• StudyRails

    Why StudyRails?"StudyRailsâ  helps students overcome procrastination, control online distractions (e.g.: YouTube, Facebook, Instant Messaging) and stay on track with homework assignments.  StudyRailsâ  creates a step-by-step, personalized study plan, sends email and cell phone reminders when it's time to study, and blocks distracting websites, software and games during study time to keep students focused on their ...

    Jane Knight - Friday, July 4, 2008 - Comments
  • GardenWorld

    ... fewer in a great game of economic musical chairs. The economy is making the rich richer and the poor poorer in almost every country (including the Middle East, creating the conditions for chaos there), and that the legal structures of corporations, along with the computer enabled mischief by financial institutions are a major factor; The fact of global climate change is also now accepted, realizing that its changes are a mixture of natural and man made actions ...

    Internet Time - Thursday, July 3, 2008 - Comments
  • So what is blended learning?

    ... example, discussion, role play, group assignments, multi-player games; Large community, for example, lecture, presentation, Q&A. It seems to me that, if you want to enhance the effectiveness of a learning intervention, then you are more likely to blend the social context than you are the medium. If the learning requirement is multi-faceted - perhaps it has elements of underlying knowledge, skill building, attitudinal change and application to the job - then it is hard to see how a single social context will be ideal throughout ...

    Clive on Learning - Thursday, July 3, 2008 - Comments
  • e-Learning 2.0: Surveying Learner Participant TechnoProfile

    ... discussions[ ] Actively involve in games and exercises[ ] Actively involve in simulation[ ] Ask questions of presenters and trainers[ ] Ask follow-up questions of trainers after the session[ ] Ask advance questions of trainers before the session[ ] Ask trainers and coaches for one-on-one conversations[ ] Contributes by providing examples and illustrations[ ] Offer to help others in the session[ ] Make yourself available to others who may need help[ ] Express your opinions and ideas freely in discussions[ ] Share freely your comments on trainer presentations or ideas[ ] Get together with other participants after sessionsPart 2 ⬠Social Networking BehaviorsPlease select which of the following describe your behavior(s) ...

    Ray Jimenez - Thursday, July 3, 2008 - Comments
  • One Project at a Time

    ... game?" Ooooooh......)I have found time and again that successful major change is an evolutionary process best done one project at a time. If the project works, it's easier to convince others to push the envelope a bit more later.

    In the Middle of the Curve - Thursday, July 3, 2008 - Comments
  • Behavioral Modeling and Simulation

    Games" and how they could contribute as a tool for social and organizational modeling. Specifically, they were looking at ... Department of Defense Modeling and Simulation community), the chapter on games was interesting. The council considered the application of games in three distinct roles:Games as an Interaction MediumGames as a Set of Engaging and Immersive ... , and input of human emotion into the interactive game. They go on to say that games will add communication modalities ... portion of that bubble, but there are already several game projects that include these more advanced interfaces. Many ...

  • Behavioral Modeling and Simulation

    Games" and how they could contribute as a tool for social and organizational modeling. Specifically, they were looking at ... Department of Defense Modeling and Simulation community), the chapter on games was interesting. The council considered the application of games in three distinct roles:Games as an Interaction MediumGames as a Set of Engaging and Immersive ... , and input of human emotion into the interactive game. They go on to say that games will add communication modalities ... portion of that bubble, but there are already several game projects that include these more advanced interfaces. Many ...

  • FAST Company and Gettysburg National Park - What are you thinkin'???

    ... classrooms, and boring instructors from the days of the battle of Gettysburg - While games and immersed experiences are for fun and frivolity.Mr. Gruber do you REALLY think that ANYONE comes to Gettysburg for anything other than LEARNING??? What you've done is simply make TRUE learning possible for your guests...ALL of your guests. "Multimedia exhibits and movie-inspired storytelling" give your guests a exactly what they need in order to learn ...

  • "Is Google Making Us Stupid?" Or "Are We Dumbing Our Online Learners?"

    ... the learners in our quest for rapid e-Learning, micro-learning, games and simulation?He raises some good points, but is the tool (Google) really at fault? Or does the tool magnify an existing human behavior? One thing I agree with Carr is that, I too have problems focusing on doing things or learning when I skim and jump all over the place. I have a need to reflect, ponder, and apply the ideas in my context. I will dare not synthesize Carr's five-page article ...

    Ray Jimenez - Friday, June 27, 2008 - Comments
  • Daily Bookmarks 06/22/2008

    Donald Clark Plan B: Immersive games beats classroom in maths 18-week study comparing performance of high school students who learned math in a traditional classroom or with a game. Both classroom and game learning resulted in improvement in skills, but students who played the game scored significantly higher. tags: games, education, math, research, k-12 According to the teachers, the games were effective teaching and learning tools because they (a) were experiential in ... solve the game problems and progress in the games, (d) addressed students’ mathematics phobias and (e) ...

