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E-Learning 2.0 Research
These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 research report. The report is available to any paid members of the guild, or to free (Associate) members who have taken the report. Webinar recording will be available to members in the same place as the report.
Hosts:
Steve Wexler
Jane Hart
Tony Karrer
Michele ... tools are up, but tools that take longer to create (simulations and games) are down
Good question in the chat from Cathy ... learning opportunities
Can you access these tools?
Lots of things are blocked
Recommended Immersive Simulations b/c the ...
Experiencing eLearning
- Thursday, October 2, 2008 -
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Training Method Trends
Steve Wexler who runs eLearningGuild research has been producing some really interesting information recently. All of the data comes from surveys to the eLearningGuild membership (which is more than 30,000) and typically they have 2,000 ... - Harmful to Your Health).My prediction about Games ... (Ten Predictions for eLearning 2008), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any kind of training that requires ... - especially given some of the well known government case studies around use of Wikis.Synchronous eLearning is ...
eLearning Technology
- Monday, September 8, 2008 -
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Training Method Trends
Steve Wexler who runs eLearningGuild research has been producing some really interesting information recently. All of the data comes from surveys to the eLearningGuild membership (which is more than 30,000) and typically they have 2,000 ... - Harmful to Your Health).My prediction about Games ... (Ten Predictions for eLearning 2008), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any kind of training that requires ... - especially given some of the well known government case studies around use of Wikis.Synchronous eLearning is ...
eLearning Technology
- Monday, September 8, 2008 -
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Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series
... lt;insert shameless plug here>
Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an eLearning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!
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Collaboration in a Virtual World Pt. 1
... work - Appalachian State built own program.Docs have some concerns about how to use it in eLearning. Big problem ... the one session I attended a year ago - has there been no change?)Have seen some simulation activitiesPeople really ... - Research assignments - seek out and present additional resources- Group work on case studies- Simulations- Blogs- Wikis ... exist, but may not talk to each other.(Thought about the Great ILS Challenge that Mark Oehlert led back at the eLearning Guild conference. Session #800. Esp the solution that uses both card games and online game)Other techniques- ...
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Catching Up to Our Imagination
... tools! I know from the eLearning Guild Annual Gathering that companies are just starting to figure out ways to build ... matter how easy to use, still won't get us to immersive learning simulations that result in real behavior change.
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It's all happening in small financial institutions in Asia
There are quite a few interesting surprises in the eLearning Guild's Snapshot Report on Learning Modalities released yesterday. The report looks at the take-up of various forms of e-learning as reported by an ongoing survey of Guild ... generalisations from this data. However, I must congratulate Steve Wexler and the crew at eLearning Guild for feeding us with plenty ... public sector and academic institutions. Sims and games Simulations are used sometimes or often in 56% of ... Pacific; the most likely sector to use both simulations and learning games is finance, banking and insurance. As we ...
Clive on Learning
- Tuesday, April 15, 2008 -
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eLearning Weekly Turns One!
... people are following along.
These were the Top 10 most popular posts of the past year:
How do you build eLearning courses?
Assima Simulation Software: Initial Impressions
Using Adobe Acrobat Connect Professional
eLearning Jobs
Tutorial: Build SCORM-Compatible Lesson (This was my first post!)
eLearning Design Documents
Large-scale Applications Training ... year! I’m headed off to the eLearning Guild’s Annual Gathering in Orlando. I’m sure I’ll find ... My, how time flies! My first post to eLearning Weekly was one year ago today. It’s been a great year, ...
eLearning Weekly
- Saturday, April 12, 2008 -
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Immersive Learning Simulations Produce Results!
Quote from The eLearning Guild web site:The big news this year is that, Immersive Learning Simulations work. Big time! Over 1,100 Guild members have completed and or updated the ILS survey. Of these, 380 Guild members representing over 320 different organizations have weighed in on their personal experiences creating and deploying ILS and their experiences are overwhelmingly positive, with more then 93% rating ILS as being better than other forms of rich-skill practice, and 76% reporting a positive ROI.The eLearning Guild Annual Gathering 2008 Conference & Expo - April 14-17 - Orlando, ...
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Take the eLearning Guild's survey on Games and Simulations!
Take the SurveyA quick reminder: The research team is hard at work gathering data for this years report on Immersive Learning Simulations and they need your help. Share your work and experience with your learning colleagues by taking the survey. Even if you're NOT doing games and simulations, its still important for all of us to know that.Thanks for you time and willingness to share with your Guild colleagues!
