This site contains content from around the eLearning community - from blogs and as selected by community members using social tagging. If you would like to be included and or participate, please contact: akarrer@techempower.com. This page contains content related to eLearning Design and Games.
  • Creativity Should Precede Technique
    ... those who design and develop eLearning. Here are some snippets from the Pixar site, followed by my take on how these ... first and foremost in eLearning designers (is that) we want you to be able to bring the learning to life, independent of ... start their work after an eLearning designer has constructed the creative vision for the learning experience.Animators ... got to do with eLearning you ask?I think eLearning professionals can learn from the approach used in the animation industry. As I have written many times in the past, I think the eLearning industry places far too much confidence in ...
    Breakthrough Learning - Tuesday, November 6, 2007 - Comments
  • Multi-media elearning...
    I'm curious what elearning designers and managers are doing with multimedia. Five years ago, text was the leper of elearning design. Video, games, simulations, and audio were intended to replace, not augment text learning. Clark Aldrich has posted on games and simulations on this forum. What are others doing?In my recent experience, text seems to be more ... designers intentions :).Unfortunately, I haven't heard much excitement around multi-media elearning lately. The hype is ... it expense? Several years ago our department at Red River College spent hundreds of hours in video design ...
    The Learning Circuits Blog - Monday, June 20, 2005 - Comments
  • The Interface is the Content
    One of the big "ahas" of the next generation of elearning designers is that the interface is a significant piece of the content, not just a conduit to the content. We are learning that the interface should line up to the real life activity at some level, high or low, to enable transferability of content.Computer games designers get this, in that they think ... -time strategies).Not realizing the learning opportunity of the interface, as is the case with traditional designers and ... traditional designers think of the web, with ease of navigation, as a model of a good interface, they design content that ...
    The Learning Circuits Blog - Friday, April 22, 2005 - Comments