    Experiencing eLearning - Sunday, June 22, 2008 - Comments
  • Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series

    ... lt;insert shameless plug here> Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an eLearning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!

    e-Clippings (blogoehlert) - Thursday, June 19, 2008 - Comments
  • SPOREiors!!! Come out to palaaaayaaaay!!!!

    ... game design was based on discovery learning. Will Wright is the brain behind this master piece and its sure to have an exciting impact on the gaming industry. The game doesn't release until September but you can get a good idea of how ... do is use this as the place to share ideas leading up to the release of SPORE. And then once the game is released we can have a virtual meeting and all get started in the game together. We can share learning ideas every step of the way ... DevLearn08 to share what we've learned with the rest of our serious games colleagues. There may also be some other surprises ...

  • Supercomputer (Games contribute...again)

    ... intersting note is that the scientists also give a lot of credit to games for making this possible (game naysayers continue to be silenced). They took the basic chip design of Sony's playstation and advanced its capabilities. They even refer to it as a "very souped up Sony Playstation". This definitely has a lot of value in the ever increasing world of Modeling and Simulation. Well done...now we will just wait for 18 m ...

  • Grisbee

    A more mature collaboration.During the wedding, I was introduced to a game invented by 10 guys during the groom's bachelor party weekend.Grisbee (also spelled Grisby, Grisbie, Grisbey).Basic equipment: 2 golf balls per player, 1 chair per player, beer and 1 frisbee.The rules (as they currently stand)- A frisbee is thrown concave-side up. Where it lands ... is, essentially, a modified bocce game. Unlike Motel Box Putting (or whatever its called), this game has had enough ... bachelor party and the wedding).10 people, a common purpose, a little time and suddenly a new game is born (at least until ...

    In the Middle of the Curve - Thursday, June 12, 2008 - Comments
  • Learning in the 21st Century: Get Social, Get Game, and Get Learning!

    REGISTER NOW!Did you get the email this morning? If you didn't then you also need to get to the Guild Web site and sign up for a FREE associate membership. This is going to be GREAT FUN!!! Chicago is a great city to connect with a small group of learning professionals around these cutting edge topics ...

  • Daily Bookmarks 06/11/2008

    Games by GAMBIT: AudiOdyssey A game developed so that visually impaired users can play it, using either a Wiimote or keyboard. One of the goals was to create “an engaging game that relies more on high quality audio than visuals.” Very interesting concept; quality accessibly game design could also help designing for other applications. tags: games, accessibility From Degrading to De-Grading Alfie Kohn on reasons to abolish the current grading system in favor of authentic assessment to focus on learning, rather than grading. Includes a number of citations that would be ...

    Experiencing eLearning - Wednesday, June 11, 2008 - Comments
  • Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

    ... your customers) until you experience it for yourself." Ben 10 Alien Force Game Creator: So I find my 8 year old son hunched over his computer the other day and I say - wat'cha doin? And he says  - "Building a game" - and he includes that little note of disdain like somehow I should have intuited that from his posture of something. This tool is very basic but its so simple that an 8 year old is figuring out things like play balance and testing ...

    e-Clippings (blogoehlert) - Wednesday, June 11, 2008 - Comments
  • Motel Box Putting

    ... was set up about 50 feet from Q's door, a putter and 5 balls magically appeared and the game began.Initial rule - put ... game progressed....- The person retrieving the ball (the loser) resets the box to wherever he or she deems fit.- The box ... , but not acted upon. Just as well. It was getting pretty late by this point.The game wrapped up around 11ish (about ...

    In the Middle of the Curve - Wednesday, June 11, 2008 - Comments
  • Groundswell Insights - WhyTrainers Often Say, "It Does Not Work"

    ... may appeal more. Whereas micro-games and exercises may appeal more to actors. And for creators the Wiki and Blog may have more high value.The thought I gathered from Groundswell is this: learners may express themselves depending on what is comfortable for them. The popular tools like Wiki and Blogs may not always be the best.The Groundswell tells us that people participate differently, and we better listen or take a hard look at this, otherwise, our approach may go off tangent ...

    Ray Jimenez - Tuesday, June 10, 2008 - Comments
  • Innovations in eLearning - Final Thoughts

    ... sophistication in our materials increase. The rumble function in our game controllers, increased interactivity beyond the Next button.Design for "One more turn" (Thanks Sid Meier!). We have a tendency to want to give all of the information up front rather than let the student discover it. We think it takes less time for the student. It actually takes less time for the designer. Because we've always done it this way and it requires less thought on our part ...

