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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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205 Articles match
"Learning"
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"Games"
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"Collaboration"
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2008 2009
Wednesday, December 3, 2008
... to look at the question of: Scope of Learning Responsibility? Real-Time Collaboration For me, 2008 represented a ... of collaborative tools during a session at Learn Trends. You can see the result below. This mind map started with ... Games Starting 2008, one of my more controversial predictions was around mobile learning - 2008 #5 => Mobile Learning ... . Top 2008 Posts based on Read Counts: 100 eLearning Articles and White Papers Free - Web 2.0 for Learning ... ) Samples Training Method Trends Corporate Learning Long Tail and Attention Crisis SCORM Test Web ...
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Social Networking, Informal Learning, Twitter, & Gaming
Sunday, November 30, 2008
Informal learning - the next big thing? - Training Zone
We are on the threshold of a paradigm shift in learning. We have new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ...
Not playing around: Army to invest $50M in combat training games - Stars & Stripes
The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for combat ... just forgot about it for a while" - Dave Snowden.
Immersive Learning Simulations - DevLearn ILS slides
DevLearn ...
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
Friday, November 28, 2008
... approaches and theories for mLearning - Collaborative, cooperative, and Contextual mLearning - Creativity and mLearning - Gaming ... : IADIS INTERNATIONAL CONFERENCE MOBILE LEARNING 2009 Barcelona, Spain, 26 to 28 February 2009 * Keynote Speakers (confirmed): Professor Angela McFarlane , Director of Content and Learning at the Royal Botanic Gardens, Kew, UK Professor ... background and goals User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning ... which examines emerging technologies likely to have an impact on teaching, learning. Mobile devices have progressed from ...
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Games, Gizmos and Gadgets: The Value of Games
... is a game guy who has been doing learning games for years without incorporating technology just games and learning. So ... Games. Steve agreed to share with me (and allow me to post)his top ten reasons to use learning games...without even ... using games within your classroom. Ten Reasons to Use a Learning Game 1. Games are Fun...with a Purpose. Games ... learning zone, but with the focus on learning. 2. Games Provide Feedback to the Learner. Learners want and need feedback ... errors. With the appropriate feedback, this can become an invaluable learning opportunity. 3. Games provide Feedback ...
Kapp Notes
- Tuesday, March 6, 2007 -
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mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson
Debra Polson is a very enthusiastic speaker. She showed showcases of custom mobile games. Debra motivates students to develop mobile games and they love it! All of the examples are about Fun first, then Educational. Examples mentioned: Scape (an urban sustainability education tool), Scoot and Milk (the mobile learning kit), I will focus on this last one. MILK : explore, research, design, publish, play, reflect. (the mobile learning kit) It is written ... using simple web and mobile technologies. In half a day they learn all about botanical gardens, creating their ...
Ignatia Webs
- Wednesday, November 12, 2008 -
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SUN & Collaborative Learning
Collaborative Learning Environment pulled them all together.
Get out of the way of the content!
What worked:
Great new ... 14 million in colleges and universities and they are coming to work for you. They expect, freedom, collaboration, mobility, fun, innovation and customization. As learning professionals we need to give them more ways to get to ... it at all! But it was fine for them.
Learners are changing learning. We expect a richer, more social interaction. Technology can help with that learning.
Brandon put up a blog post that had links into the intranet. Instantly, ...
Engaged Learning
- Tuesday, April 15, 2008 -
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Unison - Collaborative eLearning Development
Rapid Intake collaborative eLearning development platform, Unisonâ„¢ is a web-based solution that lets designers and subject matter experts (SMEs) collaboratively capture, storyboard, develop, review, test, and publish Flash-based ... changes the game." I am a big fan of web-based tools (and SaaS...Software as a Service) and I was wondering when the ... the only company approaching rapid development this way. Yes. There are other web2.0 learning creation web sites like ... great experience for the entire development team and supporting the collaborative development process. This is not ...
