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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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Some Facts about Immersive Learning Worlds
... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep ...
Kapp Notes
- Tuesday, November 4, 2008 -
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Notes, Videos and Slides from Virtual World Presentations
... presentation or Upload your own. (tags: second life ) 2) Bart took some great notes on the presentation. You ... One of the things that I love about the Internet (Cue the violins) is the life that presentations and information after ... longer shelf-life is exciting and reminds me of an old saying. If I have a penny and you have a penny and we exchange ... addition to my presentation, there are presentations by David Williamson Shaffer from Epistemic Games, a Conversation with Philip Rosedale, a panel discussion and a presentation by IBM's Chuck Hamilton. Good presentations worth checking ...
Kapp Notes
- Thursday, October 23, 2008 -
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Questions about Second Life
Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... many educators have related to the social networks and Second Life. 1) Kids use these â¬Splacesâ¬ý like Second Life ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
Kapp Notes
- Thursday, September 25, 2008 -
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Save Planet Helios from ecological devastation!-3D Game by IBM
IBM has released a 3D game to teach engineering concepts to kids. It comes complete with lesson plans for teachers ... TryScience . Read more about IBM and TryScience here . You can read about their other partner, New York Hall of Science as well. The game is called PowerUp . Players journey to planet Helios and deal with ecological problems. Once there the learners race to save the plant as they build solutions that are ecologically friendly. Playing the game, students work together in teams to investigate the 3D game environment and learn about the environmental disasters that threaten ...
Kapp Notes
- Friday, August 29, 2008 -
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V-Business Expo Day 1
... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... games/virtual worlds for learning and half are role based.
Gaming is huge…average age is in late 20s. Most ... project manager. Maybe all the long hours at MMORPG keyboard can help you in your career.
Steve referenced our IBM GIO on online gaming research, he says…”Read it, digest it and leave it out for your boss to see.” ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Second Life Session
He discussed the companies in Second Life including: Dell, BMW, IBM, Toyota, Circuit Ciy and others. He mentioned ... Morneau from Capella University who are providing a session on Second Life. So, I am taking some notes: The presentation will talk about history of virtual environments and a theoretical framework for Second Life in the classroom. They are defining Second Life as "A 3D virtual world created by its inhabitants." Things you can do: Shopping, having classes ... version in 1997...still ongoing today. Scott then spent some time explaining many of the terms of Second Life ...
Kapp Notes
- Tuesday, July 29, 2008 -
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Learning Gets a Second Life
Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video games (12.5 h/week) than watching TV (9.8 h/wk) They grow up playing very intricate games with VOiP - international ... (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development.
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Second Life Created Virtual Documentary
Second Life interview that is then made into a documentary about your company. IBM's Vice President of IBM's Technical Strategy and Innovation, Irving Wladawsky-Berger sits for an interview in Second Life. Another feature that could ... Second Life and movies have had a history. In my post Second Life at the Movies , I discuss the possibility of a full-feature length movie being created in Second Life. Well it has finally happened as a documentary. Filmmaker Douglas ... orientation provides great promise and possibilities. It allows you to leverage Second Life or other virtual worlds ...
Kapp Notes
- Tuesday, May 20, 2008 -
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Training Leadership Summit Workshop Summary
Yesterday I deliverd a one day workshop to 20 learning leaders at the beautiful Rancho Bernardo resort in San Diego. This was a great turnout given that this conference caters to high level decision makers in enterprise learning. The attendees were very enthused about the possibilities that Virtual Worlds can provide to help change the game in ... structures of enterprise. In fact, a recent study from IBM's Global Innovation Outlook suggests that the future might ... , information has a social life all its own. It moves through time and space based on the desire and ability of ...
Learning Matters!
- Monday, May 5, 2008 -
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Big IBM/Second Life Announcement this Week!
... and public spaces at will. You can see other IBM efforts in Second Life such as the Healthcare island. Read about it in IBM Opens New 3D Virtual Healthcare Island on Second Life __ Catalog of Recommended Books, Games and Gadgets ... The i-web Singularity Redux that at Virtual Worlds III this week the announcement was made that Second Life has worked out a deal with IBM to move Second Life behind the IBM corporate firewall. If this can be a standard business practice for Second Life (living behind corporate firewalls) it is a removal of a huge obstacle for entry into 3D worlds for ...
Kapp Notes
- Friday, April 4, 2008 -
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Ten Predictions for eLearning 2008
Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are ... Games - Seriously Sorry, Not for You They will continue to get talked about A LOT. And people will continue to be ... serious games, if we can break the hype around the requirement for $2M budgets, and realize that meaningful outcomes can be generated by games with a budget of $200K, or even less, people dont have to be sitting on the outside. Its just that ... including Credit Suisse, Royal Bank of Canada, Citibank, Lexus, Microsoft, Nissan, Universal, IBM, Hewlett-Packard, ...
