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  • Some Facts about Immersive Learning Worlds
    ... actual equipment. Several pharmaceutical firms use virtual worlds of one form or another for training and social networking ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep learning ... games, and even suggested changes in business practices according to behavior seen in virtual multiplayer ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Questions about Second Life
    ... many educators have related to the social networks and Second Life. 1) Kids use these â¬Splacesâ¬ý like Second Life, Facebook, etc. mostly for socializing. I have to agree. Kids mostly use these tools for social reasons. For several ... socializing with each other. So the primary motivation for kids to use social networking tools are for non-academic purposes ... focused on socializing. But surprisingly, kids use social networks for educational purposes on their own. One study called Creating & Connecting: Research and Guidelines on Online Social--And Educational--Networking indicated ...
    Kapp Notes - Thursday, September 25, 2008 - Comments
  • Training Method Trends : eLearning Technology
    WANT an LMS? , Leading with an LMS - Harmful to Your Health ). My prediction about Games ... ( Ten Predictions for eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... prediction ... Prediction #8 => Serious Games - Seriously Sorry, Not for You They will continue to get talked about A LOT ... . Look at mobile learning in education. 23.5% drop! Games, EPSS, Simuations also dropping fast in education. I also ... can claim victory on the serious games prediction just yet. Please see ...
    Tony Karrer delicious links - Monday, September 8, 2008 - Comments
  • Outsource Your Chores And Feel Good While Youre at It - Bits - Technology - New York Times Blog
    ... mail this Print Share Linkedin Digg Facebook Mixx ?php echo ... Social networking, telecommunications, enterprise technology, blogs Posts | E-mail ... , policy and law, security, social networks, electronic commerce, eBay, Amazon.com Posts | Profile | E-mail ... Society , elance , outsourcing , serebra connect , Social Responsibility ... Martinâ??s Open Network Manifesto From 1 to 25 of 39 Comments 1 ...
    delicious Random Mind - Monday, August 4, 2008 - Comments
  • Building networks for learning
    ... social networks How to facilitate virtual learning On-line games for learning about sustainability ... ; Networks Building networks for learning Social capital refers to those stocks of social ... networks page. Sensing and Modeling Dynamic Social Networks The structure and dynamics of social networks are ... new research in this area. Introduction to social network methods This on-line textbook by Robert Hanneman and Mark Riddleintroduces many of the basics of formal approaches to the analysis of social networks. This book aims ...
    Tony Karrer delicious links - Friday, August 1, 2008 - Comments
  • V-Business Expo Day 1
    ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... or Facebook a virtual world in its own right even without Vivaty. Are MMORPGs virtual worlds? Presence based interaction ... Socialization needs to come before creation. People like talking to people they have things in common. Community built ... artifact here. Can do deterministic (simulations) and non-deterministic (social interaction) scenarios. Vastpark, Wonderland ... games/virtual worlds for learning and half are role based. Gaming is huge…average age is in late 20s.
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • 100 eLearning Articles and White Papers (Tony Karrer)
    ... design - Wikipedia, the free encyclopedia 43. Podcast on Social Networking in Project-Based Learning | Beyond ... the Most of Your RSS Reader 13. Managing the Complexity of Forming an Online Networking Community ... ; eLearning (Pt. 1) " EduTech gEEks...Were a new brEEd Still new on campus, social software tools can support ... , Part II Second part of an interesting article - We Learning: Social Software and E-Learning, Part II. 18. E-Performance Essentials: ELearning and Social Software An interesting article - Early e-learning ...
    Zaid Delicious eLearning - Tuesday, May 13, 2008 - Comments
  • Training Leadership Summit Workshop Summary
    ... learners. Mark Zukerberg, the 23-year-old CEO of social networking juggernaut Facebook puts it this way: "The other guys ... . The attendees were very enthused about the possibilities that Virtual Worlds can provide to help change the game in ... structures of enterprise. In fact, a recent study from IBM's Global Innovation Outlook suggests that the future might ... , information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... network that is aware of who they are; what they are capable of doing; and, perhaps more important, what they are ...
    Learning Matters! - Monday, May 5, 2008 - Comments
  • 100 eLearning Articles and White Papers : eLearning Technology
    ... design - Wikipedia, the free encyclopedia 43. Podcast on Social Networking in Project-Based Learning | Beyond ... the Most of Your RSS Reader 13. Managing the Complexity of Forming an Online Networking Community ... ; eLearning (Pt. 1) " EduTech gEEks...Were a new brEEd Still new on campus, social software tools can support ... , Part II Second part of an interesting article - We Learning: Social Software and E-Learning, Part II. 18. E-Performance Essentials: ELearning and Social Software An interesting article - Early e-learning ...
    Tony Karrer delicious links - Monday, May 5, 2008 - Comments
  • e-Learning Guru
    ... relationship with you. In some sense, that network point is the point of connection. Try to map out their social networks ... serial number melways etymological game php examples using php imap folders snubber crouse ... , and more   Brandon Hall Network -- MySpace for eLearning Crowd Posted by Kevin Kruse at 5:36:50 PM Jumping in on the Web2.0 wave of community and user-driven content, Brandon Hall has launched a free online network for ... ://www.edwardtufte.com/tufte/books_be Monday, February 20, 2006 IBM investing big in ...
    Zaid Delicious eLearning - Thursday, March 6, 2008 - Comments
  • 2007 Traffic Stats - Hopefully a Meme
    Nancy White Bill Ives Tom Kulhmann Ray Sims Are you game? eLearning Technology ... , (b) building a network, (c) building an ePortfolio for recent and likely upcoming job search, (d) paying it forward ... 500 companies including Credit Suisse, Royal Bank of Canada, Citibank, Lexus, Microsoft, Nissan, Universal, IBM, Hewlett ... Contact Information akarrer@techempower.com My LinkedIn Open ... Facebook Enterprise Application eLearning Technology ...
    Tony Karrer delicious links - Tuesday, January 15, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Blogs as a Basis for Social Networks eLearning Technology Archives ... Games - Seriously Sorry, Not for You They will continue to get talked about A LOT. And people will continue to be ... example, I just had someone ask about using Facebook in a corporate context as part of on-boarding. Ill likely schedule ... serious games, if we can break the hype around the requirement for $2M budgets, and realize that meaningful outcomes can be generated by games with a budget of $200K, or even less, people dont have to be sitting on the outside. Its just ...
    Tony Karrer delicious links - Tuesday, January 15, 2008 - Comments