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Collaboration in a Virtual World Pt. 1
... sure online learning way to go and getting bang for buck (Level 4) Why collaborate online? Assist w/ deeper levels of ... tremendous outlet to express fears / frustrations / joys of learning. Some play with Wikis as a collaborative activity ... Workshop D - Collaboration in a Virtual World Rena M. Palloff, Ph.D., LCSW, Managing Partner, Crossroads Consulting Group Keith Pratt, Associate Dean of Distance Learning and Instructional Technology, Northwest Arkansas Community ... accomplish? - Evaluating learning and how to work with "shy" students. The docs have a book on topic coming out in the ...
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The Case For Student Centered Instruction Via Collaborative Learning Paradigms
Collaborative learning processes include class
warmup activities, name recognition games and group building activities ...
The
Case For Student Centered Instruction Via Collaborative Learning Paradigms
This section ... collaborating with and assisting peers in classroom
learning activities are not "normal" behaviors for students." (p60 ... ". (p86)
WHAT
IS COLLABORATIVE LEARNING?
Collaborative learning is a personal philosophy,
not just a classroom ... (Peterson
& Swing 1985). This aspect of collaborative learning does not preclude
whole class discussion. In ...
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NASA goes MMO
Interested to learn more? Look here . At our institute we are working on a game that involves HIV/AIDS, but I will keep you ... NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a ... educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and mathematics learning and to spark interest in STEM-oriented careers." You've gotta love this idea! The effort is a partnership between NASA Learning Technologies and the Innovative Partnerships Program , which is run out of NASA's Goddard ...
Ignatia Webs
- Thursday, April 24, 2008 -
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Call for Papers: American Anthropological Association: Beyond the Online: Critical Collaborations and Dialogues among Anthropological Approaches to Video Games
... describe what you are doing in researching game-based learning, then this has your name all over it. Call for Papers ... Online: Critical Collaborations and Dialogues among Anthropological Approaches to Video Games
As video games are ... ) collaborations with, and investigations of, the global video game industryâ€"its publishers and developers ... of online video gaming in virtual worlds. While anthropology and allied disciplines have shown significant interest ... video game media, there are many more possible arenas of investigation.
This panel seeks to explore some ...
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Centre for Learning and Performance Technologies (+ a little venting)
... learning, performance improvement, and serious games and virtual worlds). I can only image how challenging it is for ... I've been able to spend more time digesting the resources and information on the Centre for Learning and ... learning design and performance improvement professionals. Jane Hart provides a great resource that I find myself returning to frequently. Some of the valuable information that I've found include: Directory of Learning Tools - Range from traditional development tools to collaboration and information sharing tools. Categorized by the type of tool (i.e.
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OnLine Gaming As A Learning Tool
... playing game that helped people learn about collaboration technologies as well as their behavioral interactions by ... aspects of collaboration, social, behavioral, technical, etc. So I am looking to see what is transferable from the gaming environment to the corporate environment in terms of collaboration and learning. In addition, I am an old gamer, and in ... of the game social and management skills learned are transferable to work situations Byron's group has applied a game ... Applying Gaming Principles I am wondering if some of the results of this type of research apply to learning. In my ...
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Social Networking, Informal Learning, Twitter, & Gaming
Informal learning - the next big thing? - Training Zone
We are on the threshold of a paradigm shift in learning. We have new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ...
Not playing around: Army to invest $50M in combat training games - Stars & Stripes
The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for combat ... just forgot about it for a while" - Dave Snowden.
Immersive Learning Simulations - DevLearn ILS slides
DevLearn ...
Big Dog, Little Dog
- Sunday, November 30, 2008 -
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Collaborative Thinking: Social Networking (?) With Microsoft Office SharePoint Server 2007
Collaborative Thinking
Perceptions on collaboration and social software by Mike ...
Collaboration
Commentary
Communication ...
gaming
geotagging
ibmanalystconf06
In ...
Knowledge Management
learning
lotusphere2007 ...
Social Networking & Collaboration
Social ...
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mLearn08: keynote Diane Laurillard on mobile learning methods
... structuring discussion, orchestrating collaboration, adapting leanrners' practice, designing learning activities. So how do ... learners is important. collaborative learning: reflecting on peer ideas, offer their own output, so learners driving ... through discussion: chats, wikis, learning through collaboration: meetings, group work learningh through practice: simulations, spreadsheets, data analysis, tool, game collaboration: networks, wikis production: websites, programs ... its specific requirements for collaborative learning are well met if the learning design for mobile technology is ...
