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DevLearn 2008 - Day 3 Recap
Today was the final day of DevLearn, and technically, it was only a half-day. I presented Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , along with Barbara Ludwig . (The slides are below; I’ll try to get the handouts posted soon.)
Unfortunately, I missed the keynote by John Medina , author of Brain Rules . I talked with several people who raved about it, so I may have to pick up a copy of John’s book.
Because I wasn’t able to learn much new info today (I was a bit preoccupied with my presentation and getting to the airport ...
eLearning Weekly
- Friday, November 14, 2008 -
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Medina keynote on Brain Rules at DevLearn 08
... memory, and on exercise. He spoke fast, was enthusiastic, funny, and knowledgeable. He talked about myths of learning, and said that he didn’t think there was a lot neuroscience had to say to learning design (thankfully, cf ... motion (evolutionarily). This leads to implications that are contrary to most of our learning contexts!
His first rule ... .
The second rule he covered was the relation between exercise and learning. It was really exercise and thinking, and ... revising schools would work better, sadly too true. So, repeat if you need it to stick (a great opportunity for mobile ...
Learnlets
- Friday, November 14, 2008 -
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Browse eLearning Learning
Designing Mobile Learning
According to the Oxford Internet Institute, the use of smart ... browsing to access learning materials. Major LMS vendors - such as Desire2Learn ( see here ) are developing mobile ... important. Designing Mobile Learning emphasizes this point ...
elearnspace
- Thursday, November 6, 2008 ... ;
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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to ...
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Designing Mobile Learning
... it’s no longer appropriate to think only of laptop/desktop browsing to access learning materials. Major LMS vendors - such as Desire2Learn ( see here ) are developing mobile functionality with their platforms. As is generally the case, consideration of the medium and its unique attributes is important. Designing Mobile Learning emphasizes this point from the learners perspective: “Before embarking on creation of a mobile accessible course you will want to ... According to the Oxford Internet Institute, the use of smart phones (i.e. mobile phones used for multiple ...
elearnspace
- Thursday, November 6, 2008 -
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Black Swans - Barriers to Effective Learning
Here's an article I wrote a few weeks back for Learning Technologies magazine which has just been published. It's a fairly long post but if you make it to the end I would welcome your comments.
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When unpredictable change becomes the only constant, learning on your own terms is an essential survival skill in these turbulent times, says Lars Hyland.
The unthinkable is happening.
Lars is Learning
- Monday, November 3, 2008 -
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How Widespread is Mobile Learning?
The other day at a presentation, a participant asked me how many companies have adopted mobile learning...was it widespread and if they where behind because they didn't have a full blown mobile learning roll out yet? The answer is that mobile learning is just now starting to get a foothold but it is not widespread by any means. In fact, two separate ... revealed that only 3%, or six of the 204 organizations surveyed were deploying mobile learning widely throughout the ... of their learning content specifically for mobile devices. Additionally: The Masie Study revealed that 38% of its ...
Kapp Notes
- Monday, November 3, 2008 -
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
I will be presenting Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , at DevLearn ... the Amazon Kindle. See how Qualcomm uses mobile technology to deliver learning resources employees need when they need ... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
We ... session:
Mobile technologies are transforming the way we work. But are we harnessing their potential to transform the way employees learn?
Discover how Qualcomm Incorporated, a digital wireless technology company, is extending the ...
eLearning Weekly
- Friday, October 17, 2008 -
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Learning 2.0 - an update from the eLearning Guild
... even the classroom were showing increased usage, mobile learning was down 10% and serious games down 6%. Surprising you ... The eLearning Guild have recently released a new report on Learning 2.0 - Learning in a Web 2.0 World . The list of ... the report, the authors define Learning 2.0 as 'the idea of learning through digital connections and peer collaboration ... perspective: Learning 2.0 can play an important role in supporting formal learning in terms of active support and follow-through. Learning 2.0 is growing much faster than other approaches (albeit from a much lower base). It is ...
Clive on Learning
- Friday, October 3, 2008 -
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PicoWiki - Pretty Slick, Mobile Accessible Wiki
Here is one I just started fooling around with on PicoWiki . If I could take a picture of this running on my iPhone with my iPhone I would- I'm just not that limber.
The phone display though is nice and readable and the updates pipe through to the Web side quickly.
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Corporate eLearning Strategies and Development: TONCHIDOT - Tagging the world - Extreme Mobile Learning
Corporate eLearning Strategies and Development: TONCHIDOT - Tagging the world - Extreme Mobile Learning Wow! If you haven't seen this, you HAVE TO take a look at Brent's posting above. Amazing and overwhelming all at once. After just showing this to my friend who just came back from India, she said she was so surprised to see that everyone there had cellphones. There would be 5-6 people piled on to one scooter (yes, try to imagine that first) and you were guaranteed to see one of them on a cell phone. This medium is certainly every where.
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TONCHIDOT - Tagging the world - Extreme Mobile Learning
... its way. Perhaps mobile learning isn't actually dead after all. DevLearn 2008 Conference & Expo - November 10-14 ... QR codes are so yesterday. At least they will be if TONCHIDOT can deliver on their promise of tagging the world. "Our Sekai Camera ("World Camera" in Japanese) is a real-world interface for the iPhone that connects real and virtual worlds, allowing anybody to create, experience and participate in both." I can't even begin to tell you about this unbelievable technology. You've got to see it in this video below: The powerful learning potential of ...