates to the ... role of the ICT platform is to provide a rich virtual knowledge environment to support the processes of collaboration and ... Environments can bring together individual learning and collaborative and organisational knowledge development. The ...
The Social impact of Personal Learning Environments
This may not ...
delicious Random Mind
- Friday, November 9, 2007 -
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Daily Bookmarks 05/28/2008
50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees
Resources and tools for using Second Life for education and training
tags: secondlife , education
Sensory Integration | Brain Rules ...
Exploring how social networking applications could be used to create a more social constructivist learning environment to support collaboration, creativity, and networking. (The author calls it “social learning theory” and contrasts it ... , collaboration , creativity , ...
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Great Project with eLearning Guild
Recently, I was fortunate enough to be tapped by Steve Wexler from the guild to work on a synchronous learning essay with Tony O'Driscoll focusing on the use of 3D environments for the 3D learning like Second Life, There and ProtoSphere. I can only say that the project was a blast, true collaborative work (we used Google Docs), true exchange of information and truly a lot of fun. I really enjoyed working with Tony--he's got awesome insights and ideas on 3D learning. If you have a chance, you should work with Tony, he really understands the potential of 3D learning from so ...
Kapp Notes
- Thursday, June 21, 2007 -
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Federal Consortium on Virtual Worlds
It was also broadcast in Second Life...I was looking for some of the folks I know in Second Life, but didn't see ... also highlighted the benefits of virtual worlds: More effective collaboration --> lower costs Less travel --> lower costs Fail-safe learning environment Create a shared context Learning by doing Eric Hackathorn (NOAA) did a great ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also talked ... second was a Virtual Worlds Panel with representatives from Forterra, Active Worlds, and National Guard. The second ...
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Keynote 1: Group Genius
... collaborative. You have to work with others (strangers). + Games can successfully create creative learning environments ... now common in Second Life. Linden Lab now has resources for educators (SimTeach) + Now a Second Life best practices ... Presentation: Group Genius - The Creative Power of Collaboration Presenter: Keith Sawyer, PhD Professor of Psychology ... undertanding of how innovation works. How people learn for creativity, How to redesign learning environment. 1 designer ... work on a product is gone. Creative economy based on teamwork and collaboration and organizational ...
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Course Authoring and Rapid eLearning Tool Satisfaction
RapidBuilder® (Software Simul.. Second Life ReadyGo Web Course Builder Desire2Learn Learning Environ.. Corel ... Presenter StudyMate Adobe Captivate Flashform Rapid eLearning SN.. Lectora QMIND Design Collaboration P1..
eLearning Technology
- Friday, February 23, 2007 -
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Facilitating online communities - WikiEducator
... environment. It is recommended that you access are modern computer and you will need to install the Second Life client to ... you ready? Social Networking Platforms Our Second Life Meetings Wk 10: Looking for online community: Virtual ...
Meeting with Grad Students in Second Life - a photo by Pathfinder Linden Pathfinder Linden spoke at a weekly meeting held by grad students who are using Second Life as part of their academic research. My discussion focused on the importance of ... about their work: http://www.simteach.com/wiki/index.php?title=Second_Life_Grad_Student_Colony
Most people use ...
delicious Random Mind
- Saturday, July 19, 2008 -
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John Bransford Transcript 2 October 2006 - SimTeach
... user virtual environments (MUVES) like Second Life (SL) can support "rigorous learning". Given the right kinds of ...
Presenters note
This is a slightly edited version of the presentation I gave on Second LIFE on Oct 2, 2006 ... . John Bransford from UW talk about his experience with research in Second Life
SueMaeLA Escape: Will there be audio ... persistent virtual world "Second Life."
