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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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82 Articles match
"Games"
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"Collaboration"
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"Simulations"
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2008 2009
Wednesday, December 3, 2008
Simulations and games way down as well. Other Predictions - 2008 Prediction #2 => Virtual Classroom Tools ... Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments ... Questions Identify eLearning 2.0 Opportunities (6) Real-Time Collaborative Editing (6) Web 2.0 Corporate Access (6 ... to look at the question of: Scope of Learning Responsibility? Real-Time Collaboration For me, 2008 represented a pivotal year for real-time collaboration. I expect this to gather speed in 2009. As I mentioned in ...
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Social Networking, Informal Learning, Twitter, & Gaming
Sunday, November 30, 2008
... new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ...
Not playing around: Army to invest $50M in combat training games - Stars & Stripes
The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for combat ... just forgot about it for a while" - Dave Snowden.
Immersive Learning Simulations - DevLearn ILS slides
DevLearn ...
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
Friday, November 28, 2008
... approaches and theories for mLearning - Collaborative, cooperative, and Contextual mLearning - Creativity and mLearning - Gaming and simulations in mLearning - mLearning in educational institutions: primary, secondary and third level - Informal and ... the development of user-created content and providing opportunities to meet and collaborate, offers immense ...
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Video Game addiction
CNN had an interesting article called, " Experts: Video games not an addiction ". The article highlights the debate involving doctors and experts regarding the excessive use of video games. The article states that about 10% of players are considered excessive gamers. It was interesting to see how some wanted to put video game play in the same category as ... much time to spend playing video games is a worthy question. One expert went so far as to claim, "The more time kids spend on video games, the less time they will have socializing (Hamilton Note: this is debatable as many of ...
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Games, Gizmos and Gadgets: The Value of Games
Effective Training Through Games and Simulations The neat thing is that Greg and I are the techie guys and Steve Sugar is a game guy who has been doing learning games for years without incorporating technology just games and learning. So the discussion will be interesting to see how the prinicples discussed by Steve Sugar will translate into online games. Steve is owner of The Game Group and is author/co-author of five books that focus on the design and use of classroom ... , demonstrate the rules and roles of working together as a team, and underscore the value of team collaboration. Games give ...
Kapp Notes
- Tuesday, March 6, 2007 -
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FCVW (Day 1)
... virtual worlds for improving training, education, collaboration, etc. These are a few notes from Day 1. Larry ... "worlds" (not "games"), and that many saw VW's as the evolution of the 3D Internet. He highlighted that VW's would develop ... members. One interesting list from Curtis Conkey (NAWC) was on the difference between games and VW's (as a side note, I think some of these categories are limiting as games do not necessarily fit the descriptions provided): VW's are "24/7" while Games are "as needed" VW's are "persistent" while Games are "clean slate at start" VW's are "moderate ...
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Internet Time Blog: Simulations and the Future of Learning
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Simulations and the Future of ... , nuclear power plant workers, and Wall Street traders. They learn from simulation.
Clark posits three forms of content ... totally changes direction. Clark takes us into the nitty-gritty of constructing the Virtual Leader simulation. We learn about principles of simulation, set design, character creation, animation, speech generation, control of movement, and ... what happened when they flipped the on-switch, the futility of grades, why there arent more simulations, and whats ...
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Centre for Learning and Performance Technologies (+ a little venting)
... from traditional development tools to collaboration and information sharing tools. Categorized by the type of tool (i.e. ... learning, performance improvement, and serious games and virtual worlds). I can only image how challenging it is ...
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Federal Consortium on Virtual Worlds
... also highlighted the benefits of virtual worlds: More effective collaboration --> lower costs Less travel --> lower ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also ...
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NASA goes MMO
NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a full laboratory simulation if you ask me. It surely looks promising, or as they say it: "The idea of the MMO educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and ... Flight Center and acts as a go-between for collaborative projects between the space agency and private industry. Interested to learn more? Look here . At our institute we are working on a game that involves HIV/AIDS, but I will keep ...
Ignatia Webs
- Thursday, April 24, 2008 -
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Collaboration in a Virtual World Pt. 1
Workshop D - Collaboration in a Virtual World Rena M. Palloff, Ph.D., LCSW, Managing Partner, Crossroads Consulting ... How do you "sell" collaboration? Esp to "adult learners" (the docs) How do you deal with the รข ... sure online learning way to go and getting bang for buck (Level 4) Why collaborate online? Assist w/ deeper levels of ... simulation activities People really don't learn well in lecture mode Research done on learning pyramid Just adding ... create the goals together. (More context for the group?) Collaboration reduces learner isolation online. Small ...
