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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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23 Articles match
"Facebook"
,
"Games"
,
"Second Life"
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Questions about Second Life
Thursday, September 25, 2008
Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... many educators have related to the social networks and Second Life. 1) Kids use these "places" like Second Life ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
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Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
Monday, September 22, 2008
Raph Koster, at the last Game Developers Conference ( 1 , 2 ), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they were engaged. Seems that Tim O'Reilly is now asking the same question of the Web 2.0 world.
At the latest Web 2.0 ... financial crisis - if developing a Facebook app so that we could 'throw sheep' at each other, was the best use of our ...
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E-Learning Queen: The Best Way to Learn in an Online Course
Wednesday, August 6, 2008
... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes-oriented way. For example, you may find a tutor for Spanish in Second Life or through ning. 4---Comprehension ...
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Jun 14
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Art and Social Responsibility in Second Life: AM R ...
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May 22
(1)
What's Your Favorite Use of Second Life?
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May 21
(1)
I Found My Tutor In Second Life: New Ways to ...
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| The Best from eLearning Learning Community |
MORE |
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Questions about Second Life
Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... many educators have related to the social networks and Second Life. 1) Kids use these "places" like Second Life ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
Kapp Notes
- Thursday, September 25, 2008 -
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Training Leadership Summit Workshop Summary
Yesterday I deliverd a one day workshop to 20 learning leaders at the beautiful Rancho Bernardo resort in San Diego. This was a great turnout given that this conference caters to high level decision makers in enterprise learning. The attendees were very enthused about the possibilities that Virtual Worlds can provide to help change the game in ... , information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... learners. Mark Zukerberg, the 23-year-old CEO of social networking juggernaut Facebook puts it this way: "The other ...
Learning Matters!
- Monday, May 5, 2008 -
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V-Business Expo Day 1
... or Facebook a virtual world in its own right even without Vivaty. Are MMORPGs virtual worlds? Presence based interaction ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... games/virtual worlds for learning and half are role based.
Gaming is huge…average age is in late 20s. Most ... online gaming research, he says…”Read it, digest it and leave it out for your boss to see.” ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
Raph Koster, at the last Game Developers Conference ( 1 , 2 ), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they were engaged. Seems that Tim O'Reilly is now asking the same question of the Web 2.0 world.
At the latest Web 2.0 ... financial crisis - if developing a Facebook app so that we could 'throw sheep' at each other, was the best use of our ...
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Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
Requirements for "Information exchange with Virtual Worlds" Interoperability Project
Mark Kingdon: For Second Life ... mobile Second Life client : Well, that should be cool over 3G...
Wireless Social Networking To Generate $2.5 Trillion ... try some 2.0 stuff "My advice to all executives today is just get in there. Set up accounts at Facebook, LinkedIn ... your company and your customers) until you experience it for yourself."
Ben 10 Alien Force Game Creator : So ...
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Final ReCap of Blog Book Tour for Gadgets, Games and Gizmos for Learning
... sparked a great discussion. (See The Real World, Second Life and Facebook/MySpace ...read the comments to see our ... book's web site, Gadgets, Games and Gizmos to learn more. I want to thank all of the people who took time to blog about ... post... Cheat This Book-Gadgets, Games and Gizmos . Next Cammy's Bean at Learning Visions started with a single post Gadgets, Games and Gizmos for Learning. It is long, thorough and totally complete. Great summary of the entire book...maybe she works for Cliff Notes? But then she didn't stop...she added another post... Women, Gaming & The Guild ...
Kapp Notes
- Thursday, October 25, 2007 -
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Presentation to Research Working Group on Multigenerational Knowledge Transfer
Training Blogs Three-Dimensional Worlds Second Life ProtoSphere Active Worlds There Social Networking LinkedIn MySpace Facebook Social Bookmarking del.icio.us Article about Blogging in Corporations Blogging ... Consider Reading for the Gamer/Boomer Knowledge Gap Hard Sell: Gadgets, Games and Gizmos for Learning Brain Drain: Where in the World is Everybody Going? Gadgets, Games and Gizmos: Knowledge Transfer Teaching/Training Across the ... Different Learning Expectations Games and the Gamer Generation: Keynote Four Generations in the Workforce Show ...
