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The Great ILS Challenge 08 - Part II - The Narratives
GDC, two of the challenges were building a game based on love and then build one on the poetry of Emily Dickinson. The designers have an unlimited budget and staff and don't actually have to build the game so yes, its dificult..its a challenge. "I learned at my mother's knee (and my Dad's poker table) that game ethics are not real-world ethics.
Mercy (for a simple example) so precious in social life, would ruin chess." Right. That's why we need to build a new game ... stick to your original dclared rules, the better
you do in the game. I suppose what it really establishes is how ...
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DevLearn08: The Great (and community-powered) ILS Challenge
... taking notes> So to recap - the challenge was to design a game that would reveal the 'ethical truth' of a person ... using Karma and multiple lives as a game mechanic. Sure, you could win the game in one lifetime - by being a real SOB ... / slides ): " The Ethics Game "
Clive's submission is well-thought out and brings up the idea of how can we apply weights to ... ): " an untitled work " :-)
Karl does his typical great job and brings up the design point that the game really needs some ... Ethics "
Noah, an amazing designer and game consultant, weighs in with an entry that trumpets one of the main and ...
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Thoughts on Dinner
... busy ⬠I went to 3! The eLearning Guild conference is different because, for the first time, my main purpose is to ... ¬¦.. This difference in approach may be a result of my lack of participation in the greater professional world of eLearning ... participated in an RFP with us for game development. The session list, in many ways, is secondary to my purposes ...
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Some Facts about Immersive Learning Worlds
... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual Learning Worlds. According to the eLearning Guild , over 93% of Guild members report that their efforts to conduct ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep learning curve for virtual worlds. According to the eLearning Guild 16% of respondents indicated that the were unaware of ...
Kapp Notes
- Tuesday, November 4, 2008 -
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Upcoming events to be excited about
Next week is DevLearn , and as it’s run by the eLearning Guild, it’s always good. I’ll be switching time between two pre-conference symposiums , one on games, and one on mobile. Then I’ll be presenting on Deeper Instructional Design, doing Breakfast Bytes on (learning) games in the organization and one with Jay Cross on hot ... talking on mobile and deeper ID.
I haven’t heard yet about the eLearning Guild’s Annual Gathering in Orlando ... workshop on eLearning Strategy , and I’m really excited about getting into the details of how you tie together ...
Learnlets
- Tuesday, November 4, 2008 -
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DevLearn '08 ...in a week..I'm getting psyched for the ILS Challenge...
Yes its true...I'm getting ramped up for the eLearning Guild's DevLearn 2008 conference coming up next ... ripoff of Eric Zimmerman 's BRILLIANT " Game Design Challenge " sessions at GDC . Those GDC sessions are amazing moments when world-class designers really stretch the bounds of what it means to design games and you leave the session ... I'm greatly looking forward to his effort. He will be joined by game designer and author Deborah Todd . I just had a chat with her about this project yesterday and I am psyched! The first year the challenge was to design a game to ...
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How Widespread is Mobile Learning?
... eLearning Guild of survey of 940 of its members indicated that only 9% or 84 organizations had actually implemented m ... member organizations indicated that they were not planning any Mobile Learning initiatives. The eLearning Guild found ... are a couple of books that could help: __ Catalog of Recommended Books, Games and Gadgets Recommended Games ...
Kapp Notes
- Monday, November 3, 2008 -
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ZaidLearn: 8 Free Screencasting Tools For Tony!
... eLearn Magazine
elearning Europe
eLearning Grid
eLearning Guild
elearning-reviews
elearningpost ... )
e-books
(14)
learning skills
(14)
podcasts
(14)
educational gaming
(11 ... )
Learning Tools
Audacity (Audio Recording)
Classtools (Flash Games)
CustomSignGenerator (Graphics)
del.icio.us ( Social Bookmarking)
eLearning XHTML Editor
Facebook (Social Networking Site) ...
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Seven training resource sites - even if you're not an instructional designer.
... practices... definitely worth checking out.
eLearning Guild Sort of Web 2.0-ish in the sense that much of the content is derived from member input to surveys the guild administers. Participation is key. Fill out a survey and you get ... above, here are three favorites from my personal repertoire:
eLearn Magazine Published by the Association of ... also showcasing your talent. Here you'll find ideas for training activities, games, tips for facilitators and so ...
Business Casual
- Saturday, October 25, 2008 -
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
We ... ’m glad to chat about anything (m/eLearning related or not) and meet new folks.
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eLearning Weekly
- Friday, October 17, 2008 -
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Learning 2.0 - an update from the eLearning Guild
The eLearning Guild have recently released a new report on Learning 2.0 - Learning in a Web 2.0 World . The list of authors represents a blogging who's who, with contributions from Jane Hart , Tony Karrer , Michele Martin , Mark Oehlert , Sanjay Parker , Brent Schlenker , and Will Thalheimer . As usual with Guild reports, there's a good overall response, in this case 1160 members from 979 different organisations, of which 73% are US-based. For the purposes of ... even the classroom were showing increased usage, mobile learning was down 10% and serious games down 6%. Surprising ...
Clive on Learning
- Friday, October 3, 2008 -
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