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OnLine Gaming As A Learning Tool
Fist, I want to reveal my bias in this area. I believe the gaming world is way ahead of the corporate world in all aspects of collaboration, social, behavioral, technical, etc. So I am looking to see what is transferable from the gaming environment to the corporate environment in terms of collaboration and learning. In addition, I am an old gamer, and in ... -playing game that helped people learn about collaboration technologies as well as their behavioral interactions by ... simulation, some of these games may really be some type of immunization against the future! There are all types ...
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Social Networking, Informal Learning, Twitter, & Gaming
... new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ...
Not playing around: Army to invest $50M in combat training games - Stars & Stripes
The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for combat ... just forgot about it for a while" - Dave Snowden.
Immersive Learning Simulations - DevLearn ILS slides
DevLearn ...
Big Dog, Little Dog
- Sunday, November 30, 2008 -
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Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series
... lt; insert shameless plug here >
Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an e Learning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!
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SimWord of the Day: Communities
The less someone knows about computer games, the more he or she thinks of them as a solitary activity. Instead, computer games have driven and modeled online virtual organizations, and educational simulations will have to go even further. Roles when there are multiple people include: opponents and team members, buddies, instructors, facilitators, leaders and followers, mentors, support and front-line, just to name a few. Technologies that have to be considered for any good collaborative educational sim include: Message board/Forum Application sharing ...
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Learning2.0 TalkCast via TalkShoe
You are all invited to participate in EPISODE1 of my Collaborative podcast. Click the talkshoe link above for more details. Monday, Dec. 4th 11am EST The TalkCast is titled Learning2.0: The Revolution Has Begun! I'm looking forward to a lively discussion on the topic of Informal Learning ( buy JAY CROSS' new book ), Games, Simulations, and Learning and the technologies that make it all possible. Don't be shy! Be sure to invite your friends. (Join the live show within 15 minutes of the start time or anytime after. Note if you are a first-time TalkShoe ...
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3D e-learning is as diverse as 2D
... dimensions to 3D e-learning. The collaborative / synchronous cell is typified by Second Life (in-world meetings, workshops, activities, etc.) and Forterra (live, multi-player games and simulations); the individual/asynchronous cell would include applications such as flight/driving simulators or the sort of problem-solving activities you would find in ... collaborative use, and whether it is essentially asynchronous (self-paced) or synchronous (live). The left-hand part of the ... needs of the learner. Collaborative activites facilitate the sharing of experiences and perceptions; they ...
Clive on Learning
- Thursday, August 9, 2007 -
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Medical Education Blog: Teaching Techniques Archives
PowerPoint Games
Dr. Kalyani Premkumar continued her innovative teaching by taking an hour to use a PowerPoint game to help medical students remember medical terminology and processes. The following image shows the central game board divided into 6 categories with questions of ...
Medical Simulation
There is a lot of discussion at the University of Saskatchewan about the use of medical simulation in health science education.
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Random Walk in Learning: Educators explore 'Second Life' online
... simulation
(7)
Google Gears
(5)
future technology
(5)
games
(5)
creativity
(4 ... Spends More o...
Role play, game, simulation
On-line Games, Simulations & Role-plays as Learnin ... simulated business practices were run and experienced. In parallel, a multimedia course by Owen Kelly, partnering with Lars ...
Online role play simulation for teaching and learning
Implementation Issues of SCORM ... )
personal view
(2)
presentation powerpoint
(2)
religion
(2)
role play simulation ...
delicious Random Mind
- Wednesday, December 20, 2006 -
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Designing e-learning
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Games
I ... )
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Peer-to-peer collaboration
Podcasting
Portable ... )
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Scavenger hunts
Simulations
Social ...
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Random Walk in E-Learning: Space
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role play simulation
(7)
Google Gears
(5)
future technology
(5)
games
(5 ... That the U.S. Government Spends More o...
Role play, game, simulation
On-line Games, Simulations & Role ... spaces design in Fablusi role play simulation. I have argued against rendering of interaction spaces here and here ... simulation, and indeed any other type of simulation, is already an abstracted notion. The focus has moved away from the ... simulation design , interaction space
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delicious Random Mind
- Monday, August 22, 2005 -
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From Inception to Delivery - ILS Case Study
Our Worlds of Makrini "Game" - a rose by any other name would still smell as sweet, but would a game by some other name sell to the executive suite? - Jeff Johannijman (sp?) Immersive Learning Simulations becoming ... have strong instructional design skills + Game theory + Simulation and graphic design for usability and appearance ... guide) in real life. - Embed mini-games, simulations for reinforcing key concepts - At each point in the level - a ... . Features and Uniqueness - Immersive learning simulation - what if you make a different decision. Show different ...