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Any tool as long as it's Adobe
As I write this, my Adobe Updater program is busy installing the latest updates to my Adobe Creative Suite 3. I had thought that, with my extravagant purchases, I was maintaining the Adobe share price all on my own, but the eLearning Guild's latest research report on authoring and development tools proves otherwise. Just look at these results, showing the market share of tools in various categories: Rapid development tools: #1 Captivate (65% of Guild members); #4 Presenter ... Authorware (16%). Simulation tools: #1 Captivate (79%); #2 Flash (45%). Audio recording (!!!!): #1 Captivate ...
Clive on Learning
- Thursday, January 24, 2008 -
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eLearning Guild Research Reports
In my last post on Flash Quiz Tools, I mentioned how I had used the eLearning Guild Research to streamline my effort of find the right tools.This post is probably long overdue, but the use of the data from the guild has been a really great ... Rapid eLearning Tool SatisfactionSoftware Simulation eLearning (w/ links to Tools)LMS Team Size and Time I personally ... . However, the BIG ANNOUNCEMENT:The eLearningGuild recently announced that they would give copies of the PDF reports to all ... things such as the eMag, access to data behind eLearning Buyers Guide, Training Modalities, the e-Learning ...
eLearning Technology
- Tuesday, November 27, 2007 -
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Flash Quiz Tools
... the best list of tools.So, the eLearningGuild research again to the rescue... Here's guild member satisfaction ratings ... compliant.Adobe Captivate is the easiest way to create professional-quality, interactive simulations and software demonstrations in ... and survey types.Rapid Intake Flashform Rapid eLearning Studio creates interactive Flash-based AICC or ...
eLearning Technology
- Tuesday, November 27, 2007 -
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eLearning 2.0 Random Thoughts based on Chat
... it a bit easier to attract attendees.One interesting result is that the audience for my eLearning 2.0 presentation were much more sophisticated that audiences at ASTD, ISPI and even the eLearningGuild. The general sense was that because of ... time reading about the newest simulation authoring tools or do you get more up to speed on some of these tools? It's a ... million little things to log intothe lines blur in eLearning 2.0 - it's messy as Stephen Downes mentions in his ...
eLearning Technology
- Thursday, November 15, 2007 -
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The eLearning Guild makes HUGE changes!
The eLearning Guild is announcing tomorrow morning a HUGE Guild Membership UPGRADE!Effective today, Learning Solutions eMagazine and the complete archive of more than 237 past issues will now be available to all eLearning Guild Associate ... available to all of the Guild's 27,000+ members worldwideandAlso effective today, Guild Research 360° Reports will now be available to all Guild Member, Member Plus, and Premium Members. Previously, these reports were only available by separate purchase. So far in 2007, Guild Research has published five reports on Immersive Learning Simulations (ILS), ...
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DevLearn Day 1 - Travel and Setup
... conference ...until today. The eLearning Guild staff makes it look easy. It was actually fun for me because I got to hang out with Guild staff. I work virtually from Phoenix and so (real)face time is rare. The Fairmont San Jose is beautiful ... Oehlert at the Serious Games Summit. We presented on Games and Simulations in Corporations. Mark presented his work with Booz and I presented my interactive 3D warehouse training simulations that I did for Intel. Check out my microblogging ... Games Zone.DevLearn - The eLearning Development Conference & ExpoCo-located with the Adobe Learning SummitNovember ...
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Second Life - Train for Success - Virtual Worlds Discussion
I participated in the Train for Success weekly session today for the first time. Anders Grondstedt was traveling, but Eilif did a great job giving the attendees a quick review/update of the Virtual Worlds Conference held recently.You can get directly to the Secondlife location from his SLURL here.Read more about virtual worlds and learning in 2 of the elearning guild reports - Immersive Learning Simulations, Synchronous Learning.DevLearn - The eLearning Development Conference & ExpoCo-located with the Adobe Learning SummitNovember 5-9, 2007San Jose, ...
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How would the world have evolved if everyone assumed training was just about worthless? Like it has!
... question two." And stunningly, in a recent eLearning Guild's report, managers of educational programs from both academics and ... ?"Simulation people disrupt that pact at all points. Students actually have to put some skin in the game, and ...