Kapp Notes
- Tuesday, January 8, 2008 -
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Blog Book Tour: Week One Recap
Cheat This Book-Gadgets, Games and Gizmos . Next Cammy's Bean at Learning Visions started with a single post Gadgets, Games and Gizmos for Learning. It is long, thorough and totally complete. Great summary of the entire book...maybe she works for Cliff Notes? But then she didn't stop...she added another post... Women, Gaming & The Guild Master Ceiling . A great post about the perception of women and gaming, she and I have had "words" before on this topic and it sparked a great discussion. (See The Real World, Second Life and Facebook/MySpace ...read the comments to see our points ...
Kapp Notes
- Thursday, September 13, 2007 -
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e-Clippings (Learning As Art): I'm tired people, so I'm only going to say this about 1,000 more times...
Subscribe to e-Clippings (a division of blogoehlert)
Facebook Profile ... showing public photos from UX Week 2007 . Make your own badge here .
Me in Second Life
gapingvoid ... here .
books
futures
Web 2.0 and check this one as well
e-Places to visit
copyright
game studies ...
« Gadgets, Games and Gizmos: The Blog Book Tour - Week ...
delicious Random Mind
- Saturday, September 29, 2007 -
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e-Clippings (Learning As Art): Six Word Learning Plans
Subscribe to e-Clippings (a division of blogoehlert)
Facebook Profile ... showing public photos from UX Week 2007 . Make your own badge here .
Me in Second Life
gapingvoid ... here .
books
futures
Web 2.0 and check this one as well
e-Places to visit
copyright
game studies ... Digested Digest
Serious Gamers
Visit Serious Games - The Serious Games ...
delicious Random Mind
- Saturday, November 4, 2006 -
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Ten Predictions for eLearning 2008
Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D ... can ask all you want, you will still be doing a lot of work with LMS products this year. Prediction #8 => Serious Games ... example, I just had someone ask about using Facebook in a corporate context as part of on-boarding. I'll likely ...
eLearning Technology
- Thursday, January 3, 2008 -
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Produsage: Key Principles | Produsage.org
Recent Updates
Recent Articles New Impulses for Libraries: Drawing on Second Life and Produsage ... Produsage.org Social Networks on Ning: A Sensible Alternative to Facebook Produsage: A Working Definition All time: Welcome to Produsage.org Produsage: A Working Definition Blogs, Wikipedia, Second Life, and Beyond: From ... ;
New Book
Blogs, Wikipedia, Second Life, and ... practices as diverse as citizen journalism and multi-user online gaming. The four principles of produsage build ...
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Learning Styles and Visualization
Subscribe to e-Clippings (a division of blogoehlert)
Facebook Profile ... showing public photos from UX Week 2007 . Make your own badge here .
Me in Second Life
gapingvoid ... here .
books
futures
Web 2.0 and check this one as well
e-Places to visit
copyright
game studies ...
Visit Serious Games - The Serious Games Networking Portal ...
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EDUCAUSE | ELI | 7 Things You Should Know About...
... collaborative choreography tool and an inexpensive, interactive whiteboard. More>> Second Life, June 2008 Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million "residents," ... or on a third-party website such as MySpace or Facebook. Ustream offers a platform for users to host events, promote ... video game system lets users interact with game applications through physical movements. The controller has captured ... join. With functionality similar to that of sites like Facebook and MySpace, Ning allows instructors to use ...
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The Wales-Wide Web :: Graham Attwell on Learning, Knowledge and Technology
17-September-2007 14:10:20
permalink
Podcasting in Second Life ... now you will have to content yourself with this picture from the Emerge island ins Second Life. the jukebox connects to ... beginning to see the real potential of Multi User virtual environments such as Second Life, not for replicating ... 560 blog posts on Werder Bremen are alas only in second place in the Bundesliga. But we beat Lazio Roma in the Champions ... - due out in the next ten days - is being made by Pontydysgu intern, Adrian Puscuta, about computer games, ...
delicious Random Mind
- Monday, September 11, 2006 -
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E-Learning Queen: The Best Way to Learn in an Online Course
... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes-oriented way. For example, you may find a tutor for Spanish in Second Life or through ning. 4---Comprehension ...
