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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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128 Articles match
"Collaboration"
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"Simulations"
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2008 2009
Wednesday, December 3, 2008
Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments ... Questions Identify eLearning 2.0 Opportunities (6) Real-Time Collaborative Editing (6) Web 2.0 Corporate Access (6 ... to look at the question of: Scope of Learning Responsibility? Real-Time Collaboration For me, 2008 represented a pivotal year for real-time collaboration. I expect this to gather speed in 2009. As I mentioned in Real-Time Collaborative Editing and in Collaboration Tools , I had a fantastic experience participating in group editing of a Mind ...
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Social Networking, Informal Learning, Twitter, & Gaming
Sunday, November 30, 2008
... new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ... just forgot about it for a while" - Dave Snowden.
Immersive Learning Simulations - DevLearn ILS slides
DevLearn ...
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eMedia Review Site
Saturday, November 29, 2008
Undergraduate Research Team
Business
About Us
Industry Collaboration ...
Media Unit in collaboration with teaching staff.
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WikiVet
WikiVet is a collaborative project involving vetschools at Cambridge, Edinburgh, Nottingham and the Royal Veterinary College. It is ... advanced features of the program.
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Emergency Cases Simulator
This Flash packages is designed to simulate emergency clinical cases. It allows students to safely experiment with a ...
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Simulation and skills development
I've been trying to understand better where simulation fits within the skills development process and whether simulation is the only/best option available to trainers and/or learners. My diagram shows a stepped transition from the ... properly trained and that's likely to include lots of safe practice away from real hazards. Simulation seems to me to ... hypothesise. To be effective, simulations need to approximate the situation in which the skill must be applied for real. This requires a degree of physical fidelity (the simulation looks and feels like the real thing) and ...
Clive on Learning
- Monday, September 17, 2007 -
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Nursing Simulation in Second Life
... simulation hosted within Second Life. He's also working in collaboration with the nursing school at nearby Centralia Community College . The simulator allows students to react to a situation, to choose what medications to administer, to chart their actions, to monitor the consequences, and to adjust their treatments accordingly. Scenarios can be simulated ... nursing education; especially in the area of nursing simulations. I came across one particularly interesting example of this ... and it seems to me with the work of simulation pioneers like John Miller, the potential of Second Life as a simulator ...
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Medical Simulations in SecondLife - Collaboration with iTunesU?
... wonder if anyone is looking into a collaboration or partnership between iTunesU and SecondLife ? That would be very cool! Perhaps in the Medical simulation some of the "small dose of content" could be delivered via ...
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Video Game addiction
... face collaboration and interactions.
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Internet Time Blog: Simulations and the Future of Learning
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Simulations and the Future of ... , nuclear power plant workers, and Wall Street traders. They learn from simulation.
Clark posits three forms of content ... totally changes direction. Clark takes us into the nitty-gritty of constructing the Virtual Leader simulation. We learn about principles of simulation, set design, character creation, animation, speech generation, control of movement, and ... what happened when they flipped the on-switch, the futility of grades, why there arent more simulations, and whats ...
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FCVW (Day 1)
I attended the Federal Consortium on Virtual Worlds last week, and apart from several technical/sound glitches, the conference went very well. There was a large contingent of Federal agencies interested in leveraging the potentials of virtual worlds for improving training, education, collaboration, etc. These are a few notes from Day 1. Larry Johnson from New Media Consortium (NMC) was the keynote speaker. He emphasized that the community was gathered to discuss "worlds" (not "games"), and that many saw VW's as the evolution of the 3D Internet. He highlighted that VW's would ...
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Federal Consortium on Virtual Worlds
... also highlighted the benefits of virtual worlds: More effective collaboration --> lower costs Less travel --> lower ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also ...
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Centre for Learning and Performance Technologies (+ a little venting)
I've been able to spend more time digesting the resources and information on the Centre for Learning and Performance Technologies (see my previous post on Top Ten Lists ). This is truely an excellent resource for new and seasoned learning design and performance improvement professionals. Jane Hart provides a great resource that I find myself returning to frequently. Some of the valuable information that I've found include: Directory of Learning Tools - Range from traditional development tools to collaboration and information sharing tools. Categorized by the type of tool (i.e.
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Collaboration in a Virtual World Pt. 1
Workshop D - Collaboration in a Virtual World Rena M. Palloff, Ph.D., LCSW, Managing Partner, Crossroads Consulting ... How do you "sell" collaboration? Esp to "adult learners" (the docs) How do you deal with the รข ... sure online learning way to go and getting bang for buck (Level 4) Why collaborate online? Assist w/ deeper levels of ... simulation activities People really don't learn well in lecture mode Research done on learning pyramid Just adding ... create the goals together. (More context for the group?) Collaboration reduces learner isolation online. Small ...
