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553 Articles match "Games" , "Design"

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    Sifting through Mental Rubble
    Thursday, December 4, 2008
    ... instruction, or e-anything (OK, nevermind that I brought Deborah Todd's Game Design with me as "recreational reading") JP and ... straddle the old and the new. Hmmm....what hooks people about history to begin with? From the sessions on gaming at DevLearn ... themselves) engage in the "What if..." game. Hmmmm...... Still thinking this one through. What advice would you give?
    Shout Out: Rachel Troychock
    Thursday, December 4, 2008
    ... of Web 2.0 technologies such as blogs and wikis into learning. Previously, she was an instructional designer responsible ... . __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Social Networking, Informal Learning, Twitter, & Gaming
    Sunday, November 30, 2008
    Not playing around: Army to invest $50M in combat training games - Stars & Stripes The Army has created a video game unit and will invest $50 million over five years on games and gaming systems designed to prepare soldiers for ...
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  • New Games Institute Unveiled
    Parsons the New School for Design, and the Rochester Institute of Technology) will study games used in middle school classrooms and then create prototypes for new ones. Check out the entire article Video Game Helps Math Students Vanquish an Archfiend: Algebra Not an new topic on this blog, check out: Learning Algebra in a Game __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide ... A new effort to create games for middle school students has recently been announced. Games for Learning Institute, ...
    Kapp Notes - Thursday, October 9, 2008 - Comments
  • Colleges Play Games
    ... they were happy to lend it to their game-designing colleagues for a more light-hearted purpose. Ayaz, a Ph.D. biomed ... At an ever increasing pace, college curriculums are starting to pick up on "serious gaming" and the implications that games and game-like interfaces are having on just about everything and are creating classes and experiences that reflect the value of video games to learning and education. Here are some quotes from an article in this weekend's Philadelphia ... Jaff! Thanks! Here is the article Colleges see the future: Video games and here are some highlights. More than ...
    Kapp Notes - Tuesday, May 27, 2008 - Comments
  • Design: Are You Designing Elementary Instruction?
    Somehow I end up watching the show "Are You Smarter than a 5th Grader?" Amusing show focusing on information to be memorized. The type of stuff presented in most corporate training programs (This is our policy on customer wait time. Here are the three features of product x.ARM means Adjustable Rate Mortage.) The game on TV is being played by a blonde, energetic real estate agent named Avis. She is doing well but does get some assists from the fifth graders in her â ... rhymes or songs in your instruction...or perhaps you think that's too elementary. __ Recommended Games and ...
    Kapp Notes - Friday, March 23, 2007 - Comments
  • Storytelling and Instructional Design
    Story telling and instructional design have a lot in common and perhaps they are not thought of as having any ... does a good job (at least in the compliance world) of pointing out some problems. Design: Compliance Complaints So the question might be asked, how do we help instructional designers become storytellers. Here is one idea, have the designer create a lesson entirely in pictures using PowerPoint or some other slide media and force them to "tell the story ... analytical side of a designer over to the "story telling side" and requires some real thinking about stories and ...
    Kapp Notes - Thursday, October 16, 2008 - Comments
  • Design: Bullets Be Gone
    This week over at at TrainingDay , the post is about how to rethink the traditional use of bulleted lists in PowerPoint and other similar programs. The post discusses a few ways to avoid the use of traditional and boring bulleted lists . __ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Sunday, March 25, 2007 - Comments
  • The ethics game
    Mark Oehlert kindly invited me to contribute to the Great ILS Challenge at DevLearn 08 . Now I wasn't able to get to the event, but I did submit some slides describing my ideas for a game that would "reveal the 'ethical truth' of a person". You can see my slides on SlideShare here . They should be self-explanatory. But of course the real fun is that so many others contributed quite different ideas based on their own perspectives. For those that contributed ... . A design challenge likes this makes for a really fascinating conference session. I hope Mark won't mind if I suggest ...
    Clive on Learning - Sunday, November 23, 2008 - Comments
  • Design: Inside the Interface
    ... a Garbage Can in the video.) Thanks to Vince Basile for point this out to me. __ Recommended Games and ...