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Jun 14
(1)
Art and Social Responsibility in Second Life: AM R ...
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May 22
(1)
What's Your Favorite Use of Second Life?
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May 21
(1)
I Found My Tutor In Second Life: New Ways to ...
delicious Random Mind
- Wednesday, August 6, 2008 -
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Too Many Social Networks?
InfoWorld Folds Print Magazine
Disruptive Changes in Learning
Second Life ... daughterâ??s Facebook page. I have an unflattering picture of me there, a place to put a blog, a profile (which Iâ??ve scaled ... , Wiki, Video Sharing, Online Gaming, Vitural Trading etc. I ask, what happens to the deep learning?
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Ten Predictions for eLearning 2008
Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are ... Games - Seriously Sorry, Not for You They will continue to get talked about A LOT. And people will continue to be ... example, I just had someone ask about using Facebook in a corporate context as part of on-boarding. Ill likely schedule ... serious games, if we can break the hype around the requirement for $2M budgets, and realize that meaningful outcomes can be generated by games with a budget of $200K, or even less, people dont have to be sitting on the outside. Its just ...
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ZaidLearn: A Free Learning Tool for Every Learning Problem?
... connect and learn? Second Life Content Management System ( CMS )? Joomla Tool to create my own website ... Social Networking tool? Tricky one! Facebook Tool to create study groups and manage group projects ... choose ! Tool to create Flash games (templates)? ClassTools.net Investment Simulation Game? Virtual Trader Interactive 3D business simulator? INNOV8 Game to understand cancer better? Re-Mission Game to understand the scientific method and 21st Century Skills? River City Game to understand variable manipulations for ...
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Category:Education - P2P Foundation
... in Plain English
Howard Rheingold on Making Stuff in Second Life
How to Behave on an Internet Forum
[ edit ... Claudia LAmoreaux on Using Second Life Goes for School Clay Shirky on Organizing Knowledge on the Web Cmap Tools ... EduCommons Education 3.0 Education Arcade Education Podcast Network Education in Second Life Educational ... educational use of a social networking service: OU Course Profiles on Facebook
Best educational wiki: WikiEducator
Best ... Learning in a Networked World
G
Gamer Intelligence Games in Education Gardner Campbell on ...
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Making a Space for Disruption | Janet Clarey
... learning
Free
Gadgets
Games
generational differences
Get a Life
Google
IIL07
IIL08
innovation ...
Andy Wibbels
Angela A Thomas
Anne Fox
apophenia
Artichoke
Avant Game
Beth’s Second Life
bgblogging
Big Dog, Little Dog
Blending the Best
blog of proximal development
Bryan Chapman ... Games
Learning is Cool
Learning Matters!
Learning Online Info
Learning Reflections
Learning ... issues in learning,Ã? and how to manage change.
Take a look at thisÃ? second chart, below, which illustrates ...
delicious Random Mind
- Saturday, December 29, 2007 -
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100 Helpful Web Tools for Every Kind of Learner (Fiona King)
... help explain everything from how to use Second Life to learn to explanations of psychological illnesses.
YouTube ... Facebook account.
Bookmarking
Mark references for later while you’re researching with these tools ... quizzes and educational games to help you study your materials in a more interactive fashion.
Quizlet : Quizlet ... .
Facebook : One of the most popular social network sites for students, Facebook provides a place where classmates ...
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Better Conferences - Response Needed
... truly new or are a great application. I dont need to see a screenshot of Second Life or of Wikipedia again, but if theres a ... /Facebook style, where I can put as little or much info about myself as I want. Maybe even update it while there, or ... who attended a session and thought it was interesting. Love the Facebook / real-time ideas! With free Wifi - that could ... Ive ever been to at any conference - the Game Design Challenge session at the Game Developers Conference. Man! This ... Facebook...love it...but lets also make sure we provide the tools and opportunities to maybe self-organize groups around ...
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