-
DevLearn 2008 - Day 3 Recap
Today was the final day of DevLearn, and technically, it was only a half-day. I presented Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , along with Barbara Ludwig . (The slides are below; I’ll try to get the handouts posted soon.)
Unfortunately, I missed the keynote by John Medina , author of Brain Rules . I talked with several people who raved about it, so I may have to pick up a copy of John’s book.
Because I wasn’t able to learn much new info today (I was a bit preoccupied with my presentation and getting to the airport ...
eLearning Weekly
- Friday, November 14, 2008 -
Comments
-
Beth's Blog: How Nonprofits Can Use Social Media: Professional Networking: Just for Fun or Part of Your Job Or Combination? Tips for managing multi-memberships in social networks?
... metrics
micro-philthanthropy
misc
mobile ...
technology training
technorati
training ...
-
DevLearn 2008 - Day 2 Recap
... elements:
Rapid
Mobile
Immersive
Collaborative
Non-formal (rather than informal)
I’m trying to get ...
eLearning Weekly
- Thursday, November 13, 2008 -
Comments
-
-
Deeper Instructional Design
... train people to use it. - Got 19 cards and put minimal information on them to get the learner through tasks. - Principals ... emotionally BEFORE open them up cognitively + How is this training going to help THEM (WIIFM) - Experience expectations ... -Concept - Model-based. + People reason with models + Group trained with model could still fire the phaser. If SO rote ... explain how things work allow you to muddle through better (Hey! I'm already doing this in my Application training ... - supporting beyond practice + Encourage using it other places (family, kids, etc.) + Learning follow-on. Mobile ...
-
DevLearn 2008 - Day 1 Recap
Day 1 of DevLearn 2008 kicked off today with a great keynote from Tim O’Reilly ( @TimOReilly ), where he walked us through the Web 2.0 movement and how it has impacted learning and training. Here are some of the notes I took during his keynote:
We should always try to follow the “alpha-geeks.” These are the people who are ... - Mobilizing Tests: Building & Deploying Assessments to Cell Phones (Robert Gadd)
Why use mLearning? Because we ... works with all major phone platforms (iPhone, Blackberries, and Windows Mobile). The system also allows people to ...
eLearning Weekly
- Wednesday, November 12, 2008 -
Comments
-
Designing and Rolling Out Serious Games
Especially as they become more available on mobile phone. See the time I spent at the airport with Scrabble and Poker ... . - There were issues with connectivity with some groups. Again - combination of simulation and game Training problem ... engagement. Gave some drill-down options. - Goal of high retention during training and, ideally, during employment. (He did ...
In the Middle of the Curve
- Wednesday, November 12, 2008 -
Comments
-
-
Top 100 Tools for Learning 2008 (Jane Hart)
... this 1 day ago Tags: training ...
Platform: Windows
Record your screen to create
training, demo, and presentation ... , Platform: Windows
software demonstrations, and
scenario-based training
without programming More ...
Zaid Delicious eLearning
- Wednesday, November 12, 2008 -
Comments
-
Designing Mobile Learning
According to the Oxford Internet Institute, the use of smart phones (i.e. mobile phones used for multiple activities ... - such as Desire2Learn ( see here ) are developing mobile functionality with their platforms. As is generally the case, consideration of the medium and its unique attributes is important. Designing Mobile Learning emphasizes this point from the learners perspective: “Before embarking on creation of a mobile accessible course you will want to understand how the learner’s experience changes when they view your course through a mobile device. Mobile devices ...
elearnspace
- Thursday, November 6, 2008 -
Comments