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73 Articles match "Collaboration" , "Second Life"

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    2008 2009
    Wednesday, December 3, 2008
    Second Life Learning Videos (38) Personal Learning Tools and Technologies (38) Corporate Policies on Web 2.0 ... - Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not ... Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments ... Questions Identify eLearning 2.0 Opportunities (6) Real-Time Collaborative Editing (6) Web 2.0 Corporate Access (6 ... Twitter Mass Follow - Nevermind. Free Virtual Conference => Discussions We held our second annual Learn ...
    Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
    Sunday, November 30, 2008
    ... opened2008 (1) second life (1) Archives November 2008 October 2008 September ... something so obvious, but content is a critical part of the infrastructure of education. Second, I want to suggest that we ... . Turning to the business world - the co-opitition model has been pretty successful. The notion of collaborating in order ... Wayneâ??s comment above about co-opitition) and how does this impact education? Perhaps the second part of ...
    How Are Enterprise 2.0 Vendors Pitching Web 2.0? Using Wordle to Find Out " I'm Not Actually a Geek
    Wednesday, November 26, 2008
    ... functionality with tailored, bespoke options such as linking to Second Life. All the platforms we make come with our core ... ? Collaboration . Very much in keeping with the web 2.0 ethos. After that, we see learn and networking as important use cases ... the most pervasive and has enterprise 2.0 aspects with the collaborative features of its SharePoint application. As InformationWeek notes : SharePoint dominates collaboration. Companies’ use of SharePoint and the importance ...
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  • Nursing Simulation in Second Life
    ... simulation hosted within Second Life. He's also working in collaboration with the nursing school at nearby Centralia ... which reproduce life-threatening conditions in a safe ‘virtual' environment. I've written about Second Life before and it seems to me with the work of simulation pioneers like John Miller, the potential of Second Life as a simulator are being slowly unveiled. I contacted John Miller in Second Life (his avatar's name is JS Vavoom) and he let me ... out John Miller's nursing simulator but you don't have a Second Life account? No worries! John has made a video tour ...
    eLearning Acupuncture - Friday, March 7, 2008 - Comments
  • Virtual World Research Needs Your Help
    Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. Participate in a study that examines the experiences of individuals collaborating in virtual environments. To participate, you must have a Second Life avatar and account, and access to a Second Life client on a PC. Participation will involve 2 online surveys and completion of a team exercise in Second Life. The 1st survey takes about 10 minutes to complete, the exercise about 30 minutes, and the post-exercise (2nd) survey about 15 minutes. For participating you will ...
    Kapp Notes - Thursday, September 18, 2008 - Comments
  • Alternatives to Second Life
    Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual worlds with tailored solutions based on industry and customer specific needs. The solutions are designed by Forterra to meet enterprise IT security and privacy needs. The flagship product of Forterra is OLIVEâ„¢ (On-Line Interactive Virtual Environment). OLIVE is an open, distributed client-server platform for building private virtual worlds. The architecture ... The company offers creates collaborative interactive learning solutions for Federal Systems, Healthcare ...
    Kapp Notes - Wednesday, June 18, 2008 - Comments
  • Cheryl Carter's Second Life projects
    Second Life @One Research Pep Projects Contact   SECOND LIFE PROJECTS Second Life is an immersive 3-D environment that enables people to meet virtually to collaborate, socialize and create a world ... series of consultancy projects with Linden Lab the creators of Second Life . The purpose of my consultancy was to explore the educational and knowledge sharing applications of Second Life with regard to higher education. Introducing Your Real Life Students to Second Life Real Life Student Orientation Tutorial (youtube video) ...
    delicious Random Mind - Tuesday, September 19, 2006 - Comments
  • Learning Gets a Second Life
    Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video ... (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development. A ... multiplayer element to the game design skill. Killer ap #4 - Role play and collaboration - Cease fire island ...
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • TCC08 Keynote: Why Do We Need A Second Life?
    ... i at Manoa In Second Life: Professor Lilliehook “Change ahead requires vision now” Visions for change ... Merged technologies Open source software Internet subscription software Overview of Second Life Wants to ... Everyone has art ability–everyone can build Library of Congress has a Second Life New Media Consortium Getting ... Second Life & virtual worlds are a new movement, but SL isn’t the first world and won’t be the last ... ; but there is a learning curve Why Second Life Education No subject left behind! Many classroom ...
