|
|
|
This site contains content from around the eLearning community - from blogs and as selected by community members using social tagging. If you would like to be included and or participate, please contact: akarrer@techempower.com. This page contains content related to Cognitive and Simulations.
|
Sort by:
date
|
relevance
12 Results found
Showing page 1 of 1
-
How do you measure effectiveness when transitioning from presentation of content to a constructivist-based, distributed learning model?
... generational workforce.
What triggered this is a post by Phil Sueper who writes about making simulations more collaborative and ... simulation based on decisions made by the learner.
I think he is trying to illustrate the constructivist view of learning vs. the behaviorist and cognitive theories of learning, both of which lead to a focus on the design of content and both of ... simulation at all? How about creating some structure using a distributed learning model?
Learning-by-doing is best when ... environments (which may include simulations, ILT, virtual classrooms, etc.) powered by the tools that foster ...
Janet Clarey
- Wednesday, September 17, 2008 -
Comments
-
How do you measure effectiveness when transitioning from presentation of content to a constructivist-based, distributed learning model?
... generational workforce.
What triggered this is a post by Phil Sueper who writes about making simulations more collaborative and ... simulation based on decisions made by the learner.
I think he is trying to illustrate the constructivist view of learning vs. the behaviorist and cognitive theories of learning, both of which lead to a focus on the design of content and both of ... simulation at all? How about creating some structure using a distributed learning model?
Learning-by-doing is best when ... environments (which may include simulations, ILT, virtual classrooms, etc.) powered by the tools that foster ...
Janet Clarey
- Wednesday, September 17, 2008 -
Comments
-
Cognition, Synesthesia, Story Telling, Webinars, Strategy, & Six Degrees
How magicians control your mind - Boston Globe
A new model has arisen over the past decade, in which visual cognition is understood not as a camera but something more like a flashlight beam sweeping a twilit landscape. At any particular instant, we can only see detail and color in the small patch we are concentrating on. The rest we fill in through a combination of memory, prediction and a crude peripheral sight. We don't take in our surroundings so much as actively and ... can enhance social skills by acting as simulators for the brain, which may turn the idea of the socially ...
Big Dog, Little Dog
- Tuesday, August 5, 2008 -
Comments
-
-
Daily Bookmarks 04/28/2008
WebAIM: Blog - 508 and Higher Ed.
An analysis of 100 web pages of higher ed institutions showed that only 3 of them met the Section 508 requirements. Most pages were missing skip navigation links and alt text.
tags: accessibility, highered
In my opinion, good semantic structure is one of the most essential and overlooked accessibility issues. A clearly-structured site is usually easier to understand, navigate, and is more accessible to users, particularly those with cognitive disabilities.
udutu | Create simulations online with ease.
Udutu has a beta system out called UdutuTeach ...
-
Encyclopedia, eLearning, coherence, Media, & Training
... cognitive load). In authentic learning settings, interest may mitigate the effects of the coherence principle. Via Stephen ... an artificial, simulated environment.
Big Dog, Little Dog
- Sunday, April 20, 2008 -
Comments
-
Cognitive Fitness
Chris Brannigan of Caspian Learning alerted me to Cognitive Fitness, an article by Roderick Gilkey and Clint Kilts in the Harvard Business Review, which you can download online for US$6.50. The byline to the article gives you the gist ... nerve cells that enable you to form new neural networks through indirect experience such as observation, simulations and ... the use by teachers of demonstrations and simulations. What really struck me was the types of activities that they recommended managers to engage in if they are to attain the highest levels of cognitive fitness: Work hard at ...
Clive on Learning
- Thursday, November 29, 2007 -
Comments
-
-
Research Potential of Virtual Worlds (SL and WoW)
William Sims Bainbridge wrote an article recently for Science on the new potential that virtual worlds hold for scientific research. Specifically, he looks at the research potential that Second Life and World of Warcraft have in the fields of social, behavioral, and economic sciences. He notes that the two virtual worlds hold different opportunities for research:Second Life is especially well designed to mount formal experiments in social psychology or cognitive science, because the researcher can construct a facility comparable to a real-world laboratory and recruit research ...
-
Simulation and skills development
I've been trying to understand better where simulation fits within the skills development process and whether simulation is the only/best option available to trainers and/or learners. My diagram shows a stepped transition from the abstract ... hypothesise. To be effective, simulations need to approximate the situation in which the skill must be applied for real. This requires a degree of physical fidelity (the simulation looks and feels like the real thing) and functional fidelity (it behaves like the real thing). Fidelity comes at a cost (many millions of dollars if you're talking flight simulators ...
Clive on Learning
- Monday, September 17, 2007 -
Comments
-
Game Characteristics
... novelty, complexity, curiosity, humor, inquiry arousal, and variability. Not coincidentally, simulations and games use many of these same characteristics.It is not actually simulations and educational games that increase learning and motivation; rather, it is the characteristics inherent to simulations and educational games that cause the effect.I've ... simulation include: fun, learner control, relevance/importance, challenge, curiosity, and encouragement/feedback.I would ... .* Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation ...
-
-
Are we Overcomplicating our eLearning?
... analyze the cognitive skills involved, then develop a simulation that trains those skills. Common sense - but how many ... . Simulations can be very expensive and complex, sometimes even costing as much as the real thing, which limits the access ... computer game and a sophisticated, graphically rich flight simulator and notes that the simple game was ...
-
Better Discussion / Debate in Learning
... simulations. We've all seen this. Then you sit around the table with little or no real dialog. But, it's more because we ... Gagne's Nine Events of Instruction is fundamentally flawed? That new breakthroughs in the field of cognitive science ...
eLearning Technology
- Wednesday, September 6, 2006 -
Comments
-
The Three Worlds of Knowledge
... perceptions, experiences, and cognition. It is what we think about the world as we try to map, represent, and anticipate or ... , which are based on self-regulation, cognition, consciousness, dispositions, and processes. Note that Polanyi's theory of ... of mind with a disposition to behave or to react [cognition]. knowledge in an objective sense, consisting of the ... direct simulation, rather than through conceptual reasoning. Thus knowing and doing become one -- at least in our minds ... 2 and thus get it straight from the cognitive source, rather than an artifact. Plus, we can directly interact with ...
|