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  • Deeper Instructional Design
    ... design environments conducive to learning. - We design learning experiences. Don't design CONTENT, design EXPERIENCES ... little bit of stress you perform better, but varies greatly by person. Ways to improve Objective to Aligned Objective - Do ... - have model help them become self-monitoring + All of the above is defined as a game - Misconceptions + This is not ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... play it while you are watching TV" - Twitch game - something where someone is doing something quickly (First person ... . principals. The shades of gray. - Honesty / Loyalty - Personal Gain / Integrity To tune the game - Find the main ethical ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical truth of a person. Predict ethical behavior. And the very cool thing after one of his speakers left, when he asked for ... . And got a very high level game designer to do the challenge courtesy of Clark Quinn (1 degree of separation). A ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Thoughts on Dinner
    ... participated in an RFP with us for game development. The session list, in many ways, is secondary to my purposes here ... in-person networking has its parallel in LinkedIn and Facebook. The food is not as good ... environment it works in. I was so frustrated before all of these tools came out. They solve a problem. Just like the ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning" "Game" - Activity engaged in for diversion or amusement. "Serious Game" - voumtary activity pled within a specific time / place according to rules linked to a well-defined learning objective. Games good for learning in certain ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • My Ultimate eLearning Development Machine
    Allow me to counter based not on some irrational religious-like devotion, but actual personal experience. I’ve ... in about 1991. Windows full-time in the corporate environment and mixed Mac and Windows at home. If given the choice, I would choose a Mac for everything but games. No question. I don’t need to delve into all of the reasons here ... be quantified with a dollar figure. This multi-platform capability also gives you the ultimate testing environment ... is free with any Mac, and makes a great environment for recording and editing your narration. iPhoto manages my ...
    eQuixotic - Sunday, November 9, 2008 - Comments
  • Some Facts about Immersive Learning Worlds
    ... games, and even suggested changes in business practices according to behavior seen in virtual multiplayer environments ... and figures about immersive learning environments. But first, let's define the term. Immersive Learningâ¬An umbrella ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... learning in an immersive learning environment produce results that are either somewhat or much better than other forms of rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • DevLearn '08 ...in a week..I'm getting psyched for the ILS Challenge...
    ... predict or evaluate a player's ethical qualities - could you design a game that would reveal the 'truth' of a person ... ripoff of Eric Zimmerman 's BRILLIANT " Game Design Challenge " sessions at GDC . Those GDC sessions are amazing moments when world-class designers really stretch the bounds of what it means to design games and you leave the session ... , engaging learning environment. This year, our stretching coaches will be Clive Shepherd and Deborah Todd. Clive Shepherd of ... I'm greatly looking forward to his effort. He will be joined by game designer and author Deborah Todd . I just had ...
    e-Clippings (blogoehlert) - Monday, November 3, 2008 - Comments