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  • V-Business Expo Day 1
    ... or Facebook a virtual world in its own right even without Vivaty. Are MMORPGs virtual worlds? Presence based interaction ... accurate. On average ratio is 12:1 in terms of registrants to users. For instance, Habbo is 90M registrants to 9M active users for instance. So a good rule of thumb to use. Some indications suggest for younger demographics have higher ratios ... trailer/advertisement for the Virtual World community build around it. Training is the one place where promise has ... getting into this work. Scenario based role playing is a key area where Virtual Worlds have significant advantage. Training ...
    Learning Matters! - Wednesday, July 30, 2008 - Comments