    Kapp Notes - Tuesday, March 27, 2007 - Comments
  • Games, Gizmos and Gadgets: The Value of Games
    Effective Training Through Games and Simulations The neat thing is that Greg and I are the techie guys and Steve Sugar is a game guy who has been doing learning games for years without incorporating technology just games and learning. So the discussion will be interesting to see how the prinicples discussed by Steve Sugar will translate into online games. Steve is owner of The Game Group and is author/co-author of five books that focus on the design and use of classroom games, including: Games That Teach, Games That Teach Teams, Primary Games, Games That Boost Performance, and ...
    Kapp Notes - Tuesday, March 6, 2007 - Comments
  • Even Spies Play Video Games
    ... tools are only as effective as the assumptions behind them, says John Prados, a designer of hobby war games as well as ... of the game's designers as they steer the player toward certain decisions. These are two excellent points. Video ... and parameters, it will not be as effective as you need it to be. Game design elements are critically important for any effective use of a video game as a training platform. Spend as much time and effort (if not more) on the design of the ... One more high-stakes government agency has joined the growing ranks of organizations that are using video games ...
    Kapp Notes - Monday, April 28, 2008 - Comments
  • Commercial Games with Educational Value
    ... add a commercial game into the mix of a classroom. Still, integrating a game designed to entertain adults into a ... Often, it is too expensive to build a game or simulation from scratch for use in the classroom. However, some very clever teachers are using commercially available games to achieve educational goals. Here are three examples. First example is Kurt Squire...read about what he has done in the article Let the Games Begin . Here is a sample from the ... , Civilization III was, in many ways, already an educational game before Kurt Squire, an assistant professor of ...
    Kapp Notes - Monday, November 19, 2007 - Comments
  • NASA Jumps into the Game Development Universe
    ... guide them to Games Teach Life Saving Skills: Accidently as an argument as well. The National Aeronautics and Space Administration (NASA) has announced the creation of a Massively Multi-player Online, or MMO, educational game to interested development partners. The game is Designed to enhance learning in science, technology, engineering and mathematics, or STEM, the game would be designed to draw players into a synthetic environment that can serve as a powerful "hands ... Are you trying to "sell" games internally as a valid method of teaching content. Perhaps if you mention ...
    Kapp Notes - Wednesday, April 23, 2008 - Comments
  • We Need a Degree in Instructional Design
    ... instructional designer or whether or not you even need to know instructional theories to be called an instructional designer. The argument "I develop instructional design and therefore, I am an instructional designer" is like saying, "I ... years I'll never be able to know everything about instructional design (or any topic for that matter.) Yet this person can learn nothing new...nothing to help her become a better designer. Why? Because she has 20 years of trial and error ... with a divine gift of "instructional design" or did this person's learners have to "suffer" for the first five years ...
    Kapp Notes - Saturday, February 23, 2008 - Comments
  • Gadgets, Games and Gizmos: Learning to Spell
    ... understanding money, math, geography, the solar system and others. Look out FDA compliance training... Designers of instruction should take a number of pointers from this example of well designed instruction. __ Recommended Games and Gadgets ... character speaks a word and then you type the word. You then play a hangman type game for any words that you misspelled and ... play a game where you can send the high score to a friend or anyone on the high score list. The application has built in repetition designed to teach facts which is an effective learning strategy. It has engaging activities ...
    Kapp Notes - Wednesday, February 28, 2007 - Comments
  • Gadgets, Games and Gizmos: Learn About Knee Surgery
    ... virtual hip replacement surgery simulation as well as other interesting educational games. Compare the interaction of these educational modules with what you are designing. Remember, these are for kids...but they allow for application, problem-solving and interactivity. __ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Friday, February 16, 2007 - Comments
  • You ask for some online games...I give you the FBI...
    FBI Kids web page for some simple, casual games. These are simple games that provide a little bit of information about the FBI. Personnally, I'd like to see some more interactive, role playing FBI games especially for grades 6-12 (the games they have designated for that age group are a little young) but even a serious agency like the FBI sees the value in casual games. Do you have any casual games concerning your organization? What types of content can you make available in simple quick pieces that can help refresh information? For more on games spy agencies play see Even Spies ...
