eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
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  • Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
    ... week as a means of offering the students a back channel as well as an opportunity to learn more about emergent content ... between citizen user-readers and publishers (user generated content, user controls, etc) And emergent philosophies ... Gaming Articles Virtual Worlds Culture Interviews Archive October 2008 September ...
    Tony Karrer delicious links - Monday, November 17, 2008 - Comments
  • DevLearn08: The Great (and community-powered) ILS Challenge
    ... the family medical emergency that knocked out one of my presenters, has resolved itself in a HUGELY positive way ... taking notes> So to recap - the challenge was to design a game that would reveal the 'ethical truth' of a person ... using Karma and multiple lives as a game mechanic. Sure, you could win the game in one lifetime - by being a real SOB ... / slides ): " The Ethics Game " Clive's submission is well-thought out and brings up the idea of how can we apply weights to ... ): " an untitled work " :-) Karl does his typical great job and brings up the design point that the game really needs ...
    e-Clippings (blogoehlert) - Monday, November 17, 2008 - Comments
  • The Great ILS Challenge
    ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical ... . And got a very high level game designer to do the challenge courtesy of Clark Quinn (1 degree of separation). A great ... started designing CAD. They do a lot of the Discovery Channel and PBS Kids games too. The creative process - bring the designers in EARLY. - Look at the property from the early early stages. Bob - one area of interest, how to make games more adaptive. - What makes commercial games so addictive, the game changes as the user plays it. More ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Some Facts about Immersive Learning Worlds
    ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep learning ... games, and even suggested changes in business practices according to behavior seen in virtual multiplayer environments ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Kevin Kelly Q&A
    ... where we do not have the technology for their genius to emerge exist yet. Brings us choices so chance for our unique genius to emerge. On William Gibson Future is here, just not evenly distributed. Not sure on how we distribute the ... . Writing in Science Fiction is not good. Great ideas badly written. Deamon by a first time author. Game designer who sets ...
    Learning Matters! - Tuesday, October 28, 2008 - Comments
  • elearning: promises and practices
    School of Education at the University of Regina, in Saskatchewan. Slide 47: â??the emerging open education ... Technology, 2007 Slide 74: 78.3% play computer and video games The ECAR Study of Undergraduate ... , shared, remixed, repurposed, and passed along. Stephen Downes Slide 91: the emergence ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • Beth's Blog: How Nonprofits Can Use Social Media: Screencast: Using Widgets to Build Community on Blogs Featured on NTEN Blog
    ... video games visual thinking vlog ... bad), the NTEN Affinity Groups , particularly Emerging Technology, Nonprofit Bloggers, or Nonprofit Webmasters, are good ... audience.  Are they likely to use these features to engage with you? The best comment line can be found at Emergency ... ://www.flickr.com/photos/jvk/   Nobs http://www.flickr.com/photos/driggs/   Ze Franks Word Game ...
    Tony Karrer delicious links - Friday, October 3, 2008 - Comments
  • E-Learning 2.0 Research
    ... people completed the e-learning 2.0 survey Concerns with emerging technologies: New things will make what we’ ... take longer to create (simulations and games) are down Good question in the chat from Cathy Moore: Are blogs being used ... blocked Recommended Immersive Simulations b/c the word “game” is often blocked Concerns about bandwidth ...
    Experiencing eLearning - Thursday, October 2, 2008 - Comments
  • Internet Time Blog: Design
    ... jay cross at December 15, 2003 10:34 AM from Lilia: Quality that emerges in action .:new I know that Im not ... . Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being ... organizing, towards a paradoxical kind of logic in which we see ourselves as participatingin the self-organizing emergence of ... Collaboration Customer care Design Emergent Learning handbook ... Apps Aerobic Learning Work as Video Game Oracle and Macromedia, Sitting in a Tree The Blogosphere ...
    delicious Random Mind - Monday, September 15, 2008 - Comments
  • Training Method Trends
    WANT an LMS? , Leading with an LMS - Harmful to Your Health ). My prediction about Games ... ( Ten Predictions for eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... prediction ... Prediction #8 => Serious Games - Seriously Sorry, Not for You They will continue to get talked about A LOT ... in the past and seem to have lost out to emergent knowledge capture solutions. In-person tutoring/mentoring shows a drop ... bad trend. Look at mobile learning in education. 23.5% drop! Games, EPSS, Simuations also dropping fast in ...
    eLearning Technology - Monday, September 8, 2008 - Comments