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Collaboration in a Virtual World Pt. 2
Can be done collaboratively. 2 people, groups, choose a person and discuss. - Can be lively and fun - Push students ... ? Collaborative and Small Group work - Can begin in dyads and move into groups - Help break down some of the resistance to "group ... . Gotta give them to the student though. Simulations and Role Plays - Hypothetical situations that learners may encounter ... knowledge acqusition Guidelines for Collaboration - Set the Stage - why is it important that we do that? Relate to the content. - Create the Environment - setting up the space in the CMS so the collaboration can happen. - Model ...
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Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series
... lt; insert shameless plug here >
Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an e Learning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!
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How do you measure effectiveness when transitioning from presentation of content to a constructivist-based, distributed learning model?
... generational workforce.
What triggered this is a post by Phil Sueper who writes about making simulations more collaborative ... simulation based on decisions made by the learner.
I think he is trying to illustrate the constructivist view of ... stand alone simulation at all? How about creating some structure using a distributed learning model?
Learning-by-doing is ... immersive environments (which may include simulations, ILT, virtual classrooms, etc.) powered by the tools that foster ... issue here - how to evaluate effectiveness. It’s easier to measure responses to pre-made simulations even if ...
Janet Clarey
- Wednesday, September 17, 2008 -
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SimWord of the Day: Communities
The less someone knows about computer games, the more he or she thinks of them as a solitary activity. Instead, computer games have driven and modeled online virtual organizations, and educational simulations will have to go even further. Roles when there are multiple people include: opponents and team members, buddies, instructors, facilitators, leaders and followers, mentors, support and front-line, just to name a few. Technologies that have to be considered for any good collaborative educational sim include: Message board/Forum Application sharing ...
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Learning2.0 TalkCast via TalkShoe
You are all invited to participate in EPISODE1 of my Collaborative podcast. Click the talkshoe link above for more details. Monday, Dec. 4th 11am EST The TalkCast is titled Learning2.0: The Revolution Has Begun! I'm looking forward to a lively discussion on the topic of Informal Learning ( buy JAY CROSS' new book ), Games, Simulations, and Learning and the technologies that make it all possible. Don't be shy! Be sure to invite your friends. (Join the live show within 15 minutes of the start time or anytime after. Note if you are a first-time TalkShoe ...
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NASA goes MMO
NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a full laboratory simulation if you ask me. It surely looks promising, or as they say it: "The idea of the MMO educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and mathematics learning and to spark interest in STEM-oriented careers." You've gotta love this idea! The effort is a partnership ... Flight Center and acts as a go-between for collaborative projects between the space agency and private ...
Ignatia Webs
- Thursday, April 24, 2008 -
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3D e-learning is as diverse as 2D
... collaborative use, and whether it is essentially asynchronous (self-paced) or synchronous (live). The left-hand part of the ... dimensions to 3D e-learning. The collaborative / synchronous cell is typified by Second Life (in-world meetings, workshops, activities, etc.) and Forterra (live, multi-player games and simulations); the individual/asynchronous cell would include applications such as flight/driving simulators or the sort of problem-solving activities you would find in ... needs of the learner. Collaborative activites facilitate the sharing of experiences and perceptions; they ...
Clive on Learning
- Thursday, August 9, 2007 -
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Medical Education Blog: Teaching Techniques Archives
Medical Simulation
There is a lot of discussion at the University of Saskatchewan about the use of medical simulation in health science education. To understand the decisions being made in this area, you need to understand that there are four distinct categories of simulation:
1. Physical Simulators
2. Human Manipulated Physical Simulators
3. Virtual Simulators
4. Virtual Environment Simulators
Physical Simulators
Physical simulators are reusable mannequins that students practise skills on such ...
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Random Walk in Learning: Educators explore 'Second Life' online
... simulated business practices were run and experienced. In parallel, a multimedia course by Owen Kelly, partnering with Lars ...
Online role play simulation for teaching and learning
Implementation Issues of SCORM ... simulation
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Google Gears
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future technology
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games
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creativity
(4 ... )
personal view
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presentation powerpoint
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religion
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role play simulation - resources
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school as an instrument of indoctrination
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simulation
(2) ...
delicious Random Mind
- Wednesday, December 20, 2006 -
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Random Walk in E-Learning: Space
... spaces design in Fablusi role play simulation. I have argued against rendering of interaction spaces here and here ... simulation, and indeed any other type of simulation, is already an abstracted notion. The focus has moved away from the ... simulation design , interaction space
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Administrator : Albert Ip
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10:03 AM ...
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Online role play simulation for teaching and learning ...
