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102 Articles match "Research" , "Second Life"

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    Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
    Sunday, November 30, 2008
    ... opened2008 (1) second life (1) Archives November 2008 October 2008 September ... something so obvious, but content is a critical part of the infrastructure of education. Second, I want to suggest that we ... Wayneâ??s comment above about co-opitition) and how does this impact education? Perhaps the second part of this ... researched the archives and found the original reporting, [1991-94] and the sound of â??Wowâ?? could be heard around the ...
    How Are Enterprise 2.0 Vendors Pitching Web 2.0? Using Wordle to Find Out " I'm Not Actually a Geek
    Wednesday, November 26, 2008
    ... functionality with tailored, bespoke options such as linking to Second Life. All the platforms we make come with our core ... . Search as a basis for let workers’ connect with one another makes sense. As Nemertes Research ...
    Web 2.0 Applications in Learning : eLearning Technology
    Wednesday, November 26, 2008
    50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then ... ... Great post, really well laid out. I particularly found IBMs use of Second Life interesting (and their ... Association Trainers Younger Employees Consultants Members Students Clinical Research Associates Clearly ...
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  • Questions about Second Life
    ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... many educators have related to the social networks and Second Life. 1) Kids use these "places" like Second Life ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
    Kapp Notes - Thursday, September 25, 2008 - Comments
  • Virtual World Research Needs Your Help
    Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. Participate in a study that examines the experiences of individuals collaborating in virtual environments. To participate, you must have a Second Life avatar and account, and access to a Second Life client on a PC. Participation will involve 2 online surveys and completion of a team exercise in Second Life. The 1st survey takes about 10 minutes to complete ... preferences for participation in the study: Yes, count me in for this exciting research. __ Catalog of Recommended ...
    Kapp Notes - Thursday, September 18, 2008 - Comments
  • AG08 session I'm Busy Enough ... What Do I Need a Second Life For? by Alan Levine
    The Second Life wiki of the NMC campus Second Life, and virtual worlds in general, are high on the hype curve this ... it has a place for e-Learning. Second Life is an easy target for shoot-from-the-hip media articles, and it's proponents ... participants will share the experiences and lessons learned from the New Media Consortium's activities in Second Life, starting in ... Life education landowner (50+ sims). In this session, you will learn: * An inside look at Second Life culture and ... interaction and creativity in Second Life * How an organization can effectively conduct meetings and events in ...
    Ignatia Webs - Wednesday, April 16, 2008 - Comments
  • AI in Second Life
    Here is a USA Today article on artificial intelligence in Second Life. Based on a project I'm currently involved in, this has proven to be a bit challenging (and limiting), but as the article points out, Second Life offers some great advantages for advancing AI: Inexpensive platform for testing Focusing on the code/algorithms/etc. without figuring out the robotics Lots of user input Ability to accomplish virtual (put realistic) ...
  • Practice Makes Perfect in Virtual World
    Public health officials from the California Department of Health Services have created a massive online virtual training program. Researchers from the University of California-Davis Health System re-created a 3-D model of the California Exposition and State Fair in Second Life and conducted the training within that environment. Here is how it worked. Virtual patients flowed through the clinic, while staff members role played. The program can be adjusted to simulate ... Public Safety Officials Practice for Real-Life Threats _ Catalog of Recommended Books, Games and Gadgets ...
    Kapp Notes - Friday, June 27, 2008 - Comments
  • Teaching Higher Order Skills in a Virtual World
    ... concepts, without experimentation or reflection. Running a business in something like Second Life is inexpensive and better way to teach business concepts than having students run an actual business in Real Life with big bucks. Another ... "green" structure within some cost and time constraints. They then must research what it means to have a ...
    Kapp Notes - Tuesday, October 28, 2008 - Comments
  • Avoiding Virtual World Mistakes
    ... unless the presence is valued by and engaging to the target audience. (which means some research is needed to determine ...
    Kapp Notes - Sunday, June 15, 2008 - Comments
  • Cheryl Carter's Second Life projects
    Second Life @One Research Pep Projects Contact   SECOND LIFE PROJECTS Second ... series of consultancy projects with Linden Lab the creators of Second Life . The purpose of my consultancy was to explore the educational and knowledge sharing applications of Second Life with regard to higher education. Introducing Your Real Life Students to Second Life Real Life Student Orientation Tutorial (youtube video) SL ... & MUSINGS A Few Podcasts & Other Things to Consider Education in Second Life: Explore ...
    delicious Random Mind - Tuesday, September 19, 2006 - Comments
  • Second Life, mLearning, Feedback, & eLearning
    How Madison Avenue Is Wasting Millions on a Deserted Second Life - Wired Ever since BusinessWeek ran a breathless cover story titled "My Virtual Life" more than a year ago, reporters have been heralding Second Life as the here-and-now incarnation of the fictional Metaverse that Neal Stephenson conjured up 15 years ago in Snow Crash. Mobile Learning - The International Review of Research in Open and Distance Learning Vol 8, No 2 (2007). Workplace Coach: There is a skill in delivering critical feedback - Seattle PI Regrettably, there are people who equate ...
