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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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281 Articles match
"Learning"
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"Games"
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"Research"
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2008 2009
Wednesday, December 3, 2008
... you want to learn. It's been good to create a more formal list of what I want to research, blog about, use on projects ... Games Starting 2008, one of my more controversial predictions was around mobile learning - 2008 #5 => Mobile Learning ... . Top 2008 Posts based on Read Counts: 100 eLearning Articles and White Papers Free - Web 2.0 for Learning ... ) Samples Training Method Trends Corporate Learning Long Tail and Attention Crisis SCORM Test Web 2.0 Applications in Learning Learn Trends 2008 Top Posts of 2008 based on delicious Save Count (which I believe is a ...
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
Friday, November 28, 2008
... presentation of mobile learning research. In particular, but not exclusively, we aim to explore the transition from ... : IADIS INTERNATIONAL CONFERENCE MOBILE LEARNING 2009 Barcelona, Spain, 26 to 28 February 2009 * Keynote Speakers (confirmed): Professor Angela McFarlane , Director of Content and Learning at the Royal Botanic Gardens, Kew, UK Professor ... background and goals User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning ... which examines emerging technologies likely to have an impact on teaching, learning. Mobile devices have progressed from ...
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Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
Monday, November 17, 2008
Classroom2.0: Twitter, del.icio.us and participatory learning ... articles and research supporting everything I’m talking about in the course.
For example, this past week, we ... for teaching and learning
In the spirit of Right Now teaching and learning, I decided to try out Twitter this week as a means of offering the students a back channel as well as an opportunity to learn more about emergent content ... .
“I think it could be a super beneficial tool for teaching. Everyone learns at a different pace, so imagine ...
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MIT Research
... and James Paul Gee who were tied in to some of the research that MIT was doing on games for learning. MIT has come out with some more good research. Specifically, in 2005, the MacArthur Foundation at MIT undertook a new grant-based ... ). The six books are: Civic Life Online: Learning How Digital Media Can Engage Youth Digital Media, Youth, and Credibility The Ecology of Games: Connecting Youth, Games, and Learning Digital Young, Innovation, and the Unexpected ... interdisciplinary studies in the field of digital media and learning. There is a lot of good information in these six books.
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Towards Maturity - preliminary research findings
The Work-Based Learning Unit of e-Skills UK has published preliminary results from their research with employers and learners in the UK "to help understand why employers are currently investing in e-learning and the difference it is ... of face-to-face and e-learning is pervasive, across a wide range of subject areas. Of the "online services offered ... is the primary application of e-learning amongst employers; what is encouraging is that much more notice is being taken of the need for collaborative techniques. Of the "e-learning technologies used", roughly 60% of employers are using ...
Clive on Learning
- Thursday, December 21, 2006 -
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Video Games Good for your Eyes...and learning
... possibly everyday life." I believe we will begin to see more and more research showing the benefits of video games and ... ZDNet reviewed a research report on this topic: A study by the University of Rochester showed that people who played action video games for a few hours a day over the course of a month improved their vision by about 20 percent. "Action video game play changes the way our brains process visual information," Daphne Bavelier, professor of brain and cognitive sciences, said in the study published on the university's Web site on Tuesday. "These games ...
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More Research and Education in Virtual Worlds
Continuing the theme from the previous post, there are some good resources resources for educators and researchers interested in using virtual worlds in their disciplines. Linden Labs actually provides a great deal of the resources for Education and Non-Profit Organizations . SimTeach uses a wiki to establish a community for sharing information in virtual worlds. They also include a list of universities who are using SL and a list of guidelines for educators in SL.
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New Games Institute Unveiled
A new effort to create games for middle school students has recently been announced. Games for Learning Institute, a $3 million research effort at New York University that was publicly unveiled on Tuesday. The institute, a partnership ... , Parsons the New School for Design, and the Rochester Institute of Technology) will study games used in middle school classrooms and then create prototypes for new ones. Check out the entire article Video Game Helps Math Students Vanquish an Archfiend: Algebra Not an new topic on this blog, check out: Learning Algebra in a Game __ Catalog of ...
