eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
    ... articles and research supporting everything I’m talking about in the course. For example, this past week, we ... delivery systems and build on their developing knowledge of RSS, aggregation and microformats (all new to them). I ... knowledge or moving ahead of the lesson with links and insights they might want to share with others. Using Twitter in your ... publishing tools and trends, understanding and participation was a core knowledge and skill focus. 3. Privacy ... Gaming Articles Virtual Worlds Culture Interviews Archive October 2008 September ...
    Tony Karrer delicious links - Monday, November 17, 2008 - Comments
  • A Pharmaceutical Leveraging Web 2.0 --In a Big Way
    ... the world's largest research-based biomedical and pharmaceutical company, with its corporate headquarters located in ... project profiles and Pfizer products and other information useful to researchers and sales personnel within Pfizer ... knowledge pertinent to their job role. Pfizerpedia now has over 2500 contributors creating over 5000 content pages ... topic. Another interesting article on the topic, Pfizerpedia: knowledge repository at Pfizer Also see Pfizer ... , Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Monday, November 17, 2008 - Comments
  • Deeper Instructional Design
    Opportunities - Focus on knowledge, not skills - Over produced, under designed - Lack of emotional engagement - Uninformed by research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets into ... is the least I need to do to get them over the hump. Can't dump a bunch of knowledge on people and expect anything to ... . They don't have access to the reality of it. It's a story. "Gotta know x,y,z,a,b,c...." + Focus on KNowledge ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... as an avatar? Realistic or graphical? Games as research tools. We can use the game to see how people behave based on ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical ... . And got a very high level game designer to do the challenge courtesy of Clark Quinn (1 degree of separation). A great ... started designing CAD. They do a lot of the Discovery Channel and PBS Kids games too. The creative process - bring the designers in EARLY. - Look at the property from the early early stages. Bob - one area of interest, how to make games ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... just programming. Not including design or research. - User takes 1 hour to play For standard game - Can be as low as ... Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning" "Game" - Activity engaged in for diversion or amusement. "Serious Game" - voumtary activity pled within a specific ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • ZaidLearn: 8 Free Screencasting Tools For Tony!
    ... e-books (14) learning skills (14) podcasts (14) educational gaming (11 ... ) Learning Tools Audacity (Audio Recording) Classtools (Flash Games) CustomSignGenerator ... ) Arizona State University Berkeley Multimedia Research Center Berkeley on iTunes Berkeley Resources ... ) iLumina (che, bio, phy, math & comSc) Intute (Education and Research) LEARNet (HK) LeMill - Learning Mill ... eLearnopedia Infinite Thinking Machine Learnativity Learning Circuits Masie Center Straits Knowledge ...
    Tony Karrer delicious links - Friday, October 31, 2008 - Comments
  • New Work and New Work Skills
    ... occurred and are constantly occurring. A big part of education is learning how to do research and really that's where you learn the foundations of knowledge work . If you attended college and used a card catalog and microfiche reader, then you ... senior year of college. I was part of a team that was working on building a computer player for the game of Othello ... foundational knowledge work skills. That's really the last time that someone (a teacher) taught you how to do these things ... knowledge worker. So, maybe you are okay? Well consider the following: I effectively use the Google ...
    eLearning Technology - Monday, October 20, 2008 - Comments
  • eLearning, mLearning, Tech Terms, Google, & iPods
    ... also acting as a growth catalyst for certain types of products and services. The research indicates that the current ... networking, and accelerated development of the frontal lobe, which controls these functions. Today, video-game brain ... a new multitasking technology culture. - Gary Small, M.D. Director, UCLA Memory & Aging Research Center iPods ... them invaluable is the ability to shift them to a time that suits me, thus I get an instant knowledge network ...
    Big Dog, Little Dog - Sunday, October 19, 2008 - Comments