    Big Dog, Little Dog - Thursday, July 26, 2007 - Comments
  • Learning Gets a Second Life
    Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video ... (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... - super cool. Now much more immersive! (I may need to visit again). Audience - some doing research. Most still trying to figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development.
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Second Life - Train for Success - Virtual Worlds Discussion
    I participated in the Train for Success weekly session today for the first time. Anders Grondstedt was traveling, but Eilif did a great job giving the attendees a quick review/update of the Virtual Worlds Conference held recently. You can get directly to the Secondlife location from his SLURL here . Read more about virtual worlds and learning in 2 of the elearning guild reports - Immersive Learning Simulations , Synchronous Learning . DevLearn - The eLearning Development Conference & Expo Co-located with the Adobe Learning Summit November 5-9, 2007 San Jose, ...
  • TCC08 Keynote: Why Do We Need A Second Life?
    ... i at Manoa In Second Life: Professor Lilliehook “Change ahead requires vision now” Visions for change ... Merged technologies Open source software Internet subscription software Overview of Second Life Wants to ... Everyone has art ability–everyone can build Library of Congress has a Second Life New Media Consortium Getting ... Second Life & virtual worlds are a new movement, but SL isn’t the first world and won’t be the last ... ; but there is a learning curve Why Second Life Education No subject left behind! Many classroom ...
    Experiencing eLearning - Thursday, April 17, 2008 - Comments
  • TCC08: Second Life: Teaching Tips from the Virtual Frontier
    Presented by Cynthia M. Calongne, Colorado Technical University OK, I admit that I’m not really expecting to be able to apply anything in Second Life for my current job. However, Cynthia is a sweetie and a great presenter, and ... be more tolerant and accepting of change and problems. Dr. Dobbs Life 2.0: http://www.life20.net/ Second Life is a ... through each step with an example Edumuve : sites of interest to educators in Second Life She has “stuff ... acted out trial from Of Mice and Men Autism & Aspberger research in SL–virtual worlds can be ...
    Experiencing eLearning - Wednesday, April 16, 2008 - Comments
  • Research Potential of Virtual Worlds (SL and WoW)
    ... scientific research. Specifically, he looks at the research potential that Second Life and World of Warcraft have in the ... for research: Second Life is especially well designed to mount formal experiments in social psychology or cognitive science, because the researcher can construct a facility comparable to a real-world laboratory and recruit research ... values. Compared to the real world, virtual worlds have the potential to recruit thousands of research participants (when I struggled to get 100) with diverse backgrounds in order to conduct research s panning longer time ...
  • V-Business Expo Day 1
    ... from a population perspective. However, adult residents of VWs are passionate about environments. Research shows that it ... online gaming research, he says…”Read it, digest it and leave it out for your boss to see.” ...
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • Leadership and online multiplayer games
    ... collaborative spaces, online spaces, live online events, personal employee spaces, expertise locators, tagging. Second Life ...
    Clive on Learning - Thursday, July 12, 2007 - Comments
  • Presentation to Research Working Group on Multigenerational Knowledge Transfer
    Training Blogs Three-Dimensional Worlds Second Life ProtoSphere Active Worlds There Social ...
    Kapp Notes - Tuesday, January 8, 2008 - Comments
  • The Learning in Informal and Formal Environments (LIFE) Center " Terra Vita: LIFE's New Private Island for Learning & Learning Research in Multi-User Virtual Environments
    ... amp; Learning Research in Multi-User Virtual Environments The LIFE Center has recently purchased an island in the Second Life (SL) 3-D virtual world created in 2003 by San Francisco based Linden Lab Research, Inc. Linden ... via a survey of LIFE Center members. There is room for many of LIFEâ??s research, education, and outreach goals to be ... of human participants and let them learn from their activities. Second Life purposefully resembles the â??Metaverseâ ... The Learning in Informal and Formal Environments (LIFE) Center An NSF Science of Learning ...
    delicious Random Mind - Saturday, September 30, 2006 - Comments
  • Secondlife much like your first
    This post from Alan Levine via the NMC Campus Observer ...and of course The CogDogBlog .  "Stanford researchers that suggest body language, eye contact, and physical space known in the real world are replicated with the same gender differences in Second Life" I find this line of study to be fascinating.  Are you looking at secondlife for learning within your organization?  If you are, please contact me.
  • Let's Talk Some Serious Numbers
    ... ne Second Life. Number of residents: 166,000+ Number of ongoing educational or 'Serious' research projects: 100+ Size of Second Life: 32,000 acres (bigger than Boston) Amount of real world currency (in US$) traded annually for goods and ... events per day: approx. 500 43% percent female 25% non-US Keep in mind - Second Life is NOT a game - it is a platform.
    The Learning Circuits Blog - Monday, March 27, 2006 - Comments
  • Gadgets, Games and Gizmos: Walking through the Body
    3D learning environments are better for learning, research is supporting the fact that these environments are better for learning. The same kind of thing can be done in something like Second Life or a more learning focused metaverse like ProtoSphere. Last night, in Second Life, I did find a see-through cell but was disappointed when I couldn't "tour" the ... For years the National Science Foundation has been supporting innovative educational research and activities. One ... Learning . The interesting thing is that the research group published empirical studies that "showed the use of ...
