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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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68 Articles match
"Productivity"
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"Second Life"
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2008 2009
Wednesday, December 3, 2008
Second Life Learning Videos (38) Personal Learning Tools and Technologies (38) Corporate Policies on Web 2.0 ... - Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not ... Twitter Mass Follow - Nevermind. Free Virtual Conference => Discussions We held our second annual Learn Trends ... social media capabilities. Mzinga certainly is way better as a product that my dire prediction. I'm not sure I ...
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Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
Sunday, November 30, 2008
... opened2008 (1)
second life (1)
Archives
November 2008
October 2008
September ... something so obvious, but content is a critical part of the infrastructure of education.
Second, I want to suggest that we ... ’s all very Marxist; when only the wealthy can afford access to the means of production (or, in our case, the ... development of free content (public good resources) can lower the current costs of production for individual institutions. Savings in cost of production is a mechanism to resource more free content ...
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Usability in eLearning " eLearning Weekly
Thursday, November 27, 2008
Video in eLearning How do you build eLearning courses? So, really, who is using Second Life for eLearning ... productivity of the workforce to a level of performance worse than without the system. In all cases, lack of usability can ...
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Second Life Created Virtual Documentary
Second Life and movies have had a history. In my post Second Life at the Movies , I discuss the possibility of a full-feature length movie being created in Second Life. Well it has finally happened as a documentary. Filmmaker Douglas ... Second Life interview that is then made into a documentary about your company. IBM's Vice President of IBM's Technical Strategy and Innovation, Irving Wladawsky-Berger sits for an interview in Second Life. Another feature that could ... orientation provides great promise and possibilities. It allows you to leverage Second Life or other virtual worlds ...
Kapp Notes
- Tuesday, May 20, 2008 -
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Alternatives to Second Life Continued
In my listing of Alternatives to Second Life , many packages were missed. Here are two more. MPK20:Sun's Virtual Workplace "Wonderland" The MPK20 virtual world is also known as Wonderland. Sun employees can accomplish their real work, share documents, and meet with colleagues using natural voice communication. Plans for future updates include ... 'Second Life'. You can download the application and check it out. InXpo InXpo has a virtual ASP show platform. The platform enables businesses to Generate leads, Sell product, Network, Conduct education and Enhance ...
Kapp Notes
- Wednesday, July 16, 2008 -
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Virtual Jeans=Real Jeans
Second Life and has no physical assets or inventory. The only place the factory exists is in a virtual, three-dimensional world known as Second Life. The virtual factory creates real-world products using Second Life to design and customize ... jeans enter the real world through a printing process. The data gathered in the Second Life software production process ... issue of APICS Magazine ... There is a Second Life factory called the Double Happiness Jeans factory. The factory ... great blog posting from the Business Communicators of Second Life Blog : Virtual/RealWorld Custom ...
Kapp Notes
- Wednesday, March 5, 2008 -
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Google Steps into the 3D Universe
... versions of real life. For a complete review of the product check out the review by Jose C Gomez in his blog entry Google Lively Review on his blog josecgomez.com Rather than a platform for 3D training and adventure, the product is ... Creating an Avatar in Google's Lively. Ok, so Google did create Google 3D Earth with some pretty cool 3D features as a venture into 3D worlds but now they are jumping in with both feet and offering (for free) a product called Lively . Here is an article on the release called Google Launches Virtual Reality Site As the article states: ...
Kapp Notes
- Thursday, July 10, 2008 -
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Second Life...Its Synchronous
... works but its not productive or fun with one person. Second Life works best for learning when the following elements ... Second Life has come under a lot of attack recently because "it's empty." One especially hard hitting article How Madison Avenue Is Wasting Millions on a Deserted Second Life complained that "there's the question of what people do when they get there. Once you put in several hours flailing around learning how to function in Second Life, there isn't much to do." Then the Yankee group made a statement that the average person in Second Life only spends 12 minutes a month ...