    Kapp Notes - Monday, May 5, 2008 - Comments
  • Have you ever had the URGE to play a video game while driving?
    ... merged automobile design and gaming technology to create the first-ever fully integrated gaming system within a vehicle. Conceived by Nissan Design America Inc. (NDA) and equipped with the Xbox 360â„¢ next-generation video game and ... ® 3" using the car's own steering wheel, gas pedal and brake pedal while viewing the game on a flip-down seven-inch LCD screen. "PGR® 3" is developed exclusively for Xbox 360 by Bizarre Creations Ltd. for Microsoft Game Studios. -- Credits to MaxConsole for the reminder . Here is what I say about it in Gadgets, Games and Gizmos for Learning ...
    Kapp Notes - Wednesday, March 5, 2008 - Comments
  • Time to Learn Basic Physics? Then Time for an Online Game
    An image from the physics game LunarQuest. For those of us who struggled to learn physics, here is a Massively Multiplayer Online Game (MMOG) teaching the fun of physics in an interactive way. Check out the description of the game called Lunar Quest . The game is not yet ready for release but is on a busy development schedule. And you can keep ... multiplayer game for teaching introductory physics. It is our hypothesis such an educational tool will yield greater ... contention that in order to study how and why game play can be a serious tool for education, or serious gaming, we ...
    Kapp Notes - Wednesday, October 1, 2008 - Comments
  • Game Characteristics
    ... design and educational games and simulation include: fun, learner control, relevance/importance, challenge, curiosity, and ... ). The art of computer game design. Berkeley , CA : McGraw Hill & Osborne Media. * Dickey, M. D. (2005). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design ... , novelty, complexity, curiosity, humor, inquiry arousal, and variability. Not coincidentally, simulations and games use many of these same characteristics . It is not actually simulations and educational games that increase learning ...
  • Avoid the Energy Hogs!
    ... to kill but close (ok, not even close). What I really like is that they took the concept of several mini-games and strung them together via a common theme and the fact that you earn a badge. This allows the game/instructional designer to create a series of related mini-games without having to develop a huge educational game with complicated plot ... games but all related with an ultimate reward. Consider this type of design strategy next time you are creating some games ... learn methods to conserve energy by playing a series of fun, educational games explaining the value of ...
    Kapp Notes - Wednesday, January 30, 2008 - Comments
  • Uncharted Drake's Fortune
    I received a number of interesting games and gadgets for Christmas, didn't spend nearly enough time playing them but I did want to give, over the next few days, some impressions of the games and gadgets. First the game Uncharted ... word. This game is the same way. It just draws the player into the world of the game, you scream, wince and react to ... . It makes me think of a well designed learning simulation because the same elements are needed. A good story (no, an ... the Apprentice . I think that shows with a business topic can have a "mass audience" appeal and that a video game ...
    Kapp Notes - Wednesday, January 2, 2008 - Comments
  • Shout Out: Ryan Reilly
    ... you are looking for a good designer, check out his portfolio . __ Recommended Games and Gadgets Recommended Books ... Ryan recently graduated from the Instructional Technology program at Bloomsburg University where I had the pleasure of having him as a student. While at Bloomsburg, he created a neat game to help kids learn the capitals of the United States. The game was great but had one or two gliches. When he graduated he said that he would fix the gliches and ... , Ryan was true to his word and sent a great version of the game State The Captial . Kudos to Ryan for his ...
    Kapp Notes - Wednesday, February 21, 2007 - Comments
  • Typing of the Dead: Not for the Faint of Heart or Slow Typist
    ... created many moons ago resulted in a fun and quirky game that is educational without a real emphasis on education...in fact if you aren't careful you'll forget the game is reinforcing your typing (oh sorry) keyboarding skills. You are so engaged in the flow of the game, you forget it is designed to teach you a specific skill. Type fast or die Here is what the GameSpot review said of the game : The Typing of the Dead is an offbeat first-person puzzle-action game for ... , challenging phrase--suddenly leap out at you from all sides...The Typing of the Dead is an unusual game that might not ...
