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Top 100 Tools for Learning 2008 (Jane Hart)
Facebook
Social networking site
Spring 2008: 28=
2007: 17=
Cost: Free
A social networking site with over ... = LinkedIn
Professional social networking site
Spring 2008: 38=
2007: 31=
Cost: Free
A public social network aimed ... /Top100Tools/flickr.html
Slide 19: 16 Ning
Private social networking ...
Zaid Delicious eLearning
- Wednesday, November 12, 2008 -
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E-Networks: If You Can't Beat 'Em, Join 'Em
... every minute of every day. Get on Facebook and Myspace and learn how collaborative cocreation is facilitated by these technologies.
But dont stop there. Enter the third dimension by getting yourself an avatar. Explore Second Life or ... | MOST POPULAR | RSS | SAVED ARTICLES | REPRINT
E-Networks: If You Cant Beat Em, Join Em ... heads with knowledge to tuning networks of experienced individuals to a given problem or opportunity. Nows the time to join ... filling individual learners heads with knowledge to tuning networks of experienced individuals to a given problem ...
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Questions about Second Life
... many educators have related to the social networks and Second Life. 1) Kids use these â¬Splacesâ¬ý like Second Life, Facebook, etc. mostly for socializing. I have to agree. Kids mostly use these tools for social reasons. For several ... Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... socializing with each other. So the primary motivation for kids to use social networking tools are for non-academic purposes ... focused on socializing. But surprisingly, kids use social networks for educational purposes on their own. One ...
Kapp Notes
- Thursday, September 25, 2008 -
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Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
Raph Koster, at the last Game Developers Conference ( 1 , 2 ), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they were engaged. Seems that Tim O'Reilly is now asking the same question of the Web 2.0 world.
At the latest Web 2.0 ... financial crisis - if developing a Facebook app so that we could 'throw sheep' at each other, was the best use of our ...
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Tools Used
Picassa, Ning, Google Docs/Google Apps, Second Life, Blogger, iGoogle, orkut, FriendFeed, Internal workplace community ... about community tools like Ning. Keywords: Podcasts, Twitter, Slideshare, Flickr, MySpace, LinkedIn, Facebook, Wiki ... of tools other than delicious. LinkedIn was shown as being used monthly or more by 68% which is higher than I would have expected. I personally get a lot of value out of LinkedIn , but I wonder if other people are getting that same value. Facebook use is higher than I would have thought. MySpace is clearly behind in the corporate eLearning ...
eLearning Technology
- Monday, August 25, 2008 -
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Connectivism and Connective Knowledge Online Course (Wiki)
... participants will use a variety of technologies. For example, participants will use blogs, Second Life, Page Flakes, attend UStream ... Siemens)
Optional
Collectives, Networks and Groups in Social Software for E-Learning - Terry Anderson and John ... 20-26)
Readings
New Schemas for Mapping Pedagogies and Technologies
Cloudworks: Social networking for ... handled in a variety of formats: podcast, slidecast, Articulate presentation, video recording, Second Life presentation, or ... also this short post on making surfing in China easier]
This course also has a FaceBook group at ...
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E-Learning Queen: The Best Way to Learn in an Online Course
... facebook, linkedin, or other social networking areas. 3---Motivation Part of the face-to-face instructional environment ... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes-oriented way. For example, you may find a tutor for Spanish in Second Life or through ning. 4---Comprehension ...
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Jun 14
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Art and Social Responsibility in Second Life: AM R ... and to get the information you need can be very useful. Having access to social networking can be good in ...
delicious Random Mind
- Wednesday, August 6, 2008 -
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Fueling Online Learning
With gas prices running high and time running low for executives in real life, Indiana University is turning to the virtual world of Second Life with its Kelley Executive Partners program. Starting Monday, the mostly midcareer members of the ... learning a real-life lesson in economics.... Students are looking for other ways to save by not driving to school everyday ... increasing price of gas, online learning could become an even more familiar part of college life. Bob Samples, a spokesman ... a networker; I love computers," the 20-year-old Toluca man said. "But I hate these classes." Students reactions to ...
delicious Random Mind
- Saturday, August 2, 2008 -
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V-Business Expo Day 1
... or Facebook a virtual world in its own right even without Vivaty. Are MMORPGs virtual worlds? Presence based interaction ... Socialization needs to come before creation. People like talking to people they have things in common. Community built ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... artifact here. Can do deterministic (simulations) and non-deterministic (social interaction) scenarios. Vastpark, Wonderland ... are but one tool.
Next stage for organizations will be about resolving social elements of work as we are no ...
Learning Matters!
- Wednesday, July 30, 2008 -
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