Kapp Notes
- Friday, November 9, 2007 -
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CAC: Penn State-Bart Pursel
Bart Pursel of Virtual Learning Worlds and an alumni of our program presented on Virtual Worlds. He defined a Virtual World as a computer-based environment intended for users to inhabit and interact via avatars in a 3D represented world. Bart gave a list of different 3D worlds and provided a great comparison between a Internet Service Provider and Linden Labs (the company behind Second Life.) For example an island is analogous to a server. Bart mentioned that many people are doing prototyping and product development in Second Life, people are doing education and ...
Kapp Notes
- Wednesday, November 28, 2007 -
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Alternatives to Second Life
Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... meet enterprise IT security and privacy needs. The flagship product of Forterra is OLIVEâ„¢ (On-Line Interactive Virtual ... offers tools and products for createing Massively Multiplayer Oline environments and virtual worlds. The flagship Icarus Platform is actually a suite of products that feature a back end designed to drive a wide variety of front end ... . Qwaq, Inc. The company offers private, secure virtual workspace and meeting application. The flagship product of ...
Kapp Notes
- Wednesday, June 18, 2008 -
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Cheryl Carter's Second Life projects
Second Life
@One Research
Pep Projects
Contact
SECOND LIFE PROJECTS
Second ... series of consultancy projects with Linden Lab the creators of Second Life . The purpose of my consultancy was to explore the educational and knowledge sharing applications of Second Life with regard to higher education.
Introducing Your Real Life Students to Second Life
Real Life Student Orientation Tutorial (youtube video)
SL ... & MUSINGS
A Few Podcasts & Other Things to Consider
Education in Second Life: Explore ...
delicious Random Mind
- Tuesday, September 19, 2006 -
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Training Leadership Summit Workshop Summary
... complexity and velocity. Computers have migrated from being information crunchers focused on optimizing productivity to people ... , information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... theoretical underpinning from learning that is productivity focused. Innovation-focused learning is generative and ... the innovation agenda with more efficient productivity-focused training strategies and technologies is akin ...
Learning Matters!
- Monday, May 5, 2008 -
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HRPS Conference Presentation Summary
Earlier this week I had the opportunity to particpate with colleagues from IBM and Duke CE in a plenary session at the HRPS Conference
Our session was entitled “ Second Life: What's the Business Case for HR in the Virtual World?” My buddy Steve Mahaley (Ace Carson in SL) did an awesome job of producing this plenary. And boy was it ever a production! We had two large screens. One was projecting SL the other was projecting charts. We had an elaborate script and had to manage timing with Chuck Hamilton from IBM who was dialled in on SL from Vancouver.
We kicked ...
Learning Matters!
- Thursday, April 17, 2008 -
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V-Business Expo Day 1
Microsoft has made product announcements in SL at 30% of cost. Direct comms and brand building in public virtual ...
Learning Matters!
- Wednesday, July 30, 2008 -
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The i-web Singularity Redux
Virtual Worlds III is in full swing up in New York and around the blogosphere. The big news is that IBM announces a development deal with Second Life to bring their platform to the enterprise. This is yet one more piece of the puzzle ... rather than second-hand products. No one will work for the i-web. Instead the i-web will work for them. Providing i-web ... second thought.
Vector 3: The 212 degree point for for both Trend 1 and 2 is when the web enters the next dimension ... -phone was cool, wait until the i-web consumes us (or our avatars).
Here is the 2minute 30 second romp through ...
Learning Matters!
- Thursday, April 3, 2008 -
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Gadgets, Games and Gizmos: The Future of E-Learning
... actual vehicle will be Second Life. Recently, I was given the opportunity to play with a product created by a company called ProtonMedia . The product is called the ProtoSphere. This interactive 3D environment was built for learning with ... and looks a lot like Second Life only with a cleaner interface. This summer I am going to put the product through its ... only one, IBM believes this as well... Employees of tomorrow will inhabit virtual worlds like Second Life to hold live ... more information on ProtoSphere: Second Life for Learning __ Recommended Games and Gadgets Recommended ...