    Experiencing eLearning - Thursday, April 17, 2008 - Comments
  • Random Walk in Learning: Educators explore 'Second Life' online
    Monday, 18 December 2006 Educators explore Second Life online In a special series on "Welcome to the future", CNN reports on educators using Second life. The story talked about The three-dimensional ... Nesson, who leads a class jointly offered by Harvard Law School and Harvard Extension School in the world of "Second Life." Frankly, I dont see the value of holding a regular class in Second life. A real good use of Second Life I know of ... taught a course in Department of Commerce where the entire course was run within Second Life and course participants ...
    delicious Random Mind - Wednesday, December 20, 2006 - Comments
  • TCC08: Second Life: Teaching Tips from the Virtual Frontier
    Presented by Cynthia M. Calongne, Colorado Technical University OK, I admit that I’m not really expecting to be able to apply anything in Second Life for my current job. However, Cynthia is a sweetie and a great presenter, and ... be more tolerant and accepting of change and problems. Dr. Dobbs Life 2.0: http://www.life20.net/ Second Life is a ... through each step with an example Edumuve : sites of interest to educators in Second Life She has “stuff ... asynchronous communication too. Uses small groups for collaborative work. Works best to have each student create subsections ...
    Experiencing eLearning - Wednesday, April 16, 2008 - Comments
  • Gadgets, Games and Gizmos: IBM Opens Business Unit in Second Life
    ... learning, collaborating and meetings. Second Life is a glimpse into the future of learning. If you don't believe me ... One of your new year's resolutions better include learning to use Second Life. Why? Well for one thing, IBM has just announced that it will open an Emerging Business Unit in Second Life. That's right a business unit designed to create value and wealth for the large company focused on, among other things, Second Life. Here is Irving Wladawsky-Berger ... focusing on Second Life. Check out other pictures of the interview. To quote the article IBM will launch ...
    Kapp Notes - Tuesday, December 12, 2006 - Comments
  • Training Leadership Summit Workshop Summary
    ... information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... ourselves as facilitators of generative learning in which the full collaborative might of the Internet is wielded to ...
    Learning Matters! - Monday, May 5, 2008 - Comments
  • V-Business Expo Day 1
    ... year. We will see more of the collaborative benefits of Virtual Worlds due to fuel prices. So first focus on TRAINING, then INTERNAL COLLABORATION. But beware on collaboration, do not get too carried away. Remember to keep it simple. They ... will pick up, but it will be a while. Controlled limited deployments with specific audiences and community/collaboration ... employee education and collaboration will be key. Today’s virtual worlds have interfaces that people do not ...
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • Medical Simulations in SecondLife - Collaboration with iTunesU?
    If you are still wondering what all the fuss is about with Second Life , and you're not the type of learner to simply get in and play around, then read this blog post and listen to the interview that is there as well. "Doctors will get a small dose of content, but they will then have to address a patient scenario related to hypertension and diabetes." Also, check out the 2L Educators Wiki for more information about other educational activities occuring "inworld". I wonder if anyone is looking into a collaboration or partnership between iTunesU and SecondLife ?  That would ...
  • Collaboration in a Virtual World Pt. 1
    ... learning Reduces isolation Forms the foundation of a learning community Audience - training in Second Life. Docs haven't used 2nd life. Have seen some work - Appalachian State built own program. Docs have some concerns about how to use it ... Workshop D - Collaboration in a Virtual World Rena M. Palloff, Ph.D., LCSW, Managing Partner, Crossroads Consulting ... How do you "sell" collaboration? Esp to "adult learners" (the docs) How do you deal with the â ... sure online learning way to go and getting bang for buck (Level 4) Why collaborate online? Assist w/ deeper levels ...
    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • Daily Bookmarks 05/28/2008
    50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees Resources and tools for using Second Life for education and training tags: secondlife , education Sensory Integration | Brain Rules | Several people have mentioned John Medina’s book Brain Rules. A lot of this sounds common sense, but check the ... support collaboration, creativity, and networking. (The author calls it “social learning theory” and contrasts it ... , collaboration , creativity , ...