Kapp Notes
- Thursday, October 9, 2008 -
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More Educational Games
I had a lot of positive feedback on my list of educational games in my post It's All Fun and Games and Then Students Learn . So, here are some more educational games that might be of interest. If you know of any more, please let me know and I'll post them. Darfur is Dying This game is a narrative-based simulation where the player, from the ... In this game, you learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. You can play ... top-secret neuroscience research facility. In the game, your mission is to track down and root out the Nanobots that ...
Kapp Notes
- Thursday, August 7, 2008 -
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Learning 2.0 - an update from the eLearning Guild
... even the classroom were showing increased usage, mobile learning was down 10% and serious games down 6%. Surprising you ... The eLearning Guild have recently released a new report on Learning 2.0 - Learning in a Web 2.0 World . The list of ... the report, the authors define Learning 2.0 as 'the idea of learning through digital connections and peer collaboration ... perspective: Learning 2.0 can play an important role in supporting formal learning in terms of active support and follow-through. Learning 2.0 is growing much faster than other approaches (albeit from a much lower base). It is ...
Clive on Learning
- Friday, October 3, 2008 -
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It is All Fun and Games...And Then Students Learn
... from the game called AlgebraArcade. You can also check out games based on Nobel Prize winning research . These games ... teaches about Nobel Prize winning Chemistry Research. Here are some simple games to teach about energy conservation over ... posting Learning Algebra in a Game . Here is your "Heads Up" display for learning algebra on a strange but beautiful ... Learning Multiplication Tables in a Game . Here is the web site where you can download the free demo . Give the ... works. In this game you enter the strange and wonderful world of the human circulatory system. Learn ...
Kapp Notes
- Wednesday, July 30, 2008 -
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"Studies: Video Games Can Aid Students, Surgeons" (CBS News)
... link )
"Researchers who gathered in Boston for the American Psychological
Association convention detailed a series of studies suggesting video
games can be powerful learning tools _ from increasing younger
students' problem-solving potential to improving the suturing skills of
laparoscopic surgeons." ...
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It's all happening in small financial institutions in Asia
... or often in 56% of organisations, and learning games in 31%. Again the breakdown is interesting: the biggest use of learning games is in Asia Pacific; the most likely sector to use both simulations and learning games is finance ... There are quite a few interesting surprises in the eLearning Guild's Snapshot Report on Learning Modalities released yesterday. The report looks at the take-up of various forms of e-learning as reported by an ongoing survey of Guild members, the majority of whom are located in the USA. Traditional e-learning Asynchronous (self-paced) e-learning ...
Clive on Learning
- Tuesday, April 15, 2008 -
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"The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills" (D-Lib article)
Abstract : "To teach incoming undergraduate students information literacy skills, a
research team at the University of Michigan School of Information
developed the Defense of Hidgeon , a web-based board game. We
opted for a game in lieu of other approaches because what people are
doing when they are playing good games is good learning. This ... research team invited a
class of undergraduate students to play the game, gave monetary awards
to winning teams, and interviewed students about their game-play
experiences to determine what they learned and obtain their suggestions ...
e-Clippings (blogoehlert)
- Tuesday, September 23, 2008 -
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It's Monday, Are You Stressed? Relax with a Unique Video Game
Hey, it's Monday...it's stressful...YOU need a stress reliever! Video Games to the Rescue (of course). Researchers have discovered that a video simple game asking the player to find the smiling face on the computer screen helps to reduce stress. Researchers at McGill University in Montreal say that tests have shown that finding a smiling face in a video game will help reduce stress and boost confidence in about 10 minutes. (A mini-game stress reliever.) The McGill research team has developed the MindHabits Trainer game, in which one exercise shows a grid of faces, with 15 of ...
