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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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59 Articles match
"Games"
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"Virtual Classroom"
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2008 2009
Wednesday, December 3, 2008
Simulations and games way down as well. Other Predictions - 2008 Prediction #2 => Virtual Classroom Tools - Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not ... Twitter Mass Follow - Nevermind. Free Virtual Conference => Discussions We held our second annual Learn Trends ... have frequent, more targeted online, virtual discussions on particular topics. ... For example, I just had someone ask ... Games Starting 2008, one of my more controversial predictions was around mobile learning - 2008 #5 => Mobile ...
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ZaidLearn: 8 Free Screencasting Tools For Tony!
Friday, October 31, 2008
... virtual classrooms (screen-sharing feature). As for free virtual classrooms, I believe DimDim has that feature: http ...
ToonDoo (Comic-Creating Tool)
Wikispaces (Wiki Tool)
Wink (Screen-Recording)
WiZiQ (Virtual Classroom ... )
e-books
(14)
learning skills
(14)
podcasts
(14)
educational gaming
(11 ... )
Learning Tools
Audacity (Audio Recording)
Classtools (Flash Games) ...
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We have 2D Virtual Classrooms, Why 3D?
Wednesday, October 29, 2008
... location. Additionally, it is important because I have students work with each other in teams and the closeness of the virtual world helps foster trust among the students and they work well together virtually because they have a sense of one another. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books ...
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Delivery: Collaborating in a Virtual Classroom
Online collaboration does not just occur in a wiki or with Web 2.0 products, one exciting, and sometimes forgotten, method of online collaboration is within a virtual classroom envrionment. Recently I conducted a session online in a virtual classroom using breakout rooms. It was fun and educational. You can read about it on my post Collaborating in a Virtual Classroom at the TrainingDay Blog . __ Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Friday, February 23, 2007 -
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We have 2D Virtual Classrooms, Why 3D?
... location. Additionally, it is important because I have students work with each other in teams and the closeness of the virtual world helps foster trust among the students and they work well together virtually because they have a sense of one another. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books ...
Kapp Notes
- Wednesday, October 29, 2008 -
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Gadgets, Games and Gizmos: Attending an ISTE Meeting in SL
These are just some ideas. It really reminded me of when virtual classrooms like Centra started to appear, eventually the software grew into its use by the pioneers. __ Recommended Games and Gadgets Recommended Books Content Guide ... work toward determining the best ways of teaching within a virtual world. We heard examples of mock courts, English as ... with many people chatting and, I noticed, Second Life doesn't really have any classroom management features, it is hard to ... "bored" they would stand or even fly or jump...interesting, never had that in an actual classroom (flying that ...
Kapp Notes
- Wednesday, February 7, 2007 -
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eLearning Guild Conference - Welcome
... developing countries. eLearning for Kids - 90 courses for kids. Adobe comments - doing a lot of development with Virtual Classroom solution. Looking for our input. How to best engage learners in virtual classrooms. Brent Schlenker and ... of registration. Gaming and Storytelling big issues - getting the next generation engaged. (trying this ...
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Think Virtual Worlds: Not Second Life
Just as there are considerable differences in blended learning and virtual classroom training, what are some of the major differences (surprises) in training within virtual worlds? First I am going to answer the question with two videos ... second was created by my colleague Tony O'Driscoll. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Sunday, June 15, 2008 -
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Knowledge and Learning In The News - 5/23/2005
Fueling that growth is e-learning, including virtual classrooms, Web meetings and conferences, which is forecast to ... that makes information matter.
How video games help us learn: Searching for the mechanism
When asked to remember ...
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Designing e-learning
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Videosharing
Virtual classrooms
Virtual laboratories
Virtual worlds
Vocabulary, glossaries and dictionaries
VoIP (Voice over Internet ...
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Games ...
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Creating Learning Spaces in Second Life
Second Life. Second Life Tools for Teaching --Learn how to create your own prims, make use of virtual camera tools and discover SL features to make the most of your virtual classroom. Communication Tools --These teaching tools to help ... your own planetarium to creating games for history class, this list features even more tips and fun ideas. Resources ... ! __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
Kapp Notes
- Wednesday, May 28, 2008 -
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LMS RFP
... file formats or do you mean classroom vs. virtual classroom vs. asynchronous. And if that's what you mean, then list out ... virtual classroom tool to? allow administrators to create virtual classroom sessions at a particular day/time that ... link to the learner in an email notification that allows them to launch into the virtual classroom session? track attendance at the virtual classroom session into the LMS? Does your LMS allow us to associate pre-work with both instructor-led training and virtual classroom training? allow pre-work to include SCORM courses? These are very ...
