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  • The Great ILS Challenge 08 - Part II - The Narratives
    GDC, two of the challenges were building a game based on love and then build one on the poetry of Emily Dickinson. The designers have an unlimited budget and staff and don't actually have to build the game so yes, its dificult..its a challenge. "I learned at my mother's knee (and my Dad's poker table) that game ethics are not real-world ethics. Mercy (for a simple example) so precious in social life, would ruin chess." Right. That's why we need to build a new game ... stick to your original dclared rules, the better you do in the game.  I suppose what it really establishes is how ...
    e-Clippings (blogoehlert) - Monday, November 17, 2008 - Comments
  • Some Facts about Immersive Learning Worlds
    ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual Learning Worlds. According to the eLearning Guild , over 93% of Guild members report that their efforts to conduct ... with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep learning curve for virtual worlds. According to the eLearning Guild 16% of respondents indicated that the were unaware of online ... Learning and wanted some information about what it meant and how it is being used. So, here are some interesting ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Upcoming events to be excited about
    Next week is DevLearn , and as it’s run by the eLearning Guild, it’s always good.  I’ll be switching time between two pre-conference symposiums , one on games, and one on mobile.  Then I’ll be presenting on Deeper Instructional Design, doing Breakfast Bytes on (learning) games in the organization and one with Jay Cross on hot ... talking on mobile and deeper ID. I haven’t heard yet about the eLearning Guild’s Annual Gathering in Orlando ... resurrect for the Corporate Learning Trends conference.  Run by George Siemens, Tony Karrer, and Jay Cross, ...
    Learnlets - Tuesday, November 4, 2008 - Comments
  • DevLearn '08 ...in a week..I'm getting psyched for the ILS Challenge...
    Yes its true...I'm getting ramped up for the eLearning Guild's DevLearn 2008 conference coming up next ... ripoff of Eric Zimmerman 's BRILLIANT " Game Design Challenge " sessions at GDC . Those GDC sessions are amazing moments when world-class designers really stretch the bounds of what it means to design games and you leave the session ... into the learning realm where we too often, seem concerned with rapid devlopment and templates and so on (with good reason ... , engaging learning environment. This year, our stretching coaches will be Clive Shepherd and Deborah Todd. Clive Shepherd ...
    e-Clippings (blogoehlert) - Monday, November 3, 2008 - Comments
  • How Widespread is Mobile Learning?
    ... member organizations indicated that they were not planning any Mobile Learning initiatives. The eLearning Guild found ... eLearning Guild of survey of 940 of its members indicated that only 9% or 84 organizations had actually implemented m ... The other day at a presentation, a participant asked me how many companies have adopted mobile learning...was it widespread and if they where behind because they didn't have a full blown mobile learning roll out yet? The answer is that mobile learning is just now starting to get a foothold but it is not widespread by any means. In fact, two ...
    Kapp Notes - Monday, November 3, 2008 - Comments
  • ZaidLearn: 8 Free Screencasting Tools For Tony!
    ... e-books (14) learning skills (14) podcasts (14) educational gaming (11 ... ) Learning Tools Audacity (Audio Recording) Classtools (Flash Games) CustomSignGenerator ... eLearn Magazine elearning Europe eLearning Grid eLearning Guild elearning-reviews elearningpost ... suggest, show me the URL . And then... As a result of this wonderful learning conversation (comments) and ... and compare their data online (dynamic comparison tables). The irony of this whole learning adventure is that their ...
    Tony Karrer delicious links - Friday, October 31, 2008 - Comments
  • Seven training resource sites - even if you're not an instructional designer.
    ... practices... definitely worth checking out. eLearning Guild Sort of Web 2.0-ish in the sense that much of the content is derived from member input to surveys the guild administers. Participation is key. Fill out a survey and you get ... preparing a presentation about learning environments. I was surprised not to have been able to find much on the ASTD web ... below is a good start, regardless of whether or not you're a learning professional. If you're a manager or a ... above, here are three favorites from my personal repertoire: eLearn Magazine Published by the Association ...
    Business Casual - Saturday, October 25, 2008 - Comments
  • DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
    ... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning. We ... I will be presenting Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , at DevLearn ... way employees learn? Discover how Qualcomm Incorporated, a digital wireless technology company, is extending the reach ... the Amazon Kindle. See how Qualcomm uses mobile technology to deliver learning resources employees need when they need them, and turns those "in between," otherwise wasted moments into micro-learning experiences. We will look ...
    eLearning Weekly - Friday, October 17, 2008 - Comments
  • Learning 2.0 - an update from the eLearning Guild
    The eLearning Guild have recently released a new report on Learning 2.0 - Learning in a Web 2.0 World . The list of ... even the classroom were showing increased usage, mobile learning was down 10% and serious games down 6%. Surprising you ... Oehlert , Sanjay Parker , Brent Schlenker , and Will Thalheimer . As usual with Guild reports, there's a good overall ... the report, the authors define Learning 2.0 as 'the idea of learning through digital connections and peer collaboration ... perspective: Learning 2.0 can play an important role in supporting formal learning in terms of active support and ...
    Clive on Learning - Friday, October 3, 2008 - Comments