eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Thoughts on Dinner
    This difference in approach may be a result of my lack of participation in the greater professional world of eLearning ... busy ⬠I went to 3! The eLearning Guild conference is different because, for the first time, my main purpose is to ... participated in an RFP with us for game development. The session list, in many ways, is secondary to my purposes here ... in-person networking has its parallel in LinkedIn and Facebook. The food is not as good ... environment it works in. I was so frustrated before all of these tools came out. They solve a problem. Just like the ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning" "Game" - Activity engaged in for diversion or amusement. "Serious Game" - voumtary activity pled within a specific time / place according to rules linked to a well-defined learning objective. Games good for learning in certain ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • My Ultimate eLearning Development Machine
    A reader last week wrote me and asked what PC I would recommend for her fledgling eLearning development shop. The ... . Allow me to counter based not on some irrational religious-like devotion, but actual personal experience. I’ve ... , I would choose a Mac for everything but games. No question. I don’t need to delve into all of the reasons here, but I will make a case for the Mac being the ultimate eLearning development box. First, the hardware I’d choose ... evident from a product photo or spec sheet. Here are three reasons the Mac is the ultimate eLearning ...
    eQuixotic - Sunday, November 9, 2008 - Comments
  • eLearning, mLearning, Tech Terms, Google, & iPods
    US Corporate eLearning Market Reached $5.2 Billion in 2007 - Ambient Insight The US corporate market for Self-paced eLearning reached $5.2 billion in 2007. Although overall growth is slowing due to the recession, the recession is ... . So, our first project has been developing a Performance Support Tool for a group who are always on the road and who are now being asked to be more consultative in their client contacts and interactions. In a nutshell we created this tool in ... deserve to be free." Googling and intelligence - Nicholas Carr The average young person spends more than eight ...
    Big Dog, Little Dog - Sunday, October 19, 2008 - Comments
  • elearning: promises and practices
    ... videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge. Slide ... ; estherperez favorited this 4 days ago Tags: education future elearning ... lutzland favorited this 1 week ago Tags: elearning ... week ago Tags: 21st century elearning ... : education elearning ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • E-Learning for Newbies
    Course authoring - knowledge of software (simulation, game, rapid design tools, multimedia, etc.). Web interface ... ’m interested in [the field of] eLearning. What should I do first? I’m responding to this question from the perspective of a person looking to get a job in the field of e-learning vs. a person who knows little about the term. I ... learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies ...   elearning 101 which provides an overview of e-learning adult learning and the foundation of human learning ...
    Janet Clarey - Thursday, October 9, 2008 - Comments
  • E-Learning 2.0 Research
    These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 research report ... . Definitely more personal when you have a big webinar with a lot of people like this. I’m enjoying hearing voices ... % Communities of Practice increased 12.3% Wikis up 7.7% Mobile down 10.6% A number of rapid tools are up, but tools that take longer to create (simulations and games) are down Good question in the chat from Cathy Moore: Are blogs being used ... the tools, the more positive they were about them, the better outcomes they saw. 42% said very worthwhile 30% ...
    Experiencing eLearning - Thursday, October 2, 2008 - Comments