    Experiencing eLearning - Wednesday, May 28, 2008 - Comments
  • Do It Yourself FIRST
    ... get MYSELF to use this stuff. I struggle with that question with Wikis, Twitter, Second Life, Facebook and LinkedIn ... Chris Lott gave one of the most eloquent descriptions of the role of trust and risk in education. When we ask students to blog, collaborate, participate and present, we are asking them to perform. Meaningful performances demand taking risks. Is it any surprise that students doubt us- resenting and even pushing back- when we demand performances that there is no evidence we understand? During DevLearn 08 it dawned on me that many members of our profession still ...
    In the Middle of the Curve - Tuesday, November 18, 2008 - Comments
  • Great Project with eLearning Guild
    Recently, I was fortunate enough to be tapped by Steve Wexler from the guild to work on a synchronous learning essay with Tony O'Driscoll focusing on the use of 3D environments for the 3D learning like Second Life, There and ProtoSphere. I can only say that the project was a blast, true collaborative work (we used Google Docs), true exchange of information and truly a lot of fun. I really enjoyed working with Tony--he's got awesome insights and ideas on 3D learning. If you have a chance, you should work with Tony, he really understands the potential of 3D learning from so ...
    Kapp Notes - Thursday, June 21, 2007 - Comments
  • Save the Date: Feb 2 and 3 3Di Workshop at Training
    ... users will have a “second life” (not necessarily in Second Life). Research also indicates the most useful commercial applications of 3Di are: Education and Training, Simulation and Virtual Collaboration. Don't' get left ...
    Learning Matters! - Monday, December 3, 2007 - Comments
  • Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
    Requirements for "Information exchange with Virtual Worlds" Interoperability Project Mark Kingdon: For Second Life "Inworld collaboration is going to be a killer application." Vollee to include iPhone support for their mobile Second Life client : Well, that should be cool over 3G... Wireless Social Networking To Generate $2.5 ...
    e-Clippings (blogoehlert) - Wednesday, June 11, 2008 - Comments
  • eLearning Tools - Wikis, Blogs and More
    PM ,   subquark said... Id like to throw Second Life into the mix (or my ... not currently allow. Second Life can be leveraged by eLearning providers to be an inexpensive tool for creating video ... that in Second Life). Thanks for the post! :)   At 8/03/2008 10:41 ... collaboration technologies to brainstorm new products and services, manage projects, swap service tips, and socialize ... wiki that would allow researchers in the R&D group to define collaboratively the companys technology strategy.
    Tony Karrer delicious links - Wednesday, April 4, 2007 - Comments
  • 3D e-learning is as diverse as 2D
    ... dimensions to 3D e-learning. The collaborative / synchronous cell is typified by Second Life (in-world meetings ... The focus of most discussion concerning 3D worlds, at least in the education and training space, is related to the live, multi-player variety, as exemplified by Second Life. But restricting our view of the scope and potential for 3D ... collaborative use, and whether it is essentially asynchronous (self-paced) or synchronous (live). The left-hand part of the ... needs of the learner. Collaborative activites facilitate the sharing of experiences and perceptions; they ...
    Clive on Learning - Thursday, August 9, 2007 - Comments
  • Federal Consortium on Virtual Worlds
    It was also broadcast in Second Life...I was looking for some of the folks I know in Second Life, but didn't see ... also highlighted the benefits of virtual worlds: More effective collaboration --> lower costs Less travel --> lower ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also talked ... second was a Virtual Worlds Panel with representatives from Forterra, Active Worlds, and National Guard. The second ...
  • The Learning in Informal and Formal Environments (LIFE) Center " Terra Vita: LIFE's New Private Island for Learning & Learning Research in Multi-User Virtual Environments
    ... island in the Second Life (SL) 3-D virtual world created in 2003 by San Francisco based Linden Lab Research, Inc. Linden ... environments LIFE Center members and collaborators might build in order to help people learn more about learning, transfer ... of human participants and let them learn from their activities. Second Life purposefully resembles the â??Metaverseâ ... The Learning in Informal and Formal Environments (LIFE) Center An NSF Science of Learning Center « LIFE Creating New Psychophysiology Lab at UW LIFE’s Advisory ...
