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  • DevLearn08: The Great (and community-powered) ILS Challenge
    Phew. You guys did an INCREDIBLE job of responding to my plea for assistance . First, let me say that I hope that the family medical emergency that knocked out one of my presenters, has resolved itself in a HUGELY positive way ... taking notes> So to recap - the challenge was to design a game that would reveal the 'ethical truth' of a person ... various risks/rewards in ethical situations that differ from person to person. Karl Kapp ( Web site / slides ... touches on something akin to Joe's "middle path" - this idea that there may not be a pure, ethical path for a person ...
    e-Clippings (blogoehlert) - Monday, November 17, 2008 - Comments
  • The Great ILS Challenge
    ... truth of a person. Predict ethical behavior. And the very cool thing after one of his speakers left, when he asked for ... background - training CAD Engineers using a first person shooter. (Wow!) Result - a 4th grader got a hold of it and ... play it while you are watching TV" - Twitch game - something where someone is doing something quickly (First person ... . principals. The shades of gray. - Honesty / Loyalty - Personal Gain / Integrity To tune the game - Find the main ethical ... Online - built around horribly unethical behavior in business. In space. Emergency - try to save patients. The ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Assessing PLE/LMS systems | nmc
    ... news initiatives projects services events publications about NMCTAB Summaries student Princeton summer summer conference pachyderm nmc2007 learning objects tulane multimedia marcus new media emerging technology ... personally feel that the only way for an individual to know is to teach (not evaluate, or check off, but TEACH) classes ...
    Tony Karrer delicious links - Tuesday, November 11, 2008 - Comments
  • CCK08: Iterative, Appreciative Change
    ... traditional project and change management follows a linear process, what may be more effective for emerging technology is ... relationships between the me, the we, and the many. The boundaries aren't always clear. Me: The individual. Personal ... learning theories; more interested in emerging roles and practices Enabling people to be stewards of online communities ... , iterative projects Distributed learning Start with your personal practices because you have control there, then ...
    Experiencing eLearning - Wednesday, November 5, 2008 - Comments
  • Some Facts about Immersive Learning Worlds
    ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Online Events vs. Face-to-Face Events
    This post was spurred by Tony Karrer’s comparison of Online Conferences and In-Person Conferences . Obviously, there are pros and cons to both types of events.  However, in my opinion, online events are heavy in pros, and F2F ... home and work. Personally, I’m more inspired by my familiar surroundings and the less hectic schedule of an ... three-person lunch meetup to the 100-person local user group can give you the most positive effect of being at an event ... emerge.” I agree.  F2F events don’t have to be defined by a gathering of thousands of people who ...
    Learning Journeys - Friday, October 31, 2008 - Comments
  • Storytelling: Web 2.0 Style
    Alan Levine and Bryan Alexander have published an important article: Web 2.0 Storytelling: Emergence of a New Genre (and a supporting wiki ). When new faculty or training professionals encounter read/write tools (blogs, wikis, video, podcasts, etc) the initial excitement usually turns to “oh, but how will I use this beyond posting blogs for students?”. The focus of this articles is on using storytelling (my preference is for the term narrative) to assist faculty and students to better make use of technology that offers personal control. What’s web 2.0 ...
    elearnspace - Friday, October 31, 2008 - Comments