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100 Articles match "Audio" , "Games"

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    Kwango examples
    Sunday, November 30, 2008
    Shows how sub-titles can be included instead of audio content, or for accessibility. Also includes an example scenario ... shows how games can aid learning. Customisable settings to modify background colour, font colour and size plus a ... screen readers. Audio controls and either mouse or keyboard-only operation helps learners with hearing or ...
    Flowgram
    Monday, November 17, 2008
    ... games.  Creative thinkers will devise many other uses for Flowgram. The Good Points: Add web pages, photos, documents, RSS feeds, audio, and “created-on-the-fly” HTML pages (great for customizing the appearance of embedded objects, such as videos and widgets, or for adding instructions). Add audio to any or all of your Flowgram pages - even add audio layers! Highlight web page content for the benefit of your viewers. Automatically scroll ...
    Web 2.0 - Tim O'Reilly's Keynote
    Wednesday, November 12, 2008
    As usual, my comments in parentheses) Web 2.0 and the Enterprise - Keynote Presenter: Tim O'Reilly ------------------------------- (BTW - Here is the Pageflake for the conference, so you can see a whole bunch of opinions and the very cool twitter feed , real time.) ------------------------------ Brent's intro - Learning in a 2.0 World (Group participation, What I (they) learned in Breakfast Bytes) - user assistance, link audio and video to online help. Google Case ... ). (Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim ...
    The Best from eLearning Learning Community MORE
  • Blue Icicle XLR to USB Mic Converter
    I recently talked about the Blue Snowball USB desktop microphone I use for my eLearning narration work. Despite the explosion of consumer desktop PC audio recording and podcasting in recent years, the selection of good USB microphones is still inexplicably limited. Wouldn’t it be great if you could just plug an XLR mic into some kind of magic ... thrilled with the USB headset mics I’ve tried thus far (which seem geared mainly for casual gaming and Skype/VOIP and not studio-quality audio recording). Also of interest: a brief how-to video on Blue’s ...
    eQuixotic - Friday, November 7, 2008 - Comments
  • Mobile Learning Via Audio
    Check out their Cellcast web site for more details. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Saturday, June 7, 2008 - Comments
  • Training Games
    Communication Styles (Framegame) ( Thiagi GameLetter , September 2007) Concern (Audio Game) ( Thiagi GameLetter ... 2002) Easy Money Empathy (Audio Game) ( Thiagi GameLetter , April 2007) Enjoy and Learn ... | Search thiagi.com Freebies Training Games Training Games This section contains more than 150 ready-to-use training games and activities. Most of them were published in the Thiagi GameLetter . If you like these games and activities, please visit the endorsers area to leave ...
    delicious Random Mind - Tuesday, June 12, 2007 - Comments
  • I/ITSEC Day 2
    ... textual call-outs, etc.), use audio for multi-sensory absorption, and include interactivity and practice. They also ... understanding of how the content will be used are keys for design. 3. DoD Training: Impact of Gaming Technologies - I then sat through a rather large panel on the impact of Gaming Technologies. I emphasize "rather large" because Mark ... interest that the military and industry has in leveraging video game technology. The day also included a lot of walking ...
    Learning Design and Performance Improvement - Wednesday, November 28, 2007 - Comments
  • The treatment matrix
    ... scenarios, sims, games) or rich media content (audio, video, 3D, animation) should depend on two factors: "The ... Perhaps the most enjoyable session I attended at the eLearning Network's July showcase event was presented by Richard Middleton of Academy Internet . The title of the session was 'Fun & games - are they really necessary?', although a more accurate description would probably have been 'Fun & games - when are they necessary?' Richard argued ... media-rich scenarios, games, virtual worlds, all with high interactivity. Of course real-life is not quite that ...
