This site contains content from around the eLearning community - from blogs and as selected by community members using social tagging. If you would like to be included and or participate, please contact: akarrer@techempower.com. This page contains content related to Corporate eLearning and Games.
  • Training Method Trends
    Harmful to Your Health).My prediction about Games ... (Ten Predictions for eLearning 2008), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any kind of training that requires significant upfront effort is going to come under increasing fire. Oh, here was my prediction ...Prediction #8 => Serious Games ... . I would have been wrong.Corporate Training MethodsBut what about in corporate training? What are the trends for methods in corporate learning? How do they possibly differ from overall trends shown above? Here's the graphs for corporate ...
    eLearning Technology - Monday, September 8, 2008 - Comments
  • Training Method Trends
    Harmful to Your Health).My prediction about Games ... (Ten Predictions for eLearning 2008), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any kind of training that requires significant upfront effort is going to come under increasing fire. Oh, here was my prediction ...Prediction #8 => Serious Games ... . I would have been wrong.Corporate Training MethodsBut what about in corporate training? What are the trends for methods in corporate learning? How do they possibly differ from overall trends shown above? Here's the graphs for corporate ...
    eLearning Technology - Monday, September 8, 2008 - Comments
  • Keynote Day 1
    Focus on growth and expansion.Now - 73% students touched by elearning product. Much on Own InitiationContinuous Learning ... learning enterprise to make your workforce smart?DAU Role- DAU now strategic tool or corporate leadership- Reach and ... the effectiveness of your employees!Corporate trainers must think strategically. Don't just focus on funding or the ... networking" - get the experts together. + Broaden the information because we connect!- Simulations / Gaming - let people play ... front office and stakeholders.- iTunes - DAU Campus that never sleeps. 1st non-academic corporate university listed.
    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Three tiers in the content pyramid
    ... game play, and/or 3D models of interesting objects that can be manipulated and explored, and/or virtual worlds with high ... model, shown above, which he presented at a recent eLearning Network event on rapid e-learning, consists of a pyramid ... than Hollywood movies are competing with corporate videos or with YouTube movies shot with a camera phone or webcam.
    Clive on Learning - Wednesday, June 4, 2008 - Comments
  • 100 eLearning Articles and White Papers
    My collection of eLearning Articles, White Papers, Blog Posts, etc. just reached 100. Thought I'd share. No ... . 4. eLearn magazine: Feature Article Ten Web 2.0 Things You Can Do in Ten Minutes to Be a More Successful E ... CONNECT 7. eLearn: Opinions Good short article on characteristics of 2.0 collaboration 8. e-learning 2.0 ... ) 11. eLearn: Case Studies - The Reluctant Online Professor 12. Seven Tips for Making the Most of Your RSS Reader ... , cooperation and collaboration 16. Storyboards & eLearning (Pt. 1) " EduTech gEEks...We're a new brEEd Still new ...
    eLearning Technology - Monday, April 28, 2008 - Comments
  • Steady Stream of Virtual Worlds
    The past week (and upcoming two days) seems to be filled with a steady stream of information on virtual worlds. First, I attended the Corporate Advisory Council at Bloomsburg University. Although "virtual worlds" was not the emphasis for this Spring's RFP (it actually was for last year's), Karl Kapp always gives out nice, short, little white papers on a topic of interest. This year, the white paper was called "Real World Instructional Design for Virtual Learning". He gives a brief overview of virtual worlds (a.k.a. metaverses), and then discusses advantages and disadvantages of ...
  • Ten Predictions for eLearning 2008
    ... more about trends in eLearning and eLearning Software.Prediction #1 => eLearning 2.0 - Increasing PressureIt's safe to predict that you'll be hearing more and more about eLearning 2.0 during 2008. While large scale adoption will be slow ... us to understand eLearning 2.0 for ourselves in order to apply it within our organizations (eLearning 2.0 - An Immediate, Important Shift). This will increase adoption of Web 2.0 tools by learning professionals (More eLearning Bloggers). It ... work with LMS products this year.Prediction #8 => Serious Games - Seriously Sorry, Not for YouThey will continue to ...
    eLearning Technology - Thursday, January 3, 2008 - Comments
  • The big question: What are your predictions for learning in 2008
    In addressing this month's question on the Learning Circuits Blog, I was tempted by an observation made by Stephen Downes in his review of last year's eLearn Magazine predictions: ... there are two major types of predictions: one ... the corporate context, to be a curiously conservative profession, which does not rush to make changes of any nature ... even open source. At the higher end of asynchronous e-learning, we'll see increasing use of serious games and simulations, but progress may be hindered here by tighter budgets in some sectors. For those corporates who don't need a ...
    Clive on Learning - Thursday, January 3, 2008 - Comments
  • DevLearn Day 1 - Travel and Setup
    Oehlert at the Serious Games Summit. We presented on Games and Simulations in Corporations. Mark presented his work with ... Games Zone.DevLearn - The eLearning Development Conference & ExpoCo-located with the Adobe Learning SummitNovember 5-9 ... DevLearn is looking awesome this year! I really had no idea the amount of detail work that went into putting on a conference ...until today. The eLearning Guild staff makes it look easy. It was actually fun for me because I got to hang out with Guild staff. I work virtually from Phoenix and so (real)face time is rare. The Fairmont San Jose is ...
  • How would the world have evolved if everyone assumed training was just about worthless? Like it has!
    There is a pact between corporate students and corporate trainers (and, I think, IT, budget holders, the lawyers, and ... make it as frictionless as possible so that we can all check off that necessary corporate requirement and get on with ... cheap and convenient." The biggest sponsors of e-learning were the corporate managers who most opposed learning programs ... question two." And stunningly, in a recent eLearning Guild's report, managers of educational programs from both academics and corporate, when asked about relative importance in a learning program, ranked ease of deployment (57.4% said it ...