Kapp Notes
- Monday, October 29, 2007 -
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Video Game Catch-Up: Tech, terrorism, autonomous AI and an MMOLG
First the tech: What???s Powering the Next-Generation : A review of the current and up-and-coming game engines Top 10 Game Technologies of the Next-Generation : Tech beyond just engines (like physics engines) that will create next-gen capabilities
The best gaming laptop money can buy : Categories include budget, performance and extreme - also has a link to the Best gaming Desktop Money can Buy
Now the terror: Pentagon Researcher Conjures Warcraft Terror ... , meet my new friend, GrockIt the "Massively Multi Player Online Learning Game." GrockIt is currently getting ready for ...
e-Clippings (blogoehlert)
- Thursday, September 18, 2008 -
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NASA goes MMO
Interested to learn more? Look here . At our institute we are working on a game that involves HIV/AIDS, but I will keep you ... NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a ... educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and mathematics learning and to spark interest in STEM-oriented careers." You've gotta love this idea! The effort is a partnership between NASA Learning Technologies and the Innovative Partnerships Program , which is run out of NASA's Goddard ...
Ignatia Webs
- Thursday, April 24, 2008 -
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mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson
Debra Polson is a very enthusiastic speaker. She showed showcases of custom mobile games. Debra motivates students to develop mobile games and they love it! All of the examples are about Fun first, then Educational. Examples mentioned: Scape (an urban sustainability education tool), Scoot and Milk (the mobile learning kit), I will focus on this last one. MILK : explore, research, design, publish, play, reflect. (the mobile learning kit) It is written ... using simple web and mobile technologies. In half a day they learn all about botanical gardens, creating their ...
Ignatia Webs
- Wednesday, November 12, 2008 -
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Guild Research used in Business Week - Sweet!
It was exciting to see Guild research as part of an article in Business Week . From the Story "...fledgling corporate games and virtual worlds are not nearly as sophisticated or visually stunning as some of the most popular consumer games involving millions of players, such as World of Warcraft, but they are precursors of what's in the pipeline. In a ... design and management of e-learning tools for business, government, and educationâ€"found that the number of people using games for work in the financial and banking industries alone had increased from 33% to nearly 40% in the past nine ...
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More Brain Research
... here is some research to back up my late night musings and anecdotal evidence. A study by the National Academy of ... at birth. First the researchers trained subjects in a complicated memory task, an elaborate variation on Concentration, the child's card game, in which the subjects memorized simultaneously presented auditory and visual stimuli that they ... designed learning event...No? Does your teaching, e-learning or training help people become more intelligent? Check out the article for yourself, Memory Training Shown to Turn Up Brainpower __ Catalog of Recommended Books, Games ...
Kapp Notes
- Friday, August 22, 2008 -
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Game Characteristics
Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33 (4), 441-467. * Kapp, K. M. (2007). Gadgets, Games, and Gizmos for Learning . San Francisco , CA : Pfeiffer. * Malone, T ... many of these same characteristics . It is not actually simulations and educational games that increase learning and ... . (1981b). What makes computer games fun? BYTE, 6 (12), 258-277. * Prensky, M. (2001). Digital game-based learning ... learning environment by using examples, stories, fantasy, paradox, incongruity, ambiguity, surprise, mystery, ...
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Evaluating Simulations and Games
During the past couple of weeks, I've seen increased chatter regarding evaluating the learning value of games ... simulations and educational games in the learning process. Interestingly, almost 40 years ago, an author observed that there are three types of learning that can result from simulation and educational gaming: 1) learning the content of the game, 2) learning the processes of the game, and 3) learning the costs and benefits of decision making (Abt, 1968 ... games: 1) utility evaluations, 2) in-simulator learning, and 3) transfer of training. I guess the main point that can ...
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Fantasy Football
... look at the individual matchups for practically every game that week. Of course - if you are fortunate enough to have ... male friends' idea of a blissful day. To add to the appeal, they can then spend the entire week "researching" (i.e.reading sports headlines) for the next week's matchups and talking avatar smack to each other. I know that I am learning more ... practicing as well (making decisions based on research?). Right now, those escape me.... If you'll excuse me - I ...
In the Middle of the Curve
- Thursday, September 27, 2007 -
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Guild Research Post: Men, Women - Games, Learning
Check out my post over at The eLearning Guild's research blog . This may help add some fuel to the discussion started between Cammy Bean and Dr. Karl Kapp .