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mLearn08: keynote Diane Laurillard on mobile learning methods
... simulations, spreadsheets, data analysis, tool, game collaboration: networks, wikis production: websites, programs ... , emotional engagement. Waht we need are tools for guided inquiry, structure discussion, orchastrated collaboration, adaptive practice, serious games. Technologies for transforming teaching. These tools need to be good for guiding inquiry, structuring discussion, orchestrating collaboration, adapting leanrners' practice, designing learning activities. So how do ... learners is important. collaborative learning: reflecting on peer ideas, offer their own output, so learners ...
Ignatia Webs
- Thursday, October 16, 2008 -
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Keynote 1: Group Genius
... collaborative. You have to work with others (strangers). + Games can successfully create creative learning environments ... Presentation: Group Genius - The Creative Power of Collaboration Presenter: Keith Sawyer, PhD Professor of Psychology ... = 9 months to develop 1 video game (1983-1984). Left video game industry - 1984 2002 - graphics so much more sophisticated (esp. when used to the old stuff, like me). Kingdom of Hearts - like immersive learning simulation. Requires so many ... work on a product is gone. Creative economy based on teamwork and collaboration and organizational ...
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The Great ILS Challenge
To gain that literacy - play - Example - immersive language simulations 2 usable game concepts - Grow your cube ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical ... . And got a very high level game designer to do the challenge courtesy of Clark Quinn (1 degree of separation). A great ... started designing CAD. They do a lot of the Discovery Channel and PBS Kids games too. The creative process - bring the designers in EARLY. - Look at the property from the early early stages. Bob - one area of interest, how to make games ...
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Knowledge and Learning In The News - 12/17/2006
... academic learning also comes from different informal channels; e.g. through games, simulations, experiments, story-telling ... December 17, 2006
Person of the Year: You - Time Magazine
The "Great Man" theory of history is usually attributed to the Scottish philosopher Thomas Carlyle, who wrote that "the history of the world is but the biography of great men." But look at 2006 through a different lens and you'll see another story, one that isn't about conflict or great men. It's a story about community and collaboration on a scale never seen before. It's about the cosmic compendium ...
Big Dog, Little Dog
- Sunday, December 17, 2006 -
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eLearning Startups - New Wave Coming
... meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed content creation, social aspects as part of learning, collaborative learning and editing. This is likely a natural outgrowth ...
eLearning Technology
- Friday, September 28, 2007 -
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
In this session, we will conclude with a look at new trends in technology such as Web 2.0, social collaboration and networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
eLearning Weekly
- Friday, October 17, 2008 -
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Hot Topics in Training
... simulations 16 19 6 -13 -68% games 0 23 7 -16 -70 ... , you would think in the age of eLearning 1.0, 1.3 and 2.0 this would be down notable dropping topics: games, simulations, knowledge, interactive and blended The fact that blended did not appear in a topic might suggest that it ... 1 25% shoestring 0 3 3 0 0% collaboration 1 2 2 0 ...
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The big question for January: quality v speed
... of its application. I know some development takes time, especially games, simulations and scenarios, and anything with ... -innovative, game-based videodisc for pharmaceutical reps, that used all sorts of fab video effects (including a nevigatable ... collaboratively with their peers using forums, blogs, wikis or chat facilities. Much quicker and much more likely ...
Clive on Learning
- Wednesday, January 10, 2007 -
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Learning Gets a Second Life
Hallucination Center , impact of various mental illnesses DU: Neutron Generator Constraint - 50 people. Killer Ap #3 - Games and simulations (scavenger hunts very popular) U of Ohio - Nutrition Game Microsoft - Defy all challenges Ohio EPA - The ... multiplayer element to the game design skill. Killer ap #4 - Role play and collaboration - Cease fire island Killer ... games (12.5 h/week) than watching TV (9.8 h/wk) They grow up playing very intricate games with VOiP - international ... real world simulations. - Costs a fraction as a real scenario Killer Ap #1 - Meetings Intel Software Network - "Meet ...
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Save the Date: Feb 2 and 3 3Di Workshop at Training
... commercial applications of 3Di are: Education and Training, Simulation and Virtual Collaboration.
Don't' get left behind ... of 3D learning within your organization.
Explore:
How Virtual Social Worlds and Online Role Playing Games ...
Learning Matters!
- Monday, December 3, 2007 -
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elearnspace: Distributed content publishing
Ontologies
Collaboration
Community
Connectivism
Content
Content Management
Copyright/IP/DRM
Design
Elearning
Evaluation/Assessment/ROI
Games/Simulations
Information Architecture
Innovation
Instructional ...
delicious Random Mind
- Tuesday, April 17, 2007 -
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