eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Deeper Instructional Design
    ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... design environments conducive to learning. - We design learning experiences. Don't design CONTENT, design EXPERIENCES ... - have model help them become self-monitoring + All of the above is defined as a game - Misconceptions + This is not ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... as an avatar? Realistic or graphical? Games as research tools. We can use the game to see how people behave based on ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical ... . And got a very high level game designer to do the challenge courtesy of Clark Quinn (1 degree of separation). A great ... started designing CAD. They do a lot of the Discovery Channel and PBS Kids games too. The creative process - bring the designers in EARLY. - Look at the property from the early early stages. Bob - one area of interest, how to make games ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Thoughts on Dinner
    ... need help. They decide on which conference to go to based on who will be there and do preliminary research on people they ... participated in an RFP with us for game development. The session list, in many ways, is secondary to my purposes here ... the table is doing research and asked the others whether they knew some experts. 3 people grabbed their phones. I have ... environment it works in. I was so frustrated before all of these tools came out. They solve a problem. Just like the ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... just programming. Not including design or research. - User takes 1 hour to play For standard game - Can be as low as ... Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning" "Game" - Activity engaged in for diversion or amusement. "Serious Game" - voumtary activity pled within a specific ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Teaching Higher Order Skills in a Virtual World
    ... â¬Sgreenâ¬ý structure within some cost and time constraints. They then must research what it means to have a â¬Sgreenâ ... were engaged in the Spanish environment and had a richer experience. The richer experience was reflected in their richer ... Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Tuesday, October 28, 2008 - Comments
  • New Work and New Work Skills
    ... occurred and are constantly occurring. A big part of education is learning how to do research and really that's where you ... senior year of college. I was part of a team that was working on building a computer player for the game of Othello ... there's not really new work. However, the environment is quite different and this is the reason that these changes ...
    eLearning Technology - Monday, October 20, 2008 - Comments
  • elearning: promises and practices
    ... content Open Educational Resources (OER) are teaching, learning, and research resources that reside in the public domain ... Technology, 2007 Slide 74: 78.3% play computer and video games The ECAR Study of Undergraduate ... research for their courses The ECAR Study of Undergraduate Students and Information Technology ... learning Slide 138: What formal education does What is the role of formal education in this environment? Slide ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • Coaching in games
    ... experimentation strategies and layered that same model on top of exploratory environments for optics, electric circuits, and economics. I always thought you could do the same in a game environment.  That is, if you had a game framework that you built games in, with structured representations such as definable maps and actions that could be taken, you could similarly coach learning/research skills instead of the domain.  It’s about looking at how people explore and trial ... saw that they were putting ads into video games, and was reminded that we now have the game environments (e.g.
    Learnlets - Wednesday, October 15, 2008 - Comments
  • Virtual World Research Needs Your Help
    Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. Participate in a study that examines the experiences of individuals collaborating in virtual environments. To participate, you must have a Second Life avatar and account, and access to a Second Life client on a PC. Participation will involve 2 ... preferences for participation in the study: Yes, count me in for this exciting research. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Thursday, September 18, 2008 -