eLearning Technology
- Thursday, October 25, 2007 -
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eLearning Startups - New Wave Coming
... start-ups that focus on authoring tools, virtual classroom, learning management, content, services. When you look back ... meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed ...
eLearning Technology
- Friday, September 28, 2007 -
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Webinar Design / Training
... thorough. She definitely helped up my game. I also thought of Ann Kwinn and Ruth Clark's book - The New Virtual Classroom . Knowing who asked the question, he's actually a pretty sophisticated presenter. He doesn't need the basics. And ... (webinars, online presentations, online workshops, online classrooms). And then design specifics for these. So, ...
eLearning Technology
- Thursday, July 24, 2008 -
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Towards Maturity - preliminary research findings
LMS, 40% are using virtual classrooms, chat rooms and discussion groups, games and sims, >30% are using open ...
Clive on Learning
- Thursday, December 21, 2006 -
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Elaboration Aids Learning
Lately, I've done a few instructor-led seminars and wanted to share a technique I use. I've also use this technique in a virtual classroom with the breakout room features (you can break students into private sessions) and whiteboard functionality. This method, I call it the "re-teach" method, involves engaging the learner by having them "re-teach" content to their fellow learners. The first time I saw this method I thought it was silly but it really works for ... model and to understand how the model functions. Give it a try and let me know how it works for you! _ Recommended Games ...
Kapp Notes
- Tuesday, January 15, 2008 -
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Thoughts on Blended Learning
Clive Shepherd has three great posts about blended learning over on his blog (see the links at the bottom of this post). Clive gives us a well-needed closer examination of how we define and prescribe blended learning. In the past, I remember using the term and concept to help get management away from the idea of only using instructor-led training. This at least opened their eyes to consider using online courses, virtual classroom training, etc. Now I feel like too many ... , multi-player games;
Large community, for example, lecture, presentation, Q&A.
Clive then explains the ...
eLearning Weekly
- Saturday, July 12, 2008 -
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Ten Predictions for eLearning 2008
Web 2.0 Tools to Make Reading & Research More Effective . Prediction #2 => Virtual Classroom Tools - Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D ... classroom settings, especially for things like breakout activities. Prediction #3 => Authoring Tools - Captivate and ... can ask all you want, you will still be doing a lot of work with LMS products this year. Prediction #8 => Serious Games ... at eLearningGuild in the Fall, success of the virtual conference with George Siemens, discussion with Jay Cross ...
eLearning Technology
- Thursday, January 3, 2008 -
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Paradigm war
... provide the sort of live, real-time experience that learners are used to in the classroom. This takes us to paradigm three , the use of virtual classrooms. Synchronous communication is important to learners because it helps to provide ... quickly and because it encourages social interaction. If virtual classroom software wasn't so inexplicably expensive, it ... in a meaningful dialogue and present compelling games and simulations. Needless to say, we're not seeing the best ... , they are as expensive to deliver in terms of faculty time as the classroom. Paradigm two scores because it ...
Clive on Learning
- Friday, November 4, 2005 -
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Alternatives to Second Life
... components of this platform include the Unreal® Engine 3 by Epic Games and Dynamic Virtual Human Technology (DVHT) created by Virtual Heroes. DVHT combines electronic computer game technology with a digital human physiology engine, digital ... compliant interfaces and the ability to have learners appear in virtual classrooms, buildings, airfields and other ... Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... meet enterprise IT security and privacy needs. The flagship product of Forterra is OLIVEâ„¢ (On-Line Interactive Virtual ...
Kapp Notes
- Wednesday, June 18, 2008 -
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Learning Circuits - ASTD's Online Magazine Covering E-Learning
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Kirkpatrick's Level 3: Improving the Evaluation of E-Learning
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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ROI from Workflow-Based E-Learning
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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ROI of E-Learning: Closing In
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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A Fresh Look at ROI
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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ROI for E-Learning
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Understanding eLearning 2.0
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Learning Circuits -- ASTD's Online Magazine Covering E-Learning
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Rapid E-Learning: A Growing Trend
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Wearing Four Pairs of Shoes: The Roles of E-Learning Facilitators
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Tony Karrer | Understanding E-Learning 2.0
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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Learning Circuits | Down with Boring E-Learning!
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
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We Learning, Part II
... out the dead wood. Let us know what you think.
Ryann Ellis , Editor
The Virtual Gathering Experience By Debbe Kennedy Blogging, YouTube, virtual classrooms and meetings places, as well as platforms ... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework
By Purnima Valiathan and Puja Anand
While everyone understands the concept of games, we see ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year ...
delicious Random Mind
- Friday, August 12, 2005 -
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