Ignatia Webs
- Thursday, October 16, 2008 -
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FCVW (Day 1)
... virtual worlds for improving training, education, collaboration, etc. These are a few notes from Day 1. Larry ... "worlds" (not "games"), and that many saw VW's as the evolution of the 3D Internet. He highlighted that VW's would develop ... means more of a focus on KM, Continuous Learning, and Precision Learning). The USAF is also working on a concept called ... members. One interesting list from Curtis Conkey (NAWC) was on the difference between games and VW's (as a side note, I think some of these categories are limiting as games do not necessarily fit the descriptions provided): VW's are ...
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HBR: Leadership’s Online Labs
... study learning, leadership and virtual world technologies ; )
A very well respected business journal talking about gaming and learning. I must say that I am very proud to have been part of this effort. On that note, credit is due to a ... application of Massively Multiplayer Online Role Playing Games (MMORPGs) and their application to Leadership. I have ... collaborative, co-creative sport!
Learning Matters!
- Saturday, May 3, 2008 -
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Federal Consortium on Virtual Worlds
Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also talked ... came along, people held the same structure from radio (i.e. sitting behind a desk) to present the news. When e-Learning ... to make sure we do more than just put presentations and e-Learning in the virtual world. Dr. Stucky also talked about ... also highlighted the benefits of virtual worlds: More effective collaboration --> lower costs Less travel --> lower costs Fail-safe learning environment Create a shared context Learning by doing Eric Hackathorn (NOAA) did a ...
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
... approaches and theories for mLearning - Collaborative, cooperative, and Contextual mLearning - Creativity and mLearning - Gaming ... : IADIS INTERNATIONAL CONFERENCE MOBILE LEARNING 2009 Barcelona, Spain, 26 to 28 February 2009 * Keynote Speakers (confirmed): Professor Angela McFarlane , Director of Content and Learning at the Royal Botanic Gardens, Kew, UK Professor ... background and goals User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning ... which examines emerging technologies likely to have an impact on teaching, learning. Mobile devices have progressed from ...
Ignatia Webs
- Friday, November 28, 2008 -
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Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series
... lt; insert shameless plug here >
Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an e Learning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!
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publication on emerging technologies for TELearning
Becta has published a new research report on emerging technologies in technology enhanced learning . Becta is ... , wireless, connected: information clouds and learning by Mark van't Hooft you can read about it below the overview of all the ... implementation and reliance on such technologies. Emerging trends in serious games and virtual worlds Sara de Freitas looks at the development of virtual worlds and ‘serious games' and how we can make best use of these technologies to support better learning. ‘If it quacks like a duck...' Developments in search technologies Emma Tonkin examines ...
Ignatia Webs
- Friday, April 4, 2008 -
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The big question for January: quality v speed
The Learning Circuits big question for January asks "What are the trade offs between quality learning programs and rapid e-learning and how do you decide?" Well, there's an assumption underlying this and I'm questioning it. Who says e-learning materials that take a long time to produce are necessarily high quality, let alone relevant or effective? There isn't a member of the e-learning community who hasn't worked on projects that were over-engineered, over budget ... -innovative, game-based videodisc for pharmaceutical reps, that used all sorts of fab video effects (including a ...
Clive on Learning
- Wednesday, January 10, 2007 -
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Social Networking Not Corporate Enough for Your Company?
... learning and collaboration tool...not just something to do "socially." As a learning and development professional or any ... an e-mail before September 11, 2001, warning of people learning to fly airplanes but not learning to land them. "There ... ability of the entire organization to "connect the dots." __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Saturday, September 6, 2008 -
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mLearning
I'm not the easiest person to convince about m-learning (with or without the hyphen or the capital L) - my commute can ... and so I was interested to meet, in Boston, a true m-learning enthusiast in the shape of David Metcalf and to walk away ... was a quick read and provided a useful overview of the state of m-learning circa 2005 (when the author concedes that it ... -learning would really be used in the short to medium term: Performance support, i.e. reference, not learning, starting with ... , although most will probably be quite straightforward. Delivery of passive learning materials, e.g. podcasts, ...
