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  • Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
    Classroom2.0: Twitter, del.icio.us and participatory learning ... for teaching and learning In the spirit of Right Now teaching and learning, I decided to try out Twitter this week as a means of offering the students a back channel as well as an opportunity to learn more about emergent content delivery systems and build on their developing knowledge of RSS, aggregation and microformats (all new to them). I ... . “I think it could be a super beneficial tool for teaching. Everyone learns at a different pace, so imagine ...
    Tony Karrer delicious links - Monday, November 17, 2008 - Comments
  • Deeper Instructional Design
    ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets into ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can and ... Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... - Example - Practice - Summary Action! How do people really learn - use that to design system. - And what technology ... Opportunities - Focus on knowledge, not skills - Over produced, under designed - Lack of emotional engagement - Uninformed ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... mechanics? - Casual game - easy to learn, hard to master. Low initial investment, short duration, repeatable. "You can ... how they interact with the game. - We can learn how people are learning through the information we obtain through the ... maps to the concepts you learn in the grade. (Mark O) - great games are immersive and engrossing even without the ... visuals than to write and design the story and game play and learning. (Bob) Be wary of - uncanny valley - As you ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning ... / place according to rules linked to a well-defined learning objective. Games good for learning in certain contexts - Learn rules - Create strategies - Risk Reward Learning process playing game - Understand - Encounger a new activity ... games - Failing Downside - some dissonance in learning agenda - Challenge may decrease with time - game becomes ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Web 2.0 - Tim O'Reilly's Keynote
    ... cool twitter feed , real time.) ------------------------------ Brent's intro - Learning in a 2.0 World (Group participation, What I (they) learned in Breakfast Bytes) - user assistance, link audio and video to online help. Google Case ... ). (Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim O'Reilly ... do "Change the world by spreading the knowledge of innovators." - Finding technologies developed outside of mainstream ... more legitimate) - Help people learn from the people on the edge - Examples - Linux and Pearl (1991), First book ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • ZaidLearn: 8 Free Screencasting Tools For Tony!
    ... e-books (14) learning skills (14) podcasts (14) educational gaming (11 ... ) Learning Tools Audacity (Audio Recording) Classtools (Flash Games) CustomSignGenerator ... eLearnopedia Infinite Thinking Machine Learnativity Learning Circuits Masie Center Straits Knowledge ... suggest, show me the URL . And then... As a result of this wonderful learning conversation (comments) and ... and compare their data online (dynamic comparison tables). The irony of this whole learning adventure is that their ...
    Tony Karrer delicious links - Friday, October 31, 2008 - Comments
  • Learning Theory 101 For Sales and Marketing Professionals (Part 3-Last)
    Cognitive learning. I took us on a 10,000 foot tour of the first three levels: Knowledge , Comprehension ... cognitive learning described in the first two levels (knowledge and comprehension). In contrast, I explained a view of " ... . The overall model talks about 3 main categories: Cognitive. (Thinking-type learning.) Affective. (Emotional-type learning.) Psychomotor. (Physical skills-type learning.) In Part 2 I drilled-down on the Cognitive ... ;information" can generally be thought of as the stuff spanning the