    Clive on Learning - Tuesday, August 5, 2008 - Comments
  • Episode4 - Corporate eLearning Weekly
    Today was less about a weekly review and more about the GREAT book, How Computer Games Help Children Learn , by David Williamson Shaffer. alt="Powered by TalkShoe"/> If you missed my Live podcast via Talkshoe this morning...well...you missed a fabulous conversation. But you're in luck and you can download the audio from the link above. And ... Subscribe to the Corporate eLearning Weekly podcast in iTunes .
  • Gadgets, Games and Gizmos: iPods Morph
    ... audio feeback in the form of instructions or training to the employee after it wirelessly downloads the instructions from ... .) __ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Friday, April 13, 2007 - Comments
  • Gadgets, Games and Gizmos: Beyond iPoding
    ... for far more than just listening to a lecture. Podcasts is appropriate for a variety of purposes. Often a short audio ... services. A podcast (for those few who may not know) is a web-based audio file distributed over the web. The file can be downloaded onto a handheld device that plays audio files. The most popular of which is Apple's iPod family. The concept is ... of corporate Napster-type software for the exchange of audio files among experts and members of an organization. Originally, Napster allowed for the free exchange of audio files among a virtually limitless group of internet users, ...
    Kapp Notes - Thursday, November 30, 2006 - Comments
  • Gadgets, Games and Gizmos: Science Fiction Foretells the Darkside of Games for Learning
    ... games designed to prepare them to think about the multiple dimensions of space and how to out maneuver opponents in such an environment. The main teaching tool throughout the entire book is the use of games both virtual and physical. I listened to the audio version of the book and liked it so much, I bought a hard copy. I have two boys who play video games ... also want to be entertained. Consider checking out the book Ender's Game which provides a compelling and, sometimes scary look at learning and gaming in the future. Ender's Game written by Orson Scott Card is a scary look into a ...
    Kapp Notes - Saturday, December 16, 2006 - Comments
  • Brain-based Learning, Backchannel, Pics. ipods, & Gaming
    ... audio recordings of themselves and presenting them. The students turned what could have been a passive interaction into an active one, Ms. Futhey said. Study: Serious Gaming Boosts Cognitive Skills - FUTURE-MAKING SERIOUS GAMES Iowa ... school and college students and laparoscopic surgeons that looked at their video game usage and its effects. Findings from the student studies confirmed previous research on effects of playing violent games: Those playing violent games were more hostile, less forgiving and believed violence to be normal compared to those who played nonviolent games. Players ...
    Big Dog, Little Dog - Friday, August 22, 2008 - Comments
  • Gadgets, Games and Gizmos: Fun with Learning
    ... with the audio script. Everything else should simply follow. __ Recommended Games and Gadgets Recommended Books ... I've been a fan of Jellyvision's You Don't Know Jack for a while, my first CD of the game had the following ... ) complete with commercial breaks right in the middle of each game. It was low graphics but high entertainment. So the other ... CompassLearning games. Wow! Every topic my 9 year old says..."hey we are learning that in school." "Alright, I know this." "This is fun!" Now my two boys are put through a lot of "educational games" a hazard of being children of a mad ...
    Kapp Notes - Wednesday, March 14, 2007 - Comments
  • Daily Bookmarks 05/18/2008
    ZaidLearn: 75 Free EduGames to Spice Up Your Course! Directory of free educational games, plus some online resources about games in education. tags: education , games , e-learning Musopen - Free Public Domain Classical Music Sheet music and audio in the public domain. You can hear a random piece or listen to their online radio station too. tags: music , audio , publicdomain Make Your Blog Design Work For You | chrisbrogan.com Design ideas from someone who says that every part of his blog design is intentional. It may not be perfect, but ...
    Experiencing eLearning - Sunday, May 18, 2008 - Comments
  • Daily Bookmarks 06/11/2008
    Games by GAMBIT: AudiOdyssey A game developed so that visually impaired users can play it, using either a Wiimote or keyboard. One of the goals was to create “an engaging game that relies more on high quality audio than visuals.” Very interesting concept; quality accessibly game design could also help designing for other applications. tags: games , accessibility From Degrading to De-Grading Alfie Kohn on reasons to abolish the current grading system in favor of authentic assessment to focus on learning, rather than grading. Includes a number of ...