Clive on Learning
- Thursday, April 19, 2007 -
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Gadgets, Games and Gizmos: 1994 was a Milestone Year
Internet, video games and the cell phone. To you, these are not new inventions, they have always been around. As you turn 13 this year you have been surfing the internet, collaborating with friends, and playing video games your entire ... the gadgets, games and gizmos of the digital natives while simultenously enlisting them to help us create learning events and assets that they find relevant. Look at your learning and development team. How old is the youngest member? Can ... natives, we have not grown up with this technology, we learned it along the way. We have trouble thinking like digital ...
Kapp Notes
- Monday, March 12, 2007 -
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Designing for Civil Society: E-learning, Web 2.0 ... and games as mud maps
Democracy guides |
Main
| Reinventing the RSA together »
E-learning, Web 2.0 ... and games as mud ... below are links to weblogs that reference E-learning, Web 2.0 ... and games as mud maps ... business change management rather than e-learning, but the same collaboration principles apply.
Posted by ... -tier nonprofits, says major funder
Anthony Rivera on E-learning, Web 2.0 ... and games as mud maps ...
Designing for Civil Society
David Wilcox on social media, engagement, collaboration ...
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A Hodge-Podge of Top Ten Lists for Learning and Performance Improvement
... innovations affecting learning. 1. Performance Support 2. Gaming and Simulations 3. Self-Publishing 4. Collaboration 5 ... -learning 7. Governments deploy e-learning at all levels 8. Partners and collaborators use e-learning to get everyone on the ... I stumbled across another "top ten learning trends" list today, and I got to thinking, "it seems like everyone has a ... Trends for Organizational Learning . 1. Google 2. Blogs 3. Wiki's 4. Open Source 5. IM/VOIP 6. Ambient Information 7. Mobile phones as content inputs/outputs 8. Podcasts 9. Computer games driving educational simulations ...
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Gadgets, Games and Gizmos: Create Your Own Lego Model
So there has been much talk about DIY learning in the blogosphere lately. I have even entered another salvo over at TrainingDay Blog so you can check it out. It is called Design of Learning. However, the entire DIY got me thinking and exploring and coincidently, I am reading Wikinomics: How Mass Collaboration Changes Everything and came across the ... and that it can actually be built. To me this is a great model for DIY learning. You get a certain number of designed learning assets that you can connect to build your own learning. Those assets are designed by instructional designers ...
Kapp Notes
- Friday, March 2, 2007 -
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
We ... I will be presenting Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , at DevLearn ... way employees learn?
Discover how Qualcomm Incorporated, a digital wireless technology company, is extending the reach ... the Amazon Kindle. See how Qualcomm uses mobile technology to deliver learning resources employees need when they need them, and turns those "in between," otherwise wasted moments into micro-learning experiences.
We will look ...
eLearning Weekly
- Friday, October 17, 2008 -
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Gadgets, Games and Gizmos: IBM Opens Business Unit in Second Life
... learning, collaborating and meetings. Second Life is a glimpse into the future of learning. If you don't believe me, maybe you'll believe IBM. __ Recommended Games and Gadgets Recommended Books Content Guide ... One of your new year's resolutions better include learning to use Second Life. Why? Well for one thing, IBM has just announced that it will open an Emerging Business Unit in Second Life. That's right a business unit designed to create ... ‚…" If you haven't been serious about the implications of Second Life for learning in the past, this article IBM to ...
Kapp Notes
- Tuesday, December 12, 2006 -
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Google isn't making us stupid - it is challenging our design
... already, read James Paul Gee's book What Video Games Can Teach Us About Learning and Literacy . Important work there on how to understand games as another form of literacy - as you read, just substitute Google for games and you'll get the ... ...OK how about, the piece that Kuhlmann wrote is entitled " Is Google making our e-learning stupid ?" and ... we use in learning
and practicing the craft of reading play an important part in shaping
the neural circuits inside our ... ; - what has happened (IMHO) is that we have moved that activity from a solitary pursuit to a collaborative one.
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Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
... your company and your customers) until you experience it for yourself."
Ben 10 Alien Force Game Creator : So I ... "Massively Multi Player Online Learning Game"
U pdated virtual world data for Q2 2008 : Nice visual of the ... "Inworld collaboration is going to be a killer application."
Vollee to include iPhone support for ...
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