eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Caspian's ILS taxonomy
    Caspian Learning has produced a useful taxonomy of immersive learning simulations in their white paper Serious Games ... . Classic example is SimCity. Episodic sim Like real-time strategy sims, but turn-based. Typically the user has ... model and the scenario modified accordingly. An example would be a classic business game. Virtual worlds Real-time, multi-player 3D environments in which the user takes on a specific role, represented on screen by an avatar. Obvious example is SecondLife, but also includes proprietary systems such as Forterra. Device-based sims Here ...
    Clive on Learning - Monday, November 17, 2008 - Comments
  • Deeper Instructional Design
    Example - Practice - Summary Action! How do people really learn - use that to design system. - And what technology ... design environments conducive to learning. - We design learning experiences. Don't design CONTENT, design EXPERIENCES ... Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... out things in a safe environment. Ultimately, in the end, did they learn what they needed to learn? What are you trying ... example of how web 2.0 works! ----------------------------------- Deb and Bob Holm (get name from Mark) One example of ... at the Ferengies So the approach - Gotta be fun. remember - people learn more if they have fun. What is your ... mechanics? - Casual game - easy to learn, hard to master. Low initial investment, short duration, repeatable. "You can ... how they interact with the game. - We can learn how people are learning through the information we obtain through ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • DevLearn 2008 - Day 1 Recap
    ... to be social media architects, where we will build and nurture learning environments. Using one-off tech tools does ... walked us through the Web 2.0 movement and how it has impacted learning and training. Here are some of the notes I took ... . It’s just not evenly distributed yet.” - William Gibson Tim also spoke about machine learning and ... looks impressive and it sounds like the cost is reasonable. 202 - Work Literacy ⬠A Key to e-Learning 2.0 Success ... workers, work and learning are inseparable. We are always learning. We are making a transition from information ...
    eLearning Weekly - Wednesday, November 12, 2008 - Comments