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Deeper Instructional Design
Opportunities - Focus on knowledge, not skills - Over produced, under designed - Lack of emotional engagement - Uninformed by ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets into ... design environments conducive to learning. - We design learning experiences. Don't design CONTENT, design EXPERIENCES ... is the least I need to do to get them over the hump. Can't dump a bunch of knowledge on people and expect anything to ... . They don't have access to the reality of it. It's a story. "Gotta know x,y,z,a,b,c...." + Focus on KNowledge ...
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The Great ILS Challenge
... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical ... . And got a very high level game designer to do the challenge courtesy of Clark Quinn (1 degree of separation). A great ... started designing CAD. They do a lot of the Discovery Channel and PBS Kids games too. The creative process - bring the designers in EARLY. - Look at the property from the early early stages. Bob - one area of interest, how to make games more adaptive. - What makes commercial games so addictive, the game changes as the user plays it. More ...
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Designing and Rolling Out Serious Games
Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning" "Game" - Activity engaged in for diversion or amusement. "Serious Game" - voumtary activity pled within a specific time / place according to rules linked to a well-defined learning objective. Games good for learning in certain ...
In the Middle of the Curve
- Wednesday, November 12, 2008 -
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Learning Theory 101 For Sales and Marketing Professionals (Part 3-Last)
Cognitive learning.
I took us on a 10,000 foot tour of the first three levels: Knowledge , Comprehension ... ;information" can generally be thought of as the stuff spanning the first two levels--Knowledge and Comprehension.
And ... is asked to solve some problem that requires combining other training or knowledge . As a marketer writing ... immediately comes to mind is the type of training pilots go through in flight simulators. Or, to use a military example, war game ... included a solution progression in a simulated corporate environment. (Complete with a demanding, surly ...
Business Casual
- Friday, October 24, 2008 -
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New Work and New Work Skills
... learn the foundations of knowledge work . If you attended college and used a card catalog and microfiche reader, then you ... senior year of college. I was part of a team that was working on building a computer player for the game of Othello ... foundational knowledge work skills. That's really the last time that someone (a teacher) taught you how to do these things ... knowledge worker. So, maybe you are okay? Well consider the following: I effectively use the Google filetype ... situations My strong belief is that the foundations of knowledge work are changing fairly quickly and most of ...
eLearning Technology
- Monday, October 20, 2008 -
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elearning: promises and practices
... videos, tests,
software, and any other tools, materials, or
techniques used to support access to
knowledge.
Slide ...
that exist on the access to articles and
knowledge to the world wide scholarly
community, in particular to those ... and
knowledge by making them
open and freely available.â??
Slide 48: Change pressure 3.
Changing student habits ...
Technology, 2007
Slide 74: 78.3% play computer and video games
The ECAR Study of Undergraduate ... technologies
Slide 131: â??The use of these tools is changing the way we
gather, use and create knowledge. There is a ...
delicious Random Mind
- Wednesday, October 15, 2008 -
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Coaching in games
... experimentation strategies and layered that same model on top of exploratory environments for optics, electric circuits, and economics.
I always thought you could do the same in a game environment. That is, if you had a game framework that you built games in, with structured representations such as definable maps and actions that could be taken, you could ... domain knowledge (as well as monitoring your levels to give hints), so I knew the approach was viable.
Yesterday, I saw that they were putting ads into video games, and was reminded that we now have the game environments (e.g.
Learnlets
- Wednesday, October 15, 2008 -
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Internet Time Blog: Design
... design:
1. use both knowledge in the world
and knowledge in the head ... in a house, a house in an environment, an environment
in a city plan.--Eliel Saarinen ... bent out of shape.)
Remember: knowledge work must be configured not prefigured.
It is the day-to-day ... Bibliography
Information
Presentation for Rapid Knowledge Transfer
Review of
Alan ... . Match Student Skills and Course Level
4. Create a