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role play simulation
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Google Gears
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future technology
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games ...
delicious Random Mind
- Monday, August 22, 2005 -
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Designing e-learning
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Peer-to-peer collaboration
Podcasting
Portable ... )
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Scavenger hunts
Simulations
Social ...
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mLearn08: keynote Diane Laurillard on mobile learning methods
... through discussion: chats, wikis, learning through collaboration: meetings, group work learningh through practice: simulations, spreadsheets, data analysis, tool, game collaboration: networks, wikis production: websites, programs ... , emotional engagement. Waht we need are tools for guided inquiry, structure discussion, orchastrated collaboration, adaptive ... , structuring discussion, orchestrating collaboration, adapting leanrners' practice, designing learning activities. So how do ... learners is important. collaborative learning: reflecting on peer ideas, offer their own output, so learners ...
Ignatia Webs
- Thursday, October 16, 2008 -
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Future Platforms for eLearning
Wiki-like content (web pages) with some interactive exercises, simulations, etc. embedded based on other tools or add-ins. Collaboration will be part of the environment, but we'll still be struggling with getting collaboration to work ... Trends, eLearning 2.0, web 2.0, Collaborative Learning, Informal Learning Keywords: eLearning Trends , eLearning 2.0 , Web 2.0 , Informal Learning , Collaborative ...
eLearning Technology
- Thursday, June 22, 2006 -
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AG08 session Evidence-based eLearning Methods to Build Creative Thinking Skills by Ruth Clark
... this next interactive question) Ruth mentions virtual agents to guide you through simulations, collaboration, guidance ... : traditional program based on lectures besides turorials. Because the test group could look at a lot more (simulated) cases ... a high media example of simulations ( again an army example, I think simulations were really done at first in the ... ... still, it is a pity that violence is a technology boost ) a multimedia simulation preparing people to be prepared in ...
Ignatia Webs
- Tuesday, April 15, 2008 -
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Summary of Original Snake Oil Post
... environment that Sam Adkins post on the evening of November 16, 2003 was published. Sam's post was actually a collaboration ... . Contextual Collaboration (IM, chat, webconferencing, expertise mining or presence awareness) 40-50% of knowledge needed is on the heads of other workers. Simulation - Gartner estimated by 2006 over 70% of elearning would be simulation. Adkins asks why call it elearning when it's really simulations. Wireless - handhelds had initial success in streamlining ... move to the new tools like Simulations and workflow learning. Next in Beyond the Blog: The ...
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Knowledge and Learning In The News - 12/17/2006
December 17, 2006
Person of the Year: You - Time Magazine
The "Great Man" theory of history is usually attributed to the Scottish philosopher Thomas Carlyle, who wrote that "the history of the world is but the biography of great men." But look at 2006 through a different lens and you'll see another story, one that isn't about conflict or great men. It's a story about community and collaboration on a scale never seen before. It's about the cosmic compendium of ... academic learning also comes from different informal channels; e.g. through games, simulations, experiments, ...
Big Dog, Little Dog
- Sunday, December 17, 2006 -
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Social Networking, Informal Learning, Twitter, & Gaming
... new learning environments and tools that enable us to access knowledge more effectively and to share and collaborate in ... just forgot about it for a while" - Dave Snowden.
Immersive Learning Simulations - DevLearn ILS slides
DevLearn ...
Big Dog, Little Dog
- Sunday, November 30, 2008 -
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eLearning Startups - New Wave Coming
... meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed content creation, social aspects as part of learning, collaborative learning and editing. This is likely a natural outgrowth ...
eLearning Technology
- Friday, September 28, 2007 -
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
In this session, we will conclude with a look at new trends in technology such as Web 2.0, social collaboration and networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
eLearning Weekly
- Friday, October 17, 2008 -
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Keynote 1: Group Genius
Presentation: Group Genius - The Creative Power of Collaboration Presenter: Keith Sawyer, PhD Professor of Psychology ... sophisticated (esp. when used to the old stuff, like me). Kingdom of Hearts - like immersive learning simulation. Requires so many ... work on a product is gone. Creative economy based on teamwork and collaboration and organizational dynamics ... understanding of complex concepts + Ability to work in teams (Innovation collaborative) + Ability to manipulate concepts creatively + Integrated and contextualized knowledge + Ability to innovate collaboratively - Learning ...
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OnLine Gaming As A Learning Tool
... aspects of collaboration, social, behavioral, technical, etc. So I am looking to see what is transferable from the gaming environment to the corporate environment in terms of collaboration and learning. In addition, I am an old gamer, and in ... experience I have found that to teach about collaboration and collaboration technologies, talking about it (lecture) was ... -playing game that helped people learn about collaboration technologies as well as their behavioral interactions by ... simulation, some of these games may really be some type of immunization against the future! There are all types ...
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