Kapp Notes
- Tuesday, January 23, 2007 -
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Tear Down The Walls: Web 2.0 Extends Class
Just completed the Learning in 3D Class in which students were able to experience Second Life , ProtonMedia's ... Learning Worlds presented to the class in Second Life highlighting the work he has done in-world. And Hilary Mason ... and the wiki address, also you can go to YouTube or TeacherTube and use "Kapp Second Life" to search for student created videos. MSIT Second Life Wiki Week 1: Total Chaos: First Second Life ID Class...Total Fun Week 2: Learning in 3D Second Class...Tech problems Week 3: Third Class in Second Life Week 4: Learning in 3D Class Week 5:Learning ...
Kapp Notes
- Thursday, August 16, 2007 -
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Employee guidelines for virtual worlds? Intel? Huh?
... world was going to create useless guidelines this early in the life of a technology I should have known that it would be Intel. Only the Paranoid Survive, right Andy? Let's figure out if Second Life is even going to be a viable corporate tool ... emerging technologies as a tool for internal employee productivity and development. But Intel? I don't think so. This just in from Virtual Worlds News: "This week IBM will release a set of rules for its 5,000 employees who use Second Life and other virtual worlds. Intel is working on a set of voluntary classes and guidelines to follow suit." I think ...
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Learning in 3D Class: Week 4
Erika, our guide for ProtoSphere, talks to the group. This week's class proved to be exciting as we got a guided tour of ProtoSphere from Erika of ProtonMedia , used the VOIP in Second Life and had a group challenge where teams of ... Deserted Second Life ) and then, in the next couple of years, we will see more realistic use...but first some technical ... how you can click on an avatar and see a person's real-life profile.Our host also explained the different types of companies using the product and gave information on how they partner with organizations to set up and deploy the ...
Kapp Notes
- Tuesday, July 31, 2007 -
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New Distributed 3D Virtual Environment w/ Instructional Potential: Google Lively
... can also run on your desktop.
Tech Crunch
Well, this sucks for Second Life
Read Write Web
Lively runs ... can interact with other users, very much like you would do in Second Life. You can also watch YouTube clips on virtual ... say exactly what its role will be in the world of emerging technologies. A quick initial reaction: it’s Second Life distributed.We should be able to experience it in our environments (such as blogs, wikis, or even LMS’). At ... people experience another dimension of the web. We hope you will use the product to express yourself with and without ...
Janet Clarey
- Wednesday, July 9, 2008 -
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Daily Bookmarks 04/24/2008
University of Illinois at Urbana-Champaign.
SLEDevents
Calendar of events for educators in Second Life ... decluttering physical and virtual spaces to avoid feeling buried and lost and improve productivity. You need a vision of ... .
tags: productivity , usability , goals
Top News - Tech encourages students’ social ...
Experiencing eLearning
- Thursday, April 24, 2008 -
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eLearning Tools - Wikis, Blogs and More
PM ,
subquark said...
Id like to throw Second Life into the mix (or my ... not currently allow. Second Life can be leveraged by eLearning providers to be an inexpensive tool for creating video ... that in Second Life). Thanks for the post! :)
At 8/03/2008 10:41 ... collaboration technologies to brainstorm new products and services, manage projects, swap service tips, and socialize ...
InfoWorld Folds Print Magazine
Disruptive Changes in Learning
Second ...
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2008 Predictions, Remembrance and Challenges
... this is really related to the prediction above. Introduction of a highly popular "Second Life"-esque product focused ... had the opportunity to present with my oldest son on the topic of Second Life . See Father and Son Second Life ... Allen's 2nd e-Learning annual. Write another book and create some products useful to people as they struggle to make sense ... and then instructional designers acting more like instructional assemblers. Some type of corporate YouTube-esque product ... Articulate's Engage product making interactive games available to instructional designers at all levels.