John Bransford: Hello everyone. This is amazing. I want to start with a few ... amazing work on Second Life, and for helping set up this space
Donnagh McDonnagh: /chew
John Bransford: Third, ...
delicious Random Mind
- Thursday, October 5, 2006 -
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Top eLearning Posts
Second Life and Learning 837 4 11 Shift in eLearning from Pure ... Software Simulation eLearning (w/ links to Tools) 1,724 2 11 Second Life and ... 21 Personal Learning Knowledge Work Environment 1,199 3 23 Course Authoring and Rapid eLearning Tool Satisfaction 1,155 8 6 Collaborative Learning Using Web ... Collaborative Learning Using Web 2.0 Tools - A Summary 1,147 2 28 Introduction to Wikis, ...
eLearning Technology
- Monday, November 26, 2007 -
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December's BIG QUESTION!!! Part I
... inside Second Life with ways for companies to foster more collaborative learning methods. Says Intel Corp. learning ... with some of the legends of Serious Games at the Second Life party and got a preview of some genius games recently ... Firefox , and so many others. '06 was also the year of Games, Multi-User Virtual Environments (MUVEs), and the metaverse ... headed in that direction. What a GREAT virtual environment. The learning posibilities are truly endless.  ... also quoted me for part of their series on SecondLife in an article called My Virtual Life . That's always ...
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Microblogging and Learning " It is Time to Tweak eLearning
... build
buzzword
collaborative
conference
create
design
education
free
game
google
iphone
learning
life
media
mobile
MUVE
network
new
online
open
project
second
Second Life
second_life
share ... others trying to focus on different niches such as k12 Education ( Edmodo ), corporate and other environments ( ...
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Learning in Real Time Minute
... approach to exhibition design that merges online, Second Life, and real-world content development. She also maintains Museum ... links:
United States Holocaust Memorial Museum
“Witnessing History: A Teen Second Life Exhibit” ... | 1 Comment - Add Yours! »
#14 - A Second Life for Museums
April 15th, 2007 ... Second Life, a three-dimensional, socially-constructed virtual world.
Download MP3 File
Richard Urban ... , Jonathan explores real-time, online experiences by and for museums and learners inside virtual worlds like Second Life ...
delicious Random Mind
- Friday, August 18, 2006 -
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Leadership and online multiplayer games
... collaborative spaces, online spaces, live online events, personal employee spaces, expertise locators, tagging. Second Life ... online game environments facilitate leadership and speed up the process of developing leaders," and 49% of respondents ...
Clive on Learning
- Thursday, July 12, 2007 -
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Produsage: Key Principles | Produsage.org
Recent Updates
Recent Articles New Impulses for Libraries: Drawing on Second Life and Produsage ... : Welcome to Produsage.org Produsage: A Working Definition Blogs, Wikipedia, Second Life, and Beyond: From ... ;
New Book
Blogs, Wikipedia, Second Life, and ... environments regardless of the specific object of their produsage efforts. These principles have emerged from some of the earliest environments of produsage in the online world, and especially the open source software development community; ...
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Living in the E-Zoo - Gilly Salmon (Profesor of Elearning & Learning Technologies) and Matthew Wheeler (Media zookeeper) â?? University of Leicester
Learning Technologies Media Zoo Podcast Second Life Wikis ... -learning e-tivities Learning Technologies Media Zoo Podcast Second Life Wikis ...
Collaboration work with ... wildlifeâ?? on display in a safe environment
based on a Four Quadrant Model (Salmon 2005) consisting of axes of New ... Quadrant 4 scans the external environment and looks for â??weakerâ?? signals that might offer approaches to meeting ...
delicious Random Mind
- Wednesday, July 23, 2008 -
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Medical Education Blog: Teaching Techniques Archives
... production can be lowered by using already existing virtual worlds such as Second Life, a virtual world with a higher ... taught in Second Life.
For more information, see:
Medical Modeling & Simulation
A Typology of ... stenting: a new paradigm for procedural training
Anne Meyer Medical Centre Blog about the Second Life medical course
Top 10 Medical Sites in Second Life
A video about the Heart Murmur Sim in Second Life
A video about Virtual Social Worlds and the Future of Learning
A video about using Second Life for ...
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V-Learning, The skills needed for success
... common. Haptic the next step. Wii is an early consumer application Second Life. It is the first time that we can ... to modify and adapt to the changing environment - It is now almost impossible to create criterion reference exams while creating meaning in collaborative spaces. What we are doing now is analogous to a quest. Online Nation - show ... organizations will use private virtual worlds to support internal collaboration and social interaction - 2012, 30% of HR dept. will approve social network analysis to measure and reward collaborative behavior - 2020 - surgery to ...
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