    Kapp Notes - Tuesday, May 20, 2008 - Comments
  • The Iron Chef of ID
    ... and Brandy at Dishing Design: Making Great Recipes for Learning . The site is a cooking-oriented ID site, the focus is on design but it uses cooking related metaphors to get the point across. Here is the instant replay of how I "captured/manipulated" the title: Background: When Dishing Design was first created, I was listed on the blog roll as ... the current American Iron Chef which is not the same at all! Me: Love Dishing Design, when I have some time I will be adding some comments, but just one simple request...instead of Master Chef...is Iron Chef available? Dishing Design ...
    Kapp Notes - Thursday, March 27, 2008 - Comments
  • Online Case Study Development
    My post this week at the TrainingDay blog is titled Developing an Online Case Study Too many times, the technology takes over when developing an online case study or a branching story. Really, what needs to occur is a careful focus on the design to ensure that regardless of the actions of the learner (right or wrong) learning occurs. __ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Friday, March 9, 2007 - Comments
  • Develop: When Does Collective Wisdom Make Sense?
    Interesting article over at cnet news about the future of games called Future games to harness player's collective wisdom . The article describes a talk given by alternate-reality game developer Jane McGonigal at the Game Developer's Conference in the serious games summit portion. She stated that she believed computer games can teach collective ... is painfully slow). As instructional designers we need to consider when to use certain tools, when is the wisdom of ... anything? Are these accurate? __ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Wednesday, March 7, 2007 - Comments
  • Overheard Discussion
    Design Clients...Gotta Love'm __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets ... Here is a snippet of a discussion I overheard between a manager of instructional design and her supervisor. Customer: So what are you doing about getting this curriculum on-line? I want 100% on-line. Developer : This is a radical change and we need to think about the audiences' needs to see if this is the best method for them. Are you asking that the entire curriculum be converted to e-learning? Customer: Yes. I want it all on-line. How long will that ...
    Kapp Notes - Monday, October 6, 2008 - Comments
  • The treatment matrix
    Richard Middleton of Academy Internet . The title of the session was 'Fun & games - are they really necessary?', although a more accurate description would probably have been 'Fun & games - when are they necessary?' Richard argued that, in designing self-study e-learning, the amount of effort you should put into elaborate forms of interactivity (scenarios, sims, games) or rich media content (audio, video, 3D, animation) should depend on two factors: "The ... media-rich scenarios, games, virtual worlds, all with high interactivity. Of course real-life is not quite that ...
    Clive on Learning - Tuesday, August 5, 2008 - Comments
  • Not to Cause Trouble But...
    ... believe the alumni (let's call her J) is refering to the following post in her rant: We Need a Degree in Instructional Design ... art required to make it come to life. I don't deny that someone may have the ability to design and develop great ... suggest that some humility be applied as well......I have a knack for interior design - lots of compliments, people seeking me ... would NOT be looking to become a contestant on The Next Design Star. From day one on the job in this field I have battled ... because the programs were often ill-conceived, improperly designed, and poorly executed.....all of which an ...
    Kapp Notes - Tuesday, August 26, 2008 - Comments
  • Roll Up Your Sleeves and Get to Work
    Whenever I tackle a new instructional design project one of the first things I do is look through my files for old instructional design projects. Where is that audience analysis checklist I developed? In what folder is that chart I use to explain concepts to new designers? Where is my template for creating and teaching a software procedure? ( actually you ... resource containing all kinds of examples of tools used in the instructional design process. The book is titled "From ... and examples that any designer, seasoned or wet-behind-the-ears would love to have. It is a toolbox of ...
    Kapp Notes - Thursday, April 24, 2008 - Comments
  • Changing Attitudes about Manufacturing Jobs
    ... science, engineering and technology as well.) Getting back to manufacturing, as I say in Gadgets, Games and Gizmos for ... , Caterpillar and many others. The site is designed to change the image of manufacturing in the minds of the middle ... be used in your development of online learning events? __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Thursday, March 20, 2008 - Comments