    delicious Random Mind - Saturday, September 30, 2006 - Comments
  • Facilitating online communities - WikiEducator
    ... you ready? Social Networking Platforms Our Second Life Meetings Wk 10: Looking for online community: Virtual ... Meeting with Grad Students in Second Life - a photo by Pathfinder Linden Pathfinder Linden spoke at a weekly meeting held by grad students who are using Second Life as part of their academic research. My discussion focused on the importance of ... about their work: http://www.simteach.com/wiki/index.php?title=Second_Life_Grad_Student_Colony Most people use the ... in Second Life - a photo by Pathfinder Linden Pathfinder Linden spoke at a weekly meeting held by grad students ...
    delicious Random Mind - Saturday, July 19, 2008 - Comments
  • Top 100 Tools for Learning Spring 2008
    ... and Second Life - which move significantly up the list Jing - (ascreen capture/screencasting tool) which is ... that many of the tools in use are also sharing or collaborative tools means that they are more than just personal ... , Wikispaces, Voicethread and Ning) to build more social, collaborative and informal approaches for learning; ...
    Jane Knight - Sunday, April 6, 2008 - Comments
  • Keynote 1: Group Genius
    ... now common in Second Life. Linden Lab now has resources for educators (SimTeach) + Now a Second Life best practices ... Presentation: Group Genius - The Creative Power of Collaboration Presenter: Keith Sawyer, PhD Professor of Psychology ... work on a product is gone. Creative economy based on teamwork and collaboration and organizational dynamics ... understanding of complex concepts + Ability to work in teams (Innovation collaborative) + Ability to manipulate concepts creatively + Integrated and contextualized knowledge + Ability to innovate collaboratively - Learning ...
    In the Middle of the Curve - Tuesday, April 15, 2008 - Comments
  • Course Authoring and Rapid eLearning Tool Satisfaction
    RapidBuilder® (Software Simul.. Second Life ReadyGo Web Course Builder Desire2Learn Learning Environ.. Corel ... Presenter StudyMate Adobe Captivate Flashform Rapid eLearning SN.. Lectora QMIND Design Collaboration P1..
    eLearning Technology - Friday, February 23, 2007 - Comments
  • John Bransford Transcript 2 October 2006 - SimTeach
    Presenters note This is a slightly edited version of the presentation I gave on Second LIFE on Oct 2, 2006 ... . John Bransford from UW talk about his experience with research in Second Life SueMaeLA Escape: Will there be audio ... persistent virtual world "Second Life." John Bransford: Hello everyone. This is amazing. I want to start with a few ... amazing work on Second Life, and for helping set up this space Donnagh McDonnagh: /chew John Bransford: Third, thanks ... user virtual environments (MUVES) like Second Life (SL) can support "rigorous learning". Given the right kinds ...
    delicious Random Mind - Thursday, October 5, 2006 - Comments
  • Top eLearning Posts
    Second Life and Learning 837 4 11 Shift in eLearning from Pure ... Software Simulation eLearning (w/ links to Tools) 1,724 2 11 Second Life and ... Authoring and Rapid eLearning Tool Satisfaction 1,155 8 6 Collaborative Learning Using Web ... Collaborative Learning Using Web 2.0 Tools - A Summary 1,147 2 28 Introduction to Wikis, Blogs ... and Lectora Tops in eLearning Authoring Tool Satisfaction 667 5 1 In my mind, this second ...
    eLearning Technology - Monday, November 26, 2007 - Comments
  • Learning in Real Time Minute
    ... approach to exhibition design that merges online, Second Life, and real-world content development. She also maintains Museum ... links: United States Holocaust Memorial Museum “Witnessing History: A Teen Second Life Exhibit” ... | 1 Comment - Add Yours! » #14 - A Second Life for Museums April 15th, 2007 ... Second Life, a three-dimensional, socially-constructed virtual world. Download MP3 File Richard Urban ... , Jonathan explores real-time, online experiences by and for museums and learners inside virtual worlds like Second Life ...
    delicious Random Mind - Friday, August 18, 2006 - Comments
  • December's BIG QUESTION!!! Part I
    ... inside Second Life with ways for companies to foster more collaborative learning methods. Says Intel Corp. learning ... with some of the legends of Serious Games at the Second Life party and got a preview of some genius games recently ... also quoted me for part of their series on SecondLife in an article called My Virtual Life .  That's always fun ... Virtual Life, Businessweek - Also in 2006 Learning2.0 got some traction as more and more people were talking about what ... closing old chapters in my life.  10 years of corporate life is closed.  The morning before my day of ...