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This site contains content from around the eLearning community - from blogs and as selected by community members using social tagging. If you would like to be included and or participate, please contact: akarrer@techempower.com. This page contains content related to eLearning Activities and Simulations.
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E-Learning 2.0 Research
These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 research report. The report is available to any paid members of the guild, or to free (Associate) members who have taken the report. Webinar ... tools are up, but tools that take longer to create (simulations and games) are down
Good question in the chat from Cathy ... category.
Different levels of activity–younger workers more likely to be engaged with the tools, not just reading them.
3 ... learning opportunities
Can you access these tools?
Lots of things are blocked
Recommended Immersive Simulations b/c the ...
Experiencing eLearning
- Thursday, October 2, 2008 -
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Synchronous e-learning myths #1: One hour is enough for anyone
This posting is a rewrite. The original got overwritten by accident, so please accept my apologies if this version isn't written with as much enthusiasm as the first! Why did I bother with this rewrite? Well, because I couldn't have synchronous e-learning myths #2 and #3 but no #1. Last Friday I attended the eLearning Network's Thinking Synch event in ... contained a wide variety of components: What Brian described as 'thickly authentic activities,' conducted online but in a way that was more realistic than could be achieved in a classroom. Captivate simulations and role plays.
Clive on Learning
- Wednesday, October 1, 2008 -
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Learning Gets a Second Life
CALLS IT A COURSE!!!!)We put up with it - but IT NEVER WORKED!eLearning (as many are designed) - the coma without the ... in virtual as effective as real world simulations.- Costs a fraction as a real scenarioKiller Ap #1 - MeetingsIntel ... #3 - Games and simulations (scavenger hunts very popular)U of Ohio - Nutrition GameMicrosoft - Defy all challengesOhio ... environment. The other to develop the learning activities!- There is still not a good handbook.- Still nascent.Level ...
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Keynote Day 1
Focus on growth and expansion.Now - 73% students touched by elearning product. Much on Own InitiationContinuous Learning ... networking" - get the experts together. + Broaden the information because we connect!- Simulations / Gaming - let people play ... up with this briefing, have to actively engage. Don't know where the presenter is. Gotta keep up. This is a ...
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Collaboration in a Virtual World Pt. 1
... work - Appalachian State built own program.Docs have some concerns about how to use it in eLearning. Big problem ... the one session I attended a year ago - has there been no change?)Have seen some simulation activitiesPeople really ... activities. Make them feel more connected, therefore reduce attrition. Cycle of community and collaboration. By having ... on facilitative role.Promote reflection and transformative learning experiences. The activities need to lead to ... as a collaborative activity. Wikis are great but you have to really work on setting the guidelines before students ...
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FCVW (Day 1)
... are actively looking to overcome and partner with solution providers. Also need to watch for open source ...
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Steady Stream of Virtual Worlds
... design activities. The design activities ranged from synchronous activities to self-paced exploratory activities. The design activities included:Classroom EmulationRole PlayScavenger HuntsGuided ToursOperational ApplicationsCritical ... ; Simulation Journal arrived. The cover story was called "Gathering of Avatars: Harnessing the potential of virtual worlds".
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Encyclopedia, eLearning, coherence, Media, & Training
Elearning: Is it time to party? - training zone
Although the general trend in usage in elearning is up, the composition of what makes up the figures is changing - less protracted periods of self-study; elearning is more real time, more ... , activities, and tasks. It mingles collaboration with reflection.
Best Methods for Product-Based Training - Chief ... an artificial, simulated environment.
Big Dog, Little Dog
- Sunday, April 20, 2008 -
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ASTD TechKnowledge 2008: Postmortem
The opening keynote by David Pogue (I’m a big fan!), while not specifically related to eLearning, was energizing ... % with his comment that 90% of eLearning should be thrown away. Amen, Dr. Allen. In fact, his bleak perspective on the state of eLearning today echoes my own, which provides the foundation for my blog.
Tom Kuhlmann of Articulate gave a ... also met Tony Karrer of TechEmpower and the eLearning Technology blog (hey, we both say tomayto!), who facilitated a ... studies again. Bah.
The Adobe Captivate 3 workshop was a revelation for computer simulation training. I’ve ...
eQuixotic
- Sunday, March 2, 2008 -
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Is Second Life 100% experimental?
... simulation technologies. However, if I were teaching a graduate-level chemistry course that required synchronous student ... would choose something like Elluminate Live for my synchronous activities. Elluminate's learning curve is a much more ... now, I view it as 100% experimental - it is simply an intriguing social simulation environment. Are you in SL? What ...
eLearning Acupuncture
- Saturday, February 23, 2008 -
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Communities / Social Networking and LMS Merger
Update 12/7/07 - Great comments from David Wilkins (see below) including:user-generated content is going to change eLearning; anyone who thinks otherwise or who is not yet planning for the shift is going to be left wondering what the heck happened in just a few years.I've not seen a lot about Mzinga in the eLearning world, but it represents something pretty interesting. Mzinga is a merger of KnowledgePlanet (an LMS provider and also the maker of the eLearning simulation ... with integrated communities. But like Q2Learning, they aim to provide visibility into community activities. This ...