Kapp Notes
- Saturday, January 5, 2008 -
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eLearning Guild Annual Gathering: my live blogging schedule
... at 01.15am: I'm Busy Enough ... What Do I Need a Second Life For? By Alan Levine. Session 704 at 02.45pm ... Video Production by Steve Haskin and Joanna Miller. Thursday 16 April: Session 501 at 10.45 ...
Ignatia Webs
- Thursday, April 3, 2008 -
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Gadgets, Games and Gizmos: Build Dangerous 3D Environments
One effective method of using 3D worlds like Second Life , Active Worlds , ProtoSphere and others for education is to build environments and 3D models for the students to learn about places they could not otherwise visit or inhabit. Build a dangerous or deadly environment and let them freely explore to learn in a realistic manner just how dangerous the particular environment can be. Build naturally inhospitable locations like the Antarctica or Death Valley or many ... designers create unique buildings, cars or even products virtually. Have a clothing designer create a line of fashion ...
Kapp Notes
- Monday, March 19, 2007 -
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Top 100 Tools for Learning Spring 2008
... and Second Life - which move significantly up the list
Jing - (ascreen capture/screencasting tool) which is ... tools to manage one's personal learning, productivity and performance is
still as important as last year. But the ...
Jane Knight
- Sunday, April 6, 2008 -
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Produsage: Key Principles | Produsage.org
Recent Updates
Recent Articles New Impulses for Libraries: Drawing on Second Life and Produsage ... : Welcome to Produsage.org Produsage: A Working Definition Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage
Site Feeds
All content:
Blog posts:
New Book
Blogs, Wikipedia, Second Life, and ...
From Production to Produsage: Research into User-Led Content ...
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The 3Di-Web Singularity is Near
... enterprises) will have a “second life,” but not neccessarily in Second Life.”
Anyhow the story ... producting and consuming insights on where it is going. For instance, at Virtual Worlds II Ruben Steiger, in his morning ...
Learning Matters!
- Monday, December 10, 2007 -
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Keynote 1: Group Genius
... now common in Second Life. Linden Lab now has resources for educators (SimTeach) + Now a Second Life best practices ... work on a product is gone. Creative economy based on teamwork and collaboration and organizational dynamics ... facilitated if mediated by unfolding artifact. - Artifact allow assessment of PROCESS, not just final PRODUCT How do ...
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Course Program | Five Weeks To A Social Library
... of the grad schools is offering a six week course on Second Life Cilip in London Talk del.icio.us Limits?? Five ... communities - Beth Gallaway, Trainer/Consultant, Metrowest MA Regional Library System and Second Life: Get One ... : Duck Soup: Using a Blog to Provide Product Support - Karen Harker, Digital Infrastructure Research & ...
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The Name of the Game Is Work
... generation raised on Nintendo ( NTDOF.PK ), World of Warcraft, and Second Life. They are using games to recruit new talent ... against competitors—over a product life cycle of 15 years. The contestants also sent McKinsey their ré ... three years, nearly 1,500 new employees have gone into their digital 3D world that looks a bit like Second Life except its ... time in front of the TV or computer, dont. What you think is slacking may just be preparing them to become productive ... company as it launches a new product, such as a cardiovascular drug. They decide the best time to launch and figure ...
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Medical Education Blog: Teaching Techniques Archives
... production can be lowered by using already existing virtual worlds such as Second Life, a virtual world with a higher ... taught in Second Life.
For more information, see:
Medical Modeling & Simulation
A Typology of ... stenting: a new paradigm for procedural training
Anne Meyer Medical Centre Blog about the Second Life medical course
Top 10 Medical Sites in Second Life
A video about the Heart Murmur Sim in Second Life
A video about Virtual Social Worlds and the Future of Learning
A video about using Second Life for ...
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elearningeuropa.info
Oral Production (3 ECs) becomes Business Talking (3 ECs)
Topic:
Second Life ...
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