    The Learning Circuits Blog - Sunday, October 21, 2007 - Comments
  • How would the world have evolved if everyone assumed training was just about worthless? Like it has!
    There is a pact between corporate students and corporate trainers (and, I think, IT, budget holders, the lawyers, and ... make it as frictionless as possible so that we can all check off that necessary corporate requirement and get on with ... cheap and convenient." The biggest sponsors of e-learning were the corporate managers who most opposed learning programs ... question two." And stunningly, in a recent eLearning Guild's report, managers of educational programs from both academics and corporate, when asked about relative importance in a learning program, ranked ease of deployment (57.4% said it ...
    Learning Circuits - Sunday, October 21, 2007 - Comments
  • Gadgets, Games, and Gizmos for Learning - Blog Book Tour
    Welcome to the eleventh stop on the Gadgets, Games, and Gizmos for Learning blog book tour. For the past two weeks, the ... serious games and other technologies offer in learning situations. However, Gadgets, Games, and Gizmos for Learning incorporates a fundamental issue that is bigger than just using games in learning...namely, the issue of the retiring Boomer ... of the great things about Gadgets, Games, and Gizmos for Learning is that Karl Kapp does not focus on trying to limit the ... classic "glass half-empty" vs. "half-full" case.Gadgets, Games, and Gizmos for Learning looks at the group (Gamers) who ...
  • USCG Human Performance Technology (HPT) Workshop
    ... than costs4. E-learning = Training (Show + Tell), Simulation (Do + Consequences), Games (Do + Consequences + Story).5 ... . That only will make it harder for practitioners (and corporations) to figure out if they are getting the best.I ...
    Learning Design and Performance Improvement - Saturday, September 15, 2007 - Comments
  • Week of the Corporate Drone
    ... vision......still short of the engaging, gaming holy grail.I'd like to think my current materials are an evolutionary ...
    In the Middle of the Curve - Tuesday, August 28, 2007 - Comments
  • Guild Research used in Business Week - Sweet!
    It was exciting to see Guild research as part of an article in Business Week.From the Story"...fledgling corporate games and virtual worlds are not nearly as sophisticated or visually stunning as some of the most popular consumer games ... survey of nearly 1,500 people in large and small companies, the eLearning Guildā¬"a group investigating the design and management of e-learning tools for business, government, and educationā¬"found that the number of people using games for ... Slideshow"Even more traditionally conservative industries such as insurance and finance are now giving immersive games ...
  • Design (Part 3) - Where does Motivational Design fit in?
    ... for exploration and learning. The same could be said for many corporate training initiatives. Although most Instructional ... technologies they have grown up with (such as video games). In fact, some would be very surprised at the amount of research similarities between motivational design theories and game design theories. Garris, Ahlers, and Driskell (2002) claimed that "it is the 'holy grail' for training professionals...to harness the motivational properties of computer games to ... ). Simulations and the future of learning. San Francisco: Pfeiffer.*Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games ...
  • Hot Topics in Training
    ... eLearning 1.0, 1.3 and 2.0 this would be downnotable dropping topics: games, simulations, knowledge, interactive and ... eLearningGuild events, but is a bit more mainstream, corporate than ASTD conferences. Although people may debate this.Some of the ... Interactivity to your eLearning" are sure to pack the room. I wonder if the steady increase in rapid and the decrease ... -68% games 0 23 7 -16 -70% management 15 20 5 -15 -75% technology 8 4 ...
    eLearning Technology - Friday, May 4, 2007 - Comments
  • April Big Question - Content Vendor Value
    ... real challenges. And this isn't just in corporate training and education. My post - Disruptive Changes in Learning ... sources.As a content vendor providing training (Instructor Led or eLearning), you are naturally having to compete with ... stay with traditional models of Courses and Courseware - see Course and Courseware are Fading - The Future of eLearning ... courseware.My belief is that there's great opportunity to make smart use of new kinds of eLearning solutions that will ... define a specific enough game plan for any vendor and maybe this isn't practical for some people. But my suspicion is ...
    eLearning Technology - Tuesday, April 3, 2007 - Comments
  • Episode4 - Corporate eLearning Weekly
    Today was less about a weekly review and more about the GREAT book, How Computer Games Help Children Learn, by David Williamson Shaffer.alt="Powered by TalkShoe"/>If you missed my Live podcast via Talkshoe this morning...well...you missed a fabulous conversation. But you're in luck and you can download the audio from the link above.And ...Subscribe to the Corporate eLearning Weekly podcast in iTunes.
  • February TalkCast - Author David Williamson Shaffer
    EPISODE4 - Corporate eLearning WeeklyTime: 02/15/07 11:00 AM ESTPhone Number: (724) 444-7444Talkcast ID: 8702Duration: 01:00Description: Special episode: Discussion with David Williamson Shaffer. Author of How Computer Games Help Children Learn. And yes! This does have something to do with Corporate eLearning ...
  • Quality vs. Speed
    Learning or interacting with fellow learners, possible use of games or simulations, richer blends, but designing and ... LearnTATA Interactive SystemsTATA Interactive Systems Corporate BlogQuality Vs. Speedpatrick dunnoccasional rantsThe Big ... eLearning Strategies and DevelopmentJanuary Big Question...a little lateValerie BockCollaborative LearningHigh-Quality Rapid eLearning?KN MasterKnowledge NarrativesSpeed vs. Quality - Still Relevant?Jacob McNultyRevolutionsJanuary's ...
    The Learning Circuits Blog - Monday, January 8, 2007 - Comments