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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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53 Articles match
"Second Life"
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"Trends"
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Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
Sunday, November 30, 2008
... opened2008 (1)
second life (1)
Archives
November 2008
October 2008
September ... something so obvious, but content is a critical part of the infrastructure of education.
Second, I want to suggest that we ... Wayneâ??s comment above about co-opitition) and how does this impact education? Perhaps the second part of this ...
e-Literate
EduForge
elearningpost
Sheila’s Work Blog
The Ed Techie
Trending ...
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Usability in eLearning " eLearning Weekly
Thursday, November 27, 2008
Video in eLearning How do you build eLearning courses? So, really, who is using Second Life for eLearning ... ?
Corporate Learning Trends and Innovations 2008
DevLearn 2008 - Day 3 Recap
DevLearn 2008 ... in eLearning Im new to eLearning - Where do I start? Corporate Learning Trends and Innovations 2008 ...
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Web 2.0 Applications in Learning : eLearning Technology
Wednesday, November 26, 2008
50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then ... ...
Great post, really well laid out. I particularly found IBMs use of Second Life interesting (and their ...
eLearning Technology
Tony Karrers eLearning Blog on e-Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning ... several eLearning Blogs : eLearning 2.0 Web 2.0 eLearning Trends Enterprise ...
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AI in Second Life
Here is a USA Today article on artificial intelligence in Second Life. Based on a project I'm currently involved in, this has proven to be a bit challenging (and limiting), but as the article points out, Second Life offers some great advantages for advancing AI: Inexpensive platform for testing Focusing on the code/algorithms/etc. without figuring out the robotics Lots of user input Ability to accomplish virtual (put realistic) ...
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A University's Presence in Second Life
With much talk and hype about Second Life and the benefits that it can have for creating interactive learning environment, why might begin to wonder where the examples of using Second Life are. For an excellent use case of Second Life, I would refer readers to Dr. Karl Kapp's recent blogs over the summer about a class that he conducted entirely in Second Life (and also integrated some Web 2.0 technologies). Throughout the summer, he offered excellent tips and trials of conducting the class. For those who think that Dr. Kapp may be over-hyping a game (of for those who see games as a ...
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TCC08 Keynote: Why Do We Need A Second Life?
... i at Manoa
In Second Life: Professor Lilliehook
“Change ahead requires vision now”
Visions for change ...
Merged technologies
Open source software
Internet subscription software
Overview of Second Life
Wants to ...
Everyone has art ability–everyone can build
Library of Congress has a Second Life
New Media Consortium Getting ...
Second Life & virtual worlds are a new movement, but SL isn’t the first world and won’t be the last ... ; but there is a learning curve
Why Second Life Education
No subject left behind!
Many classroom ...
Experiencing eLearning
- Thursday, April 17, 2008 -
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eLearning Trends
Virtual Environments - see Second Life and Learning eLearning Trend #3 - Open Source and Free Tools eLearning ...
Second Life and Learning - Tony O'Driscoll
Informal Learning and New Managers ... -Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning ...
eLearning Trends 2007 and 2008 : eLearning Technology ... of the bigger eLearning Trends were. I told him about eLearning 2.0 and the move to DIY. But I also promised to ...
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The i-web Singularity Redux
Virtual Worlds III is in full swing up in New York and around the blogosphere. The big news is that IBM announces a development deal with Second Life to bring their platform to the enterprise. This is yet one more piece of the puzzle ... second thought.
Vector 3: The 212 degree point for for both Trend 1 and 2 is when the web enters the next dimension ... rather than second-hand products. No one will work for the i-web. Instead the i-web will work for them. Providing i-web ... -phone was cool, wait until the i-web consumes us (or our avatars).
Here is the 2minute 30 second romp through ...
Learning Matters!
- Thursday, April 3, 2008 -
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eLearning Trends 2007 and 2008
... bigger eLearning Trends were. I told him about eLearning 2.0 and the move to DIY. But I also promised to point him to some of my posts that I thought would help him get a handle on the most important eLearning Trends going on today: eLearning Trend #1 - eLearning 2.0 - see What is eLearning 2.0? and eLearning 1.0 vs. 2.0 eLearning Trend #2 - Virtual Environments - see Second Life and Learning eLearning Trend #3 - Open Source and Free Tools eLearning Trend #4 ... Web 2.0 Tools for Personal Learning eLearning Trend #5 - Course and Courseware Fading - The Future of ...
eLearning Technology
- Wednesday, March 28, 2007 -
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CNN presence in SL
Here is an article about how CNN recently opened a i-Report (user generated news reporting) location in Second Life. Many are familiar with the i-Report concept in the real world, and the SL i-Report will function in much the same way in Second Life. Residents will be able to share events that are happening around the world. It will be interesting to see how this presence works (i.e. Will residents care about events that have happened in the past? Will there be news worthy events or will it turn into a subtle form of marketing for increasing traffic flow at a certain location?