    Experiencing eLearning - Wednesday, June 11, 2008 - Comments
  • 4th Annual Innovations in e-Learning Symposium (June 3,4,5)
    Mason University in Fairfax, Virginia. The topics for this year's symposium are: *    Mobile Learning and Gaming ... ? *    Audacity 101: Hands-On Audio Editing* *    Collaboration in a Virtual World Each workshop ... . *Participants attending the Audacity 101:Hands-On Audio Editing workshop must bring a laptop computer with wireless internet ... Meier, CEO, Firaxis Games *    David Thornburg, Director of Global Operations, Thornburg ...
    e-Clippings (blogoehlert) - Tuesday, March 18, 2008 - Comments
  • SimWord of the Day: Full Motion Video
    ... include an audio track. FMV can be live video, animated, or a combination. They can also have text superimposed. Full Motion Video can stand-alone, such as in a movie or television, or can be included as a cut scene in a computer game or educational simulation. FMVs, when used in a computer game or educational simulation, are pre-scripted and often pre ... quality, sim, game, or pedagogical success, their frames per second , and their resolution. Usually, the FMV is of higher quality than the fully interactive portions. If the same game engine is used to render the cut-scene as the full game ...
    The Learning Circuits Blog - Monday, May 8, 2006 - Comments
  • How to Pronounce Beijing Once and For All | Open Culture
    Chinese cities helping host the 2008 games . PS: If you’re looking to learn Chinese for free, check out our many ... --> Podcast Library Podcast Primer Arts & Culture Audio ... School --> Audio & Podcasts Audio Books Free Online Courses Foreign Languages ... Privacy Policy Categories Apple Art Audio Books Blogs Books Business ... US Presidential Elections Ninth Circuit Judge on The Dating Game Way Back When 25% Off Any ...
    delicious Random Mind - Monday, August 18, 2008 - Comments
  • Multi-media elearning...
    I'm curious what elearning designers and managers are doing with multimedia. Five years ago, text was the leper of elearning design. Video, games, simulations, and audio were intended to replace, not augment text learning. Clark Aldrich has posted on games and simulations on this forum. What are others doing? In my recent experience, text seems to be more dominant than ever (and I don't necessarily think that's a bad thing). What has caused the stall of media development? Is it expense? Several years ago our department at Red River College spent hundreds of hours in video design ...
    The Learning Circuits Blog - Monday, June 20, 2005 - Comments
  • iPhone Enterprise and SDK is here!!! Let the learning apps begin!!!
    Today Steve Jobs presented the iPhone roadmap . I'm "delayed" blogging, instead of live blogging. That means I'm blogging while I watch the video . iPhone moves into the Enterprise . SWEET!!! Watch out blackberry ;-) iPhone SDK - iPhone Core OS, and iPhone Core Services (exposed API), Media layer (Core Audio, OpenAL, and more) Embedded version of OpenGL...bla, bla, bla...Xcode is the development environment...bla, bla, bla...INTERFACE builder, SWEET! Interface ... games, and of course serious games. So with all of these exposed APIs and code base, you will be able to not ...
  • Prosim Virtua
    Elliot Masie on Games for Learning Author: jeremykemp 11 8th, 2006 Feature Gaming: Let Yourself Fail Forward ASSOCIATIONS NOW, October 2006 Don’t kid yourself. Online games, once the ... interview, two virtual characters explore the potential of gaming for associations. By: Elliott Masie ... another God game daling with evolution. But Wright says his game doesn’t allow direct connection of players using ...