    Kapp Notes - Thursday, January 25, 2007 - Comments
  • Engineering Data Visualization
    Last Summer Second Life was all the rage in the popular media. In fact, one of the most linked (and found) pages on this blog are the Second Life Tutorials  ( more SL posts ). However, as much as SL gathered media attention, the bigger interest for most of us was the discipline of engineering simulation and data visualization. While conducting some research recently, I became aware of an excellent visualization seminar series from Duke University. Like most research ... one link led to another ... which led to another, etc. Thus, here are the fruits of my labor with ...
    eContent - Thursday, June 19, 2008 - Comments
  • Daily Bookmarks 05/28/2008
    50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees Resources and tools for using Second Life for education and training tags: secondlife , education Sensory Integration | Brain Rules | Several people have mentioned John Medina’s book Brain Rules. A lot of this sounds common sense, but check the ... cone of experience, but he has numbers for each level, so we know he’s, shall we say, stretching the research a bit. tags: research , learning , informationliteracy Social Networking: Learning Theory in ...
    Experiencing eLearning - Wednesday, May 28, 2008 - Comments
  • SL inworld presentation: How People Learn
    The following invite is from the LIFE Center blog - An NSF Science of Learning Center : Dr. John Bransford, prominent education psychology researcher and editor of the book How People Learn, will be giving his first presentation in the popular virtual world of Second Life. Dr. Bransford is the director of The Learning in Informal and Formal Environments (LIFE) Center, a National Science Foundation (NSF) Science of Learning Center. He will present his latest thoughts on ... presentation will take place in Second Life at Palladium/120/120 on Monday, October 2 from noon to 1:30pm Pacific Time.
  • Gadgets, Games and Gizmos: Broadband Reaches Half-Way Point
    One thing Second Life, Online games, and high quality streaming video need to be successful is a broadband connection. Fortunately, it seems that broadband access is becoming less and less of an issue: U.S. residential broadband penetration is expected to exceed 50 percent in 2007--and the U.K. isn't far behind. By the end of 2007, more than 60 million U.S. households will be connected--around 55 percent--according to market researcher Parks Associates. During 2006, broadband subscriptions grew by more than 20 percent in the U.S. and by the end of the year around 50 million households ...
    Kapp Notes - Monday, February 19, 2007 - Comments
  • Gadgets, Games and Gizmos: Avatars for Learning
    A great deal of research is being undertaken in the area of avatars...you know, the lifelike animated people that inhabit Second Life and other online worlds. One person doing work in this area is Amy L. Baylor at Floridia State University. She is the founder of The Center for Research of Innovative Technologies for Learning (RITL) which is creating these virtual trainers has found that learners tend to choose virtual trainer types that were similar in ... even more, check out this article titled Attractive Virtual Professors Draw Student Attention . Research is begining ...
    Kapp Notes - Thursday, December 21, 2006 - Comments
  • Eduserv Foundation Symposium 2008 (Presentations)
    ... home News Events Symposium Sponsorship Research Grants » Studies Second Life Publications People ... Inside out - what do current Web trends tell us about the future of ICT provision for learners and researchers ...
    Zaid Delicious eLearning - Sunday, July 13, 2008 - Comments
  • Save the Date: Feb 2 and 3 3Di Workshop at Training
    ... users will have a “second life” (not necessarily in Second Life). Research also indicates the most useful ... NEWSFLASH: Use VIP Code TTZE6 to receive $150 off Registration! Well it has finally happened. I am wrapping my two years of research into a “roll up your sleeves” 3D Internet Boot-Camp as part of the Training 2008 Certificate Program. Here is the URL to the Certificate Description . I’ve also saved you some time by pasting the description here. Hope to see you and yours at the Workshop. If you have been exposed to the 3D internet (3Di) ...
    Learning Matters! - Monday, December 3, 2007 - Comments
  • Activity in Last Six Months
    Web 2.0 Tools Second Life and Learning Software Simulation eLearning (w/ links to Tools) Captivate File Size ... 2.0 / Add-ins & Mash-ups Clark Aldrich - "Second Life is not a teaching tool" Learning Trends Point To and ... Headline Generator Personal Learning for Learning Professionals - Using Web 2.0 Tools to Make Reading & Research ...
    eLearning Technology - Wednesday, February 21, 2007 - Comments
  • New Distributed 3D Virtual Environment w/ Instructional Potential: Google Lively
    ... can also run on your desktop. Tech Crunch Well, this sucks for Second Life Read Write Web Lively runs ... can interact with other users, very much like you would do in Second Life. You can also watch YouTube clips on virtual ... say exactly what its role will be in the world of emerging technologies. A quick initial reaction: it’s Second Life distributed.We should be able to experience it in our environments (such as blogs, wikis, or even LMS’). At ... animated actions. In our user research, we've been amazed at how much more poignant it is to receive an animated ...
    Janet Clarey - Wednesday, July 9, 2008 - Comments