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No Enjoyment in Games
As I was writing my dissertation, I came across an interesting article by Rabbit, Banerji, and Szymanski (citation below). They noted that: People who discover that they are adept at learning new video-games will tend to play them more often; but not all potentially adept learners may discover, or necessarily enjoy, their latent ability (p.252). Obviously, not everyone enjoys playing video games. Has anyone come across individuals like this when they were trying to implement an educational game? Also, there has been a lot of talk about Second Life being the next version of the Internet.
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Research Potential of Virtual Worlds (SL and WoW)
William Sims Bainbridge wrote an article recently for Science on the new potential that virtual worlds hold for scientific research. Specifically, he looks at the research potential that Second Life and World of Warcraft have in the fields of social, behavioral, and economic sciences . He notes that the two virtual worlds hold different opportunities for research: Second Life is especially well designed to mount formal experiments in social psychology or cognitive science, because the researcher can construct a facility comparable to a real-world laboratory and recruit ...
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Tying Performance to Business Results
I was playing catch-up on some of my workload given the 4th of July extended week I took and my upcoming trip to the Outer Banks. Unlike my colleague Dr. Kapp who virtually visited the beach in Second Life , I will actually be visiting the beach :-) Anyway, as I was reviewing one document, I was reflecting on ASTD's Human Performance Improvement Model, and I realized how little "we" (the collective learning industry) has failed to tie solutions back to business results. I know it is being done in some cases, but I have not seen the emphasis that is needed on business results. As the ...
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Steady Stream of Virtual Worlds
... conference was (and will be over the next two days) available through NDU's islands in Second Life. I'm looking ...
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Federal Consortium on Virtual Worlds
I attended the Federal Consortium on Virtual Worlds at the National Defense University on Friday. This was the "first annual" event put on by IRMC, and overall, it was a success. It sparked a lot of great conversations in real world. It was also broadcast in Second Life...I was looking for some of the folks I know in Second Life, but didn't see anyone I recognized. Here's a rundown of the talks: Dr. Childs (Director of IRMC) started off the consortium borrowing the ... second was a Virtual Worlds Panel with representatives from Forterra, Active Worlds, and National Guard. The second ...
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Eduserv Foundation Symposium 2008 (Presentations)
Studies Second Life Publications People ...
Inside out - what do current Web trends tell us about the future of ICT provision for learners and ...
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eLearning Learning Update
Technorati (3) Twitter (3) Second Life (2) Facebook (1) RSS (1) Slideshare (1) Mel Aclaro - Business ... @ techempower . com. Learning Trends 2008 - Online - Free ...
eLearning Technology
- Tuesday, November 18, 2008 -
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Activity in Last Six Months
2.0 / Add-ins & Mash-ups Clark Aldrich - "Second Life is not a teaching tool" Learning Trends Point To and ... Web 2.0 Tools Second Life and Learning Software Simulation eLearning (w/ links to Tools) Captivate File ...
eLearning Technology
- Wednesday, February 21, 2007 -
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Thoughts about 2006 and Predictions for 2007
... speed. We need to figure something out. Teaching a course in Second Life. Determining the best places to focus my ... students in the Second Life course will teach me things I never even thought about (as my students always do.) Gadgets ... about the ideas, trends and innovations shaping the field of learning and e-learning. I started my blog in September ... difficult to keep up with all the new happenings (however, it is awesomely exciting to try!). I need to expand my Second Life, looking forward to teaching a course in it this summer (see predications) I need to publish some more ...
Kapp Notes
- Tuesday, December 5, 2006 -
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eLearning Tools - Wikis, Blogs and More
PM ,
subquark said...
Id like to throw Second Life into the mix (or my ... not currently allow. Second Life can be leveraged by eLearning providers to be an inexpensive tool for creating video ... that in Second Life). Thanks for the post! :)
At 8/03/2008 10:41 ... -Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning ... ?
Blogs, Community and Discussion Tracking - What's ...
eLearning Trends 2007 and ...
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Top eLearning Posts
Second Life and Learning 837 4 11 Shift in eLearning from Pure ... Software Simulation eLearning (w/ links to Tools) 1,724 2 11 Second Life and ... LMS Satisfaction Features and Barriers 1,988 6 40 eLearning Trends ... : Trends and Innovations 814 8 5 Facebook as a Learning Platform 754 3 40 ... , Social Bookmarking, Social Networking and RSS 702 5 25 eLearning Trends ...
eLearning Technology
- Monday, November 26, 2007 -
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eLearning Learning Launched
... tools: Wendy Moodle (45) Captivate (40) LMS (33) Tracy LMS (23) Second Life (6) Twitter (6 ... will find eLearning Learning to be a valuable resource. I welcome any thoughts or feedback on the system. Learning Trends ...
eLearning Technology
- Thursday, November 6, 2008 -
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TCC08: Creating and Teaching a College-Level Undergraduate Course in Social Networking
Second Life
Future Trends
More for younger generations
More communities of practice
Move from passive ...
