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  • Deeper Instructional Design
    ALL appropriate situations. We gotta engineer that and support the abstraction. We can't "create" learning - We can ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can and ... Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... - Example - Practice - Summary Action! How do people really learn - use that to design system. - And what technology ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... mechanics? - Casual game - easy to learn, hard to master. Low initial investment, short duration, repeatable. "You can ... how they interact with the game. - We can learn how people are learning through the information we obtain through the ... maps to the concepts you learn in the grade. (Mark O) - great games are immersive and engrossing even without the ... visuals than to write and design the story and game play and learning. (Bob) Be wary of - uncanny valley - As you ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Web 2.0 - Tim O'Reilly's Keynote
    ... cool twitter feed , real time.) ------------------------------ Brent's intro - Learning in a 2.0 World (Group participation, What I (they) learned in Breakfast Bytes) - user assistance, link audio and video to online help. Google Case ... ). (Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim O'Reilly ... more legitimate) - Help people learn from the people on the edge - Examples - Linux and Pearl (1991), First book on ... (?) learning. Lots of things happening in neuroscience that can help learning. Watch the Alpha Geeks. - Those who are ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • ZaidLearn: 8 Free Screencasting Tools For Tony!
    ... e-books (14) learning skills (14) podcasts (14) educational gaming (11 ... ) Learning Tools Audacity (Audio Recording) Classtools (Flash Games) CustomSignGenerator ... Maricopa Learning eXchange NEEDS (Engineering) NLN (National Learning Network) NSDL (Nat. Science DL ... suggest, show me the URL . And then... As a result of this wonderful learning conversation (comments) and ... and compare their data online (dynamic comparison tables). The irony of this whole learning adventure is that their ...
    Tony Karrer delicious links - Friday, October 31, 2008 - Comments
  • New Work and New Work Skills
    My recent Survey - Do You Know What These Are? really was all about new work skills - skills we should be learning ... occurred and are constantly occurring. A big part of education is learning how to do research and really that's where you learn the foundations of knowledge work . If you attended college and used a card catalog and microfiche reader, then you ... senior year of college. I was part of a team that was working on building a computer player for the game of Othello ... engineering honor society). On that trip, while other engineers were over at the Smithsonian, I visited the Library ...
    eLearning Technology - Monday, October 20, 2008 - Comments
  • Coaching in games
    ... engine) with generic structure to not only to take live feeds into games, but sufficiently generic that a coaching engine ... economics. I always thought you could do the same in a game environment.  That is, if you had a game framework that you built games in, with structured representations such as definable maps and actions that could be taken, you could similarly coach learning/research skills instead of the domain.  It’s about looking at how people explore and trial ... several reasons).  We did build a coaching engine into Quest that followed the principles, checking your search, not ...
    Learnlets - Wednesday, October 15, 2008 - Comments
  • Beth's Blog: How Nonprofits Can Use Social Media: Screencast: Using Widgets to Build Community on Blogs Featured on NTEN Blog
    ... video games visual thinking vlog ... ; Using widgets is not yet a common practice on nonprofit blogs and folks are still experimenting and learning.  ... hand, many blogs end up being positioned higher in search engine searches, so there must be some blogs that are being ... going to be a matter of experimentation and learning.  Above all, the widget needs to be connected with your ... ://www.flickr.com/photos/jvk/   Nobs http://www.flickr.com/photos/driggs/   Ze Franks Word Game ...
    Tony Karrer delicious links - Friday, October 3, 2008 - Comments
  • Tech Connects: Mentoring Tools
    ... eCommunity tool, says Ron Ateshian, senior principal learning consultant, worldwide learning systems and infrastructure. This ... spot). "Were using these specific capabilities to wrap against existing learning events," Ateshian explains. For its ... instructors as coaches. CA plans to make use of a similar learning structure for its other teams of software ... people will be diving in to learn all these programming languages." Near and Far At SAIC, a company specializing in scientific, engineering, systems integration, and technical solutions, technology helps administer the ...
    Tony Karrer delicious links - Friday, October 3, 2008 - Comments
  • Meeting the Guys from Unity 3D
    Currently I am working with a group of educators and others on the early stages of creating an educational video game to teach middle school students concepts related to engineering. The project is sponsored by the National Science Foundation . Specifically, we are attempting to teach in an adventure game concepts in the areas of Science, Math, Engineering ... teach concepts of