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Federal Consortium on Virtual Worlds
It was also broadcast in Second Life...I was looking for some of the folks I know in Second Life, but didn't see ... group is greater than the wisdom of the individual. Dr. Susan Stucky (IBM) was the keynote speaker. She had a good ... IBM is applying virtual worlds (other than an example of how they conduct rehearsal exercises"). One important point she ... second was a Virtual Worlds Panel with representatives from Forterra, Active Worlds, and National Guard. The second ...
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Main Page - Complexive.com
Corporate Education
Skype: mahaleys
SL: Ace Carson
http://www.dukece.com
Second Life Office: http://slurl.com ... Credit Suisse, Royal Bank of Canada, Citibank, Lexus, Microsoft, Nissan, Universal, IBM, Hewlett-Packard, Sun Microsystems ... , Government, Commercial Organisations, NGOs
and Independent Consultants. The Centre spun off from IBM in July 2005 to allow it ... the Chairman IBM Europe, Middle-East and Africa
Secretary General of the European Learning Industry Group (ELIG ... Learning, Designing e-Learning Simulation Games, research reports, and numerous journal articles and chapters. Clark has ...
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Blog Book Tour: Week One Recap
Cheat This Book-Gadgets, Games and Gizmos . Next Cammy's Bean at Learning Visions started with a single post Gadgets, Games and Gizmos for Learning. It is long, thorough and totally complete. Great summary of the entire book...maybe she works for Cliff Notes? But then she didn't stop...she added another post... Women, Gaming & The Guild Master Ceiling . A great post about the perception of women and gaming, she and I have had "words" before on this topic and it sparked a great discussion. (See The Real World, Second Life and Facebook/MySpace ...read the comments to see our points ...
Kapp Notes
- Thursday, September 13, 2007 -
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Leadership and online multiplayer games
When I sat down on the train tp read Leadership in a Distributed World - Lessons from Online Gaming, a paper from IBM ... , collaborative spaces, online spaces, live online events, personal employee spaces, expertise locators, tagging. Second Life ... needed to do well in playing massively multiplayer online role-playing games (MMORPGs): "We believe that online gaming ... leaders will stay at home to enter IBM's virtual leadership world from their PCs, constructing new empires for Big Blue ... online game environments facilitate leadership and speed up the process of developing leaders," and 49% of respondents ...
Clive on Learning
- Thursday, July 12, 2007 -
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Understanding Virtual Worlds Articles and Links
... discussing our article at IBM's location in Second Life. __ Recommended Games and Gadgets Recommended Books ... Here is a link to an article I wrote called Defining and Understanding Virtual Worlds for ASTD's Learning Circuits. And here is a good companion piece if you haven't read it already, check out Another Life: Virtual Worlds as Tools for Learning at eLearn Magazine . One of the authors of that article is Tony O'Driscoll who I am workign wth on an article about 3D synchronous learning environments for the E-Learning Guild . Tony has a great concept called "The ...
Kapp Notes
- Friday, May 25, 2007 -
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Too Many Social Networks?
InfoWorld Folds Print Magazine
Disruptive Changes in Learning
Second Life ... , Wiki, Video Sharing, Online Gaming, Vitural Trading etc. I ask, what happens to the deep learning?
  ... Fortune 500 companies including Credit Suisse, Royal Bank of Canada, Citibank, Lexus, Microsoft, Nissan, Universal, IBM ...
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Welcome
... welcome to Tony O'Driscoll who leads Performance Architecture Analysis and Design for IBM Sales Learning. He already has a great post about Second Life and I am anxious to read more about IBM's committment to the platform. Although I don't know ... and check out his posting Second Life =Experience Economy Platform. The second person I would like to welcome (although ... and leave a comment or two. __ Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Tuesday, February 20, 2007 -
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Gadgets, Games and Gizmos: The Future of E-Learning
... only one, IBM believes this as well... Employees of tomorrow will inhabit virtual worlds like Second Life to hold live ... more information on ProtoSphere: Second Life for Learning __ Recommended Games and Gadgets Recommended Books ... excursions after work. Meet me in my avatar's office explains some of the vision of IBM. However, I am not sure the actual vehicle will be Second Life. Recently, I was given the opportunity to play with a product created by a company called ... and looks a lot like Second Life only with a cleaner interface. This summer I am going to put the product through ...
Kapp Notes
- Tuesday, January 23, 2007 -
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