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First Time Visitor Guide
... subscribing to this blog, you might want to read this. Blog Description This blog covers trends in eLearning and more ... eLearning 2.0? eLearning 2.0 - An Immediate, Important Shift eLearning 1.0, 1.3 and 2.0 Learning Trends Point To and ... Networking with a Blog (Deleted Scenes) eLearning Trends eLearning Trends Ten Predictions for eLearning 2008 Disruptive Changes in Learning Incredibly Cool! Vision of Future of Application and eLearning Development Second Life and Learning Course and Courseware Fading - The Future of eLearning Shift in eLearning from Pure ...
eLearning Technology
- Wednesday, August 30, 2006 -
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"Getting" The 3D Synchronous Learning Environment
Simultaneously my oldest son has become interested in Second Life and now is on the Teen Grid, he was using my character but he is ... ) and 30% of Gen Y (22 to 26) are creating content (check out the chart). There is a trend showing a difference in how the ... , that 30% gets the giant drill. So my personnel challenge is to convey the message that a trend is happening and that we need to dial into the trend to make our training/teaching more relevant and accessible without offending...and thanks again to Tom Crawford and especially Christy Tucker for their insights into the issue. Might these trends even ...
Kapp Notes
- Tuesday, June 26, 2007 -
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elearningeuropa.info
Oral Production (3 ECs) becomes Business Talking (3 ECs)
Topic:
Second Life ...
Articles
An in-depth look into the current situation and trends in ...
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Ten Predictions for eLearning 2008
Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D ... The Big Question this month are Predictions for Learning in 2008 . Here are my predictions, but realistically they are more about trends in eLearning and eLearning Software . Prediction #1 => eLearning 2.0 - Increasing Pressure It's safe to predict that you'll be hearing more and more about eLearning 2.0 during 2008. While large scale adoption will be slow, specific solutions aimed at particular audience needs will be more common. There will be increasing pressure ...
eLearning Technology
- Thursday, January 3, 2008 -
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An Aha Moment - del.icio.us as Indicator of Valuable Content - Importantly My Content
Web 2.0 Tools 599 0:03:00 8 27 9. Second Life and Learning 616 ... Trends Point To and Shape eLearning 2.0 I think that all of these posts are among my best posts. And actually, ...
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Aha Moments in 2007
Blogs and were embarking on Second Life. Someone from the audience in all sincerity said: "This stuff is freaking me ... Online Conference - Corporate Learning: Trends) with amateur organizers, gorilla marketing through social networks, and ...
eLearning Technology
- Tuesday, December 4, 2007 -
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eLearning Course Authoring Tool Satisfaction - More
Learning
Second Life and Learning - Tony O'Driscoll
Informal Learning and ...
eLearning Technology
Tony Karrers eLearning Blog on e-Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning
Corporate eLearning
eLearning Design
Authoring Tools
Rapid e-Learning Tools
eLearning (e-Learning)
e-Learning Software
Blended e-Learning
e-Learning Tools
Open Source eLearning
e-Learning ROI and ...
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Monday Question - Learning Design Different Now?
Extension Class in Second Life
Defending the Status Quo - Seth Godin
Finding Answers ...
eLearning Technology
Tony Karrers eLearning Blog on e-Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning
Corporate eLearning
eLearning Design
Authoring Tools
Rapid e-Learning Tools
eLearning (e-Learning)
e-Learning Software
Blended e-Learning
e-Learning Tools
Open Source eLearning
e-Learning ROI and ...
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The Name of the Game Is Work
... generation raised on Nintendo ( NTDOF.PK ), World of Warcraft, and Second Life. They are using games to recruit new talent ... three years, nearly 1,500 new employees have gone into their digital 3D world that looks a bit like Second Life except its ... against competitors—over a product life cycle of 15 years. The contestants also sent McKinsey their ré ... prerecorded message—is photo-realistic so new employees will be able to recognize him in real life after having seen ... gain traction, business school professors are already planning courses that tap into the trend. "Online games seem to ...
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Usability in eLearning " eLearning Weekly
Video in eLearning How do you build eLearning courses? So, really, who is using Second Life for eLearning ... ?
Corporate Learning Trends and Innovations 2008
DevLearn 2008 - Day 3 Recap
DevLearn 2008 ... in eLearning Im new to eLearning - Where do I start? Corporate Learning Trends and Innovations 2008 ...
delicious Random Mind
- Thursday, November 27, 2008 -
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