    delicious Random Mind - Sunday, September 24, 2006 - Comments
  • Today's Stop: Brent Schlenker's Corporate Elearning Development
    Today, you can check out the second interview I've had with Brent over at Corporate ELearning Strategies and Development. The posting is GGG 4 Lrng - Gamers lower the Boom! it includes both an audio broadcast of the interview featuring a discussion with Brent, myself and Cammy Bean from Learning Visions ...it was a great discussion. And, as an additional bonus...Brent also features a little "rant" about the boomers...apparently he is not very happy with this particular ... comment on some of the blog stops. _ Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Friday, September 21, 2007 - Comments
  • Mango
    ... the very start. Whether youre learning how to order a pizza or ask when the game starts, Mango immerses you in real ... ." "Mango does an excellent job of combining audio clips and written text.
    delicious Random Mind - Wednesday, September 26, 2007 - Comments
  • Designing e-learning
    G Games I ... Protocol) W Web-based content (text, graphics, audio ...
    delicious Random Mind - Monday, March 5, 2007 - Comments
  • Help, I Cant' Stop Learning!
    ... other potential uses for gaming. ---------------------------- As he talked to people asking why they enjoy games People ... Revolution (coming out in 1 month) - Xbox360. (showed the preliminary introduction. AMAZING graphics and audio detail ... available - how to play the game, control. Available early and an option. - People don't want to be in a separate learning ... want this game!) Key that the interface feels natural. Rule of any interactive technology. - If you have to think ... - Gotta make it simple and clear - x for not allowed. Arrows for where to go. The game starts small and self ...
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • edu 2.0: welcome to the future of education
    Games Educational community games ... Multimedia Add video, audio, photos and ...
    delicious Random Mind - Monday, July 2, 2007 - Comments
  • Total Chaos: First Second Life ID Class...Total Fun
    Develop protocol for asking and responding to questions, everyone talking at once is too much The lack of audio was really an issue so...we mashed together a solution. We had everyone log into Adobe Breeze and use that audio while we were ... technology and I am sure the other classes will be more tame...maybe. __ Recommended Games and Gadgets Recommended ...
    Kapp Notes - Monday, July 9, 2007 - Comments
  • Kwango examples
    Shows how sub-titles can be included instead of audio content, or for accessibility. Also includes an example scenario ... shows how games can aid learning. Customisable settings to modify background colour, font colour and size plus a ... screen readers. Audio controls and either mouse or keyboard-only operation helps learners with hearing or ...
    delicious Random Mind - Sunday, November 30, 2008 - Comments
  • Design Day and the ASTD Big Question for July
    ... can leverage audio (MP3) for modeling the pronunciation of certain words as opposed to writing the correct pronunciation on a blog or a wiki without the corresponding audio track. Or, you can use the motion aspects of technology like Adobe's Flash to show assembly of an item as opposed to static images accompanied by text or even audio. So, to get to the ... repetition and rehearsal, maybe a simple game to encourage repetition. How does the tool selection process need to ... " but choosing the right vehicle within the tool to provide the desired learning effect. Games to motivate, video for ...
    Kapp Notes - Thursday, July 26, 2007 - Comments
  • Flowgram
    ... games.  Creative thinkers will devise many other uses for Flowgram. The Good Points: Add web pages, photos, documents, RSS feeds, audio, and “created-on-the-fly” HTML pages (great for customizing the appearance of embedded objects, such as videos and widgets, or for adding instructions). Add audio to any or all of your Flowgram pages - even add audio layers! Highlight web page content for the benefit of your viewers. Automatically scroll ...
    Learning Journeys - Monday, November 17, 2008 - Comments
  • My 101
    Audio Components Mini Stereo Systems LocationFree® Accessories & Extras ... Car Audio Accessories & Extras Portable Electronics Special Offers Sony ... Games PlayStation® Systems PLAYSTATION®3 PlayStation®2 PlayStation® Portable - PSP Accessories & Extras Games ...
    delicious Random Mind - Sunday, May 20, 2007 - Comments
  • my presentation on vodcasting
    ... still, if anyone is interested the audio will probably be understandable as well. The presentation was taped with my ... to support and discuss as well. Afterwards Duane and I got together to talk about a collaboration on a (mobile) gaming ...
    Ignatia Webs - Sunday, December 2, 2007 - Comments