eLearning Technology
- Thursday, December 6, 2007 -
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Flash Quiz Tools
... compliant.Adobe Captivate is the easiest way to create professional-quality, interactive simulations and software demonstrations in ... activities and games using four simple templates. StudyMate provides an authoring environment that requires no experience ... , rich-text, and other formats. This makes it possible to create interesting, interactive activities from existing ... question/answer randomization. The Flash activities that can be created with StudyMate include: Fact Cards, Fact Cards ... possible to generate three activities that can be used with iPods, PSP players and other portable devices.OnDemand ...
eLearning Technology
- Tuesday, November 27, 2007 -
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Federal Consortium on Virtual Worlds
... representatives from Forterra, Active Worlds, and National Guard. The second panel discussed other virtual worlds such as OLIVE, Active Worlds, and EM Nexus.Overall, the push to virtual worlds was real, but it was a controlled push because folks ...
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Context is King!
... eLearning today is CONTEXT.During the dot.com frenzy of a few years ago, when there were mergers of content providers and ... developing eLearning programs for companies, associations and educational institutions. There is this obsession with filling the eLearning "pipe" with static content. Hence , there is so much eLearning today that amounts to little more than ... move beyond this obsession with content in eLearning. It is time to focus on context. In other words, we must move past ... put good content into context in the aid of learning, including:Creative Learning DesignEncourage active and ...
Breakthrough Learning
- Tuesday, October 9, 2007 -
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USCG Human Performance Technology (HPT) Workshop
... than costs4. E-learning = Training (Show + Tell), Simulation (Do + Consequences), Games (Do + Consequences + Story).5 ... -training simulations to practice missions10. Media and environmental modeling becoming more cost effectiveAnother ... that believe only "purposeful activities" occur through formal instruction (See Tom Werner's post on how Gagne ...
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Resurgence of Media vs. Method Debate
It seems like with the emergence of Web 2.0 technologies, there has been a resurgence of the Media/Method debate. Just a quick recap of the debate to catch-up those unfamiliar with the debate...In the 1980's and 1990's, Richard Clark and Robert Kozma wrote a series of papers debating whether or not media influences learning. Clark posited that media does not influence learning under any conditions, and Kozma was claiming that media does influence learning as an active process (although some contest that Kozma was actually arguing a different hypothesis).I've come across three items in ...
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Employee guidelines for virtual worlds? Intel? Huh?
... encourage my colleagues to check out what Proton Media has to offer...VERY cool stuff! And from The eLearning Guild's data we find "93.8% of members believe that immersive learning simulations are BETTER [than other elearning offerings]." Check out the Immersive Learning Simulations report if you want the ammunition to get those software guys to open up Intel ... with in the corporate network. So, now corporations are creating guidelines for activities that can ONLY occur on your ...
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An Aha Moment - del.icio.us as Indicator of Valuable Content - Importantly My Content
Second Life and Learning 616 0:01:45 4 7 10. Software Simulation eLearning (w/ links to ... an aha moment for me. I went back to my post: Activity in Last Six Months to see what Page Views, Time on the Page ... Blog Home Page 10,584 0:02:40 NA 100 1. What is eLearning 2.0? 3,256 0 ... To Blog and Top Ten Not to Blog 1,799 0:01:34 16 22 4. Rapid eLearning Tools 1,308 ... 4 65 7. Incredibly Cool! Vision of Future of Application and eLearning Development 719 ...
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Activity in Last Six Months
... of Future of Application and eLearning DevelopmentPersonal and Group Learning Using Web 2.0 ToolsSecond Life and LearningSoftware Simulation eLearning (w/ links to Tools)Captivate File Size Tricks for Software Training via SimulationsDo You WANT an LMS? Does a Learner WANT an LMS?How Do People Interact with Blogs?eLearning 1.0 vs. 2.0 - Help NeededStephen ... months. I found some interesting things (at least to me)...Here are the 25 most visited pages...What is eLearning 2.0?First Time Visitor GuideTop Ten Reasons To Blog and Top Ten Not to BlogRapid eLearning ToolsFun Headline ...
eLearning Technology
- Wednesday, February 21, 2007 -
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some housekeeping details
... a firm dedicated to providing innovative learning solutions to its clients. His blog eLearning Technology has quickly become a must include for eLearning professionals' RSS aggregators. Tony's well thought out ideas and his willingness to ... great about informal learning?" Join Suzanne for this discussion or the other two discussions currently active on the wiki - "What makes a great simulations designer?" and "Finding sources for public sector projects" You have to log ...
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Sims Without the Cord
... and turned it into a wonderful simulation without needing to be plugged in.Some points worth noting: From the limited research so far, when you need to learn something, especially a process, simulations teach more effectively than work done in a classrooms or with elearning. The only approach that seems better right now is eMentoring (one-on-one learning) especially on-the-job. Simulations seem to work best when they are fun, and when they do not have too high a price tag ... one that took millions of years to perfect. Then find ways to develop learning programs - like simulations -that ...
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