-
Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
Classroom2.0: Twitter, del.icio.us and participatory learning ... for teaching and learning
In the spirit of Right Now teaching and learning, I decided to try out Twitter this week as a means of offering the students a back channel as well as an opportunity to learn more about emergent content delivery systems and build on their developing knowledge of RSS, aggregation and microformats (all new to them).
I ... .
“I think it could be a super beneficial tool for teaching. Everyone learns at a different pace, so imagine ...
-
Deeper Instructional Design
... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets into ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can and ... Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... - Example - Practice - Summary Action! How do people really learn - use that to design system. - And what technology ... Opportunities - Focus on knowledge, not skills - Over produced, under designed - Lack of emotional engagement - Uninformed ...
-
The Great ILS Challenge
... mechanics? - Casual game - easy to learn, hard to master. Low initial investment, short duration, repeatable. "You can ... how they interact with the game. - We can learn how people are learning through the information we obtain through the ... maps to the concepts you learn in the grade. (Mark O) - great games are immersive and engrossing even without the ... visuals than to write and design the story and game play and learning. (Bob) Be wary of - uncanny valley - As you ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ...
-
-
Designing and Rolling Out Serious Games
... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning ... / place according to rules linked to a well-defined learning objective. Games good for learning in certain contexts - Learn rules - Create strategies - Risk Reward Learning process playing game - Understand - Encounger a new activity ... games - Failing Downside - some dissonance in learning agenda - Challenge may decrease with time - game becomes ...
In the Middle of the Curve
- Wednesday, November 12, 2008 -
Comments
-
Web 2.0 - Tim O'Reilly's Keynote
... cool twitter feed , real time.) ------------------------------ Brent's intro - Learning in a 2.0 World (Group participation, What I (they) learned in Breakfast Bytes) - user assistance, link audio and video to online help. Google Case ... ). (Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim O'Reilly ... do "Change the world by spreading the knowledge of innovators." - Finding technologies developed outside of mainstream ... more legitimate) - Help people learn from the people on the edge - Examples - Linux and Pearl (1991), First book ...
In the Middle of the Curve
- Wednesday, November 12, 2008 -
Comments
-
ZaidLearn: 8 Free Screencasting Tools For Tony!
... e-books
(14)
learning skills
(14)
podcasts
(14)
educational gaming
(11 ... )
Learning Tools
Audacity (Audio Recording)
Classtools (Flash Games)
CustomSignGenerator ...
eLearnopedia
Infinite Thinking Machine
Learnativity
Learning Circuits
Masie Center
Straits Knowledge ... suggest, show me the URL . And then... As a result of this wonderful learning conversation (comments) and ... and compare their data online (dynamic comparison tables). The irony of this whole learning adventure is that their ...
-
-
Learning Theory 101 For Sales and Marketing Professionals (Part 3-Last)
Cognitive learning.
I took us on a 10,000 foot tour of the first three levels: Knowledge , Comprehension ... cognitive learning described in the first two levels (knowledge and comprehension). In contrast, I explained a view of " ... . The overall model talks about 3 main categories:
Cognitive. (Thinking-type learning.)
Affective. (Emotional-type learning.)
Psychomotor. (Physical skills-type learning.)
In Part 2 I drilled-down on the Cognitive ... ;information" can generally be thought of as the stuff spanning the