-
The Great ILS Challenge
... as an avatar? Realistic or graphical? Games as research tools. We can use the game to see how people behave based on ... a pre / post. Based on those measures, did they get it. (Hmm...can't you do it within the game? Scoring?) So how ...
-
Designing and Rolling Out Serious Games
... create adaptive tracks Approach - Play a game and score points to cross threshholds. Figured out where the gap was - in ... , just programming. Not including design or research. - User takes 1 hour to play For standard game - Can be as low as ... draft). - Senior person engages with senior person of the client to understand big-picture agenda. - Do research - ...
In the Middle of the Curve
- Wednesday, November 12, 2008 -
Comments
-
elearning: promises and practices
... content
Open Educational Resources (OER) are
teaching, learning, and research resources
that reside in the public domain ... research for their courses
The ECAR Study of Undergraduate Students and Information
Technology ... ;
Steven Berlin Johnson
Slide 105: In the US, IQ scores have risen about 3 points
per decade since ...
delicious Random Mind
- Wednesday, October 15, 2008 -
Comments
-
-
Poverty, Brain, Far and Near Transfer, Web Design, & Web 2.0
Behind) and poverty. He discovered that if you take the scores of the poverty stricken areas out of our national school ... that it stays a visious circle.
Internet use 'good for the brain' BBC
The researchers said that, compared ...
Big Dog, Little Dog
- Wednesday, October 15, 2008 -
Comments
-
Using readability scores to improve writing style in elearning materials " Making Change
... check. It’s a much more practical guide, especially if you compare your score with that of familiar publications.
What does this chart tell us?
Want to be popular? Aim for a high score.
The highest-circulation magazines tend to have the highest readability scores. Coincidence? I think not!
Instructions can be short and lively
I ... : they motivate you to make a change and tell you how to do it. They also manage to get a high readability score while using terms like “oakleaf hydrangea” and “personalized wrench.”
What score should you aim ...
delicious Random Mind
- Wednesday, October 8, 2008 -
Comments
-
Training Method Trends
Steve Wexler who runs eLearningGuild research has been producing some really interesting information recently. All of the data comes from surveys to the eLearningGuild membership (which is more than 30,000) and typically they have 2,000 - 3,000 respondents on surveys which is large enough to get pretty good indications. He recently provided me some information about what learning delivery methods were being used and particularly if they were trending up or down. The way he did it was by assigning scores to responses that were - Often, Sometimes, Rarely, Never. So, if you see a 4.5 ...
eLearning Technology
- Monday, September 8, 2008 -
Comments
-
-
Training Method Trends : eLearning Technology
Steve Wexler who runs eLearningGuild research has been producing some really interesting information recently. All ... way he did it was by assigning scores to responses that were - Often, Sometimes, Rarely, Never. So, if you see a 4.5 ... can claim victory on the serious games prediction just yet. Please see http://www.elearningguild.net/research/?p=188. Steve Wexler Director of Research and Emerging Technologies The eLearning Guild ...
-
More Brain Research
For a long time people have thought of intelligence as a static item. You receive an IQ score and you are either intelligent or "not so much." You are either "gifted" or not. I never really thought that was true and I always assert ... here is some research to back up my late night musings and anecdotal evidence. A study by the National Academy of ... at birth. First the researchers trained subjects in a complicated memory task, an elaborate variation on Concentration ... had to recall later. The result was that the longer the subjects trained, the higher their scores were. All ...
Kapp Notes
- Friday, August 22, 2008 -
Comments
-
Cognitive Restructuring, Direct Reports, Education, & Wikipedia
... are wrong.
Literacy Debate: Online, R U Really Reading? - New York Times
As teenagers' scores on standardized ... , to read and write.
The Myth of the Math Gender Gap - Time
According to new data, the researchers say, that ...
Big Dog, Little Dog
- Friday, August 1, 2008 -
Comments
-
-
Decision Making, CoPs, Clickers, & Charts
... occurring use of virtual environments by engineers. The problem was that when people went from a researcher's description of what had grown naturally in the past to a prescriptive recipe, things went wrong.
Students Who Use 'Clickers' Score ... questions during physics lectures earned final examination scores that were around 10 percent higher - the equivalent of ...
Big Dog, Little Dog
- Tuesday, July 22, 2008 -
Comments
-
"Organization Effectiveness Simulator" (Booz&Co)
Do you work for the " Overmanaged Organization "? The Passive-Aggressive organization ? Which organization " has scores of smart, motivated, and talented people, but they rarely pull in the same direction at the same time"? While this simulator from Booz & Co . might not be sophisticated enough to craft your next five-year plan from, I think it could start some really interesting discussions.
-
Daily Bookmarks 06/22/2008
Donald Clark Plan B: Immersive games beats classroom in maths
18-week study comparing performance of high school students who learned math in a traditional classroom or with a game. Both classroom and game learning resulted in improvement in skills, but students who played the game scored significantly higher.
tags: games , education , math , research , k-12
According to the teachers, the games were effective teaching and learning tools because they (a) were experiential in nature, (b) offered an alternative way of teaching and learning, (c) gave the students ...