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  • Some Facts about Immersive Learning Worlds
    Learning Worlds. According to the eLearning Guild , over 93% of Guild members report that their efforts to conduct ... curve for virtual worlds. According to the eLearning Guild 16% of respondents indicated that the were unaware of online ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... ¬Ssecond lifeâ¬ý, but not necessarily in Second Life.â¬ý The use of virtual worlds as learning platforms is hitting the ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Tools Used
    I've been working with Steve Wexler and the eLearningGuild on the eLearning 2.0 survey and report. Some interesting data points are coming out of the study. Right now there are more than 1000 respondents. I've not really seen good numbers on what people are using as part of their day-to-day lives. Here are some numbers that confirm a bit of what we ... , Picassa, Ning, Google Docs/Google Apps, Second Life, Blogger, iGoogle, orkut, FriendFeed, Internal workplace community ... value. Facebook use is higher than I would have thought. MySpace is clearly behind in the corporate eLearning ...
    eLearning Technology - Monday, August 25, 2008 - Comments
  • ZaidLearn: A Free Learning Tool for Every Learning Problem?
    ... connect and learn? Second Life Content Management System ( CMS )? Joomla Tool to create my own website ... -Learning Centre (UK) e-Learning Guru E-Learning Zone EDUCAUSE EduTools eLearn Magazine elearning Europe eLearning Grid eLearning Guild elearning-reviews elearningpost eLearnopedia Infinite ... Bookmarking) eLearning XHTML Editor Facebook (Social Networking Site) Flickr (Photo Sharing) ...
    Tony Karrer delicious links - Friday, June 13, 2008 - Comments
  • Collaboration in a Virtual World Pt. 1
    ... learning Reduces isolation Forms the foundation of a learning community Audience - training in Second Life. Docs haven't used 2nd life. Have seen some work - Appalachian State built own program. Docs have some concerns about how to use it in eLearning. Big problem - people constructing replicas of on the ground classrooms. Doing same thing in 2nd life can do in real life (one guy talking - lectures). Want to see very different approach. Seeing way too many lectures ... may not talk to each other. (Thought about the Great ILS Challenge that Mark Oehlert led back at the eLearning Guild ...
    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • Ignatia Webs: One of ITM's scientific flash learning instruments
    13) education2.0 (13) eLearning (50) eLearning concerns (3) eLearning guild (7) eSCART (1) EuroAFrica and ICT ... ) science2.0 (3) SCoPE (5) scorm (1) second life ... skip to main | skip to sidebar Ignatia Webs eLearning techtales ... Labels: education2.0 , eLearning , flash , ITM , open science , tools , training ...
    delicious Random Mind - Wednesday, April 23, 2008 - Comments
  • AG08 Day 2
    ... too distant future.) After lunch I went to “I’m Busy Enough…What Do I Need a Second Life For?” mostly because Angela White (who I met at the conference) was so enthusiastic about Second Life. I went in as a ... Levine from NMC presented the session and “demystified” Second Life for me. I’ve heard of it, but never ... with a group dinner, this time with a different group that included Brent Schlenker from the eLearning Guild. Again ... agents. What I learned from her is that we should provide support tools first and think about formal training second.
    eLearning Development News - Wednesday, April 16, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are ... eLearning Technology Tony Karrers eLearning Blog on e-Learning Trends eLearning 2.0 LMS Web 2.0 Enterprise 2.0 Personal Learning Informal Learning Corporate eLearning eLearning Design Authoring Tools Rapid e-Learning Tools eLearning (e-Learning) e-Learning Software Blended e-Learning e-Learning Tools Open Source eLearning e-Learning ROI and ...
    Tony Karrer delicious links - Tuesday, January 15, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D ... are more about trends in eLearning and eLearning Software . Prediction #1 => eLearning 2.0 - Increasing Pressure It's safe to predict that you'll be hearing more and more about eLearning 2.0 during 2008. While large scale adoption will ... each of us to understand eLearning 2.0 for ourselves in order to apply it within our organizations ( eLearning 2.0 ... eLearning Bloggers). It will also cause us to look more closely at Personal Learning for Learning Professionals - ...
    eLearning Technology - Thursday, January 3, 2008 - Comments
  • Making a Space for Disruption | Janet Clarey
    Learning Queen Educational Discourse elearning guild research eLearning Moments eLearning Slam ... -learning Free Gadgets Games generational differences Get a Life Google IIL07 IIL08 innovation ... Andy Wibbels Angela A Thomas Anne Fox apophenia Artichoke Avant Game Beth’s Second Life bgblogging Big Dog, Little Dog Blending the Best blog of proximal development Bryan Chapman ... Clark Aldrich Clive on Learning Connectivism Cool Cat Teacher corporate elearning strategies ...
    delicious Random Mind - Saturday, December 29, 2007 - Comments
  • eLearning 2.0 Random Thoughts based on Chat
    Congrats to Brent who managed to attend my session, participate in the back channel, and attend a session in Second Life at ... free makes it a bit easier to attract attendees. One interesting result is that the audience for my eLearning 2.0 presentation were much more sophisticated that audiences at ASTD, ISPI and even the eLearningGuild. The general sense was ... blur in eLearning 2.0 - it's messy as Stephen Downes mentions in his conferences I think before we can put these tools ...
    eLearning Technology - Thursday, November 15, 2007 - Comments
  • DevLearn in Review 2007
    Silke Fleischer - Captivate Karl Kapp - Second Life for Synchronous Learning Clark Quinn Anne DerryBerry ... interest as users, subject matter experts, begin to learn the tools to tell their stories in life and within their organizations. The eLearning Guild announced open access to Guild Research for members which was met with overwhelming ... DevLearn was an HUGE success this year! I didn't blog as much as I would have liked but your eLearning Colleagues ... look forward to April and The Guild Annual Gathering in Orlando. Start prepping now! Its going to be bigger and ...
  • Second Life - Train for Success - Virtual Worlds Discussion
    I participated in the Train for Success weekly session today for the first time. Anders Grondstedt was traveling, but Eilif did a great job giving the attendees a quick review/update of the Virtual Worlds Conference held recently. You can get directly to the Secondlife location from his SLURL here . Read more about virtual worlds and learning in 2 of the elearning guild reports - Immersive Learning Simulations , Synchronous Learning . DevLearn - The eLearning Development Conference & Expo Co-located with the Adobe Learning Summit November 5-9, 2007 San Jose, ...