    In the Middle of the Curve - Tuesday, June 10, 2008 - Comments
  • Daily Bookmarks 06/06/2008

    ... function. Includes a tag search function. tags: opensource, tools Sandra Day O’Connor: Game Designer | Game | Life ... ’Connor is helping develop an educational game to teach students about the legal system. tags: games, education O ... educational power of videogames is just the thing to change that. The game “lets students engage in real issues ...

    Experiencing eLearning - Friday, June 6, 2008 - Comments
  • Cutting the pie

    ... consumers. We are no longer willing to have others think for us." And computer games have had their effect too ... Prensky makes absolutely clear in his book Digital Game-Based Learning (McGraw-Hill, 2001): "Traditional ...

    Clive on Learning - Friday, June 6, 2008 - Comments
  • V-Learning, The skills needed for success

    It's affecting us NOW.All of the variables in Game (see Sid Meier talk) is the same thing we say we wanted to do in instructional design.Expectations about learning redefined by social media, gaming.- As professionals, we need to bridge ... to be doing.Learning technologies have changed.- Look at the games - that is the 3D web that is developing.Web 4.0 ... convergecomputer tech + image tech + wireless/access tech + video + gaming + immersive virtual tech = just in time ...

    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • sid final

    ... we do the research after the game is finished"... it ever gets out that this is educational sales will drop by half..."find the fun"....what are the interesting decisions that you have to make in any given domain/situation, re cheat codes-don't like them, I've failed as a game designer if you want to play some other game and not mine...

    e-Clippings (blogoehlert) - Thursday, June 5, 2008 - Comments
  • more Sid

    ... huh, game desigers care about UI...diff climes equal diff racial types...barbarian villages now have resources...I keep thinking how much attention has been paid to what kind of experience is bring created for the gamer/learner. "get your mind churning about the possibilities"...multiple paths to victory...can there be multiple paths to the same learning objective?

    e-Clippings (blogoehlert) - Thursday, June 5, 2008 - Comments
  • Liveblogging Sid Meier 2.....

    ... lt;Turn the music down AV Guy> talking about creating sense of anticpation in learner/gamer..."we can never let the learner even imagine that they are being educated".....keep the production values high - people expect it....gaming keeps everything positive...you just did a cool thing and here is the next cool thing...don't waste time...haven't even played yet but have been shown things that will happen further down the road...interesting idea for learning - revealing the full course of what can happen...<damn battery....down to 39 minutes at 1:32 PM> ...the player has ...

    e-Clippings (blogoehlert) - Thursday, June 5, 2008 - Comments
  • Help, I Cant' Stop Learning!

    ... potential uses for gaming.----------------------------As he talked to people asking why they enjoy gamesPeople don't want to ... really do anything.- Again - anticipationThere is a tutorial available - how to play the game, control. Available early ... more enriching experience.(I want this game!)Key that the interface feels natural. Rule of any interactive technology ... are still conventions - Gotta make it simple and clear - x for not allowed. Arrows for where to go.The game starts ... fun while making the games.- Shows in the making of the product.Player begins to see the repetition of the ...

    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Learning Gets a Second Life

    Learning Gets a Second LifePresenter: Anders Gronstedt, Gronstedt GroupDigital natives spend more time playing video games (12.5 h/week) than watching TV (9.8 h/wk)They grow up playing very intricate games with VOiP - international ... #3 - Games and simulations (scavenger hunts very popular)U of Ohio - Nutrition GameMicrosoft - Defy all challengesOhio ... games. Now more game design skills rather than straight instructional design skills.Level 3 - add multiplayer element to the game design skill.Killer ap #4 - Role play and collaboration- Cease fire islandKiller Ap - #5 Mixed ...

    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Learning Games for the "Real-World" - Alternate Reality Games - The Cookies

    After or while reading, do a cookie game and you will learn and see a personal impact and meaning. Ray's request.Jane McGonigal with Institute for the Future has researched and developed alternate games that make people move games from virtual level to real-life alternate games.In this example, "The Myth of Sisyphus" by Albert Camus", Jane started the game "the cookie is till rolling."I love the inspiration of the game. And let me make a guess about what Jane is trying to accomplish (I could be wrong):1. There are plenty of games, readings, ideas about life. In this case it is Albert ...

    Ray Jimenez - Thursday, June 5, 2008 - Comments
  • Stephen Downes, Storms and the Karl Kapp Instant Session

    So yesterday at the Innovations in e-Learning Conference was kind of interesting. First - and it really is hard to take good notes and a conference that is being put on by your own organization - always something to do right? - Stephen Downes did his typically great presentation with the added twist of having an audience back channel running on the screen behind him. Brave man that Canadian. You can read the transcript here and some of it is hysterical. Also had a great experience yesterday when Karl Kapp, of Games, Gadgets and Gizmos fame, and I were just standing around talking, ...

    e-Clippings (blogoehlert) - Thursday, June 5, 2008 - Comments
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