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  • Deeper Instructional Design
    Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... design environments conducive to learning. - We design learning experiences. Don't design CONTENT, design EXPERIENCES ... learn - commitment, resistance, anxiety, motivation) + Most instructional design really addressing Cognitive component ... of the SME and Instructional Designer changes - SME is still expert. But - what can the student DO DIFFERENTLY ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... as an avatar? Realistic or graphical? Games as research tools. We can use the game to see how people behave based on ... / story / environment. - Where can you get people access to a lot of money that we can develop shady things around ... what would you build? ------------------------------ There is transfer effects for any instructional material. - Build in ... out things in a safe environment. Ultimately, in the end, did they learn what they needed to learn? What are you ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Thoughts on Dinner
    ... need help. They decide on which conference to go to based on who will be there and do preliminary research on people they ... the table is doing research and asked the others whether they knew some experts. 3 people grabbed their phones. I have ... environment it works in. I was so frustrated before all of these tools came out. They solve a problem. Just like the water ... consultant or an evangelist of anything. Just a (now occasionally) harried, low-level Instructional Technologist / ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... just programming. Not including design or research. - User takes 1 hour to play For standard game - Can be as low as 600 hours, depending on complexity of the interaction. - 1/3 Instructional Design - 1/3 Content Creation - 1/3 Programming ... content and the Instructional Design capailities of the client. + Will leave 20-30 percent of effort "in-store" to ... client - 3 hours for end-user max - Analyzed what works and what doesn't in current learning environment - 2 pieces ... draft). - Senior person engages with senior person of the client to understand big-picture agenda. - Do research - ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Top 100 Tools for Learning 2008 (Jane Hart)
    Personal Learning Environments 12964 ...
    Zaid Delicious eLearning - Wednesday, November 12, 2008 - Comments
  • Assessing PLE/LMS systems | nmc
    Annelie Rugg (UCLA) UCLA undertook a major assessment of LMS needs for both instruction and collaboration, leading to the choice of Moodle as the underlying software for our Common Collaboration and Learning Environment (CCLE). The entire ... Applications (DELTA) group, and 4 college representatives - who are instructional/academic technology staff. To begin ... - adoption seems to be almost entirely based on which instructional developer/faculty member new employees work with first ... to access this, but you should anyway if youâ??re doing this research)   Whatâ??s interesting to me is that ...
    Tony Karrer delicious links - Tuesday, November 11, 2008 - Comments