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Research for Web 2.0
... more likely, qualitative at this point) studies on the pros or cons of Web 2.0 technologies for learning, performance improvement, and knowledge management. Much like the field of simulation and gaming, I suspect that there will be ...
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Gadgets, Games and Gizmos: Avatars for Learning
State University. She is the founder of The Center for Research of Innovative Technologies for Learning (RITL) which is ... A great deal of research is being undertaken in the area of avatars...you know, the lifelike animated people that ... . The customizability of these avatars means a learner can choose to learn from a wise old mentor or a hip young "dude" or "dudet". Gamers, who are used to building their own players in video games, can now construct their own online trainers, tutors or mentors. These trainers can then assist them to learn new information or be available from time-to-time ...
Kapp Notes
- Thursday, December 21, 2006 -
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Our plastic brain - a game of give and take?
Neuroplasticity refers to our brains ability to change and reorganise itself through forming new neural connections. This is clearly at the heart of the learning process but also shows itself in the remarkable ability to move and redevelop brain function in the event of injury or damage.
Indeed, as we specialise and become experts in a specific skill or knowledge area, then the brain area ...
Lars is Learning
- Sunday, March 2, 2008 -
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How NOT to Evaluate Game Play
Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model ... game play. I was able to do a little bit of research into this topic as part of my dissertation. Back in 1968 (yes...almost 40 years ago), Abt wrote that there were three types of learning that could result from simulations and games: Learning the content of the game Learning the processes of the game Learning the costs and benefits of decision making. Considering how individuals can learn from games, there is a very important way NOT to evaluate game play.
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E-Learning 2.0 Research
These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 research report ... people completed the e-learning 2.0 survey
Concerns with emerging technologies:
New things will make what we’re doing now obsolete: False
Hard to learn: Probably not
Hard to convince others: Probably not
“If I don ... opportunities
What is e-learning 2.0?
“The idea of learning through digital connections and peer ... fulfill intrinsic needs to learn new information.”
Brent: The biggest change is that we’re not ...
Experiencing eLearning
- Thursday, October 2, 2008 -
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Cognitive Fitness
Chris Brannigan of Caspian Learning alerted me to Cognitive Fitness , an article by Roderick Gilkey and Clint ... gist: "New research in neuroscience shows you how to stay sharp by exercising your brain." Now brain ... studies bit! Nevertheless, if true, this validates the validity of learning through observation and through play; it also ... at play: participate in games and activities, particularly those involving some risk. Search for patterns ... a new language, learn to paint, use new technologies, learn a musical instrument. Why I'm keen on all this is ...
Clive on Learning
- Thursday, November 29, 2007 -
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Value of Research
... eLearning Guild who is doing some fantastic research in our industry. However, research does not come without cost as anyone will tell you and Cammy over at Learning Visions has some concerns about the high cost of guild research in her post titled e-Learning Guild Synchronous Learning Systems. She makes some good points but also brings up a ... As an academic and a person who values research, I think it is critically important to our industry to back research and to use it to make sound judgments regarding the design, development and delivery of e-learning. One site I ...
Kapp Notes
- Sunday, July 15, 2007 -
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Gadgets, Games and Gizmos: Dad, Can I Download the Teletubbies Ring Tone
Xers (me). I even coined Gamer 4.0s to explain their use of technology and games for learning and interacting with each other. Their use of technology shouldn't phase me...well I apparently have a lot to learn...I was SHOCKED when I saw the release of a recent study by the NPD Group (a consumer and retail market research firm.) Here is the statistic that ... A while back I posted a definition of a gamer . Someone who has grown up with video games and gadgets. In fact, I ... , what type of impact is that generation... ubertechs going to have on learning and society...if we are not ...
Kapp Notes
- Sunday, January 21, 2007 -
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The New Toy
... legs.... - this is a damn cool toy!!!! I'm going to be doing lots of "learning research" with this toy (hahaha) over ... smaller than I thought it would be. Understand - my last gaming console (actually - my only gaming console) was the Atari 2600. I've probably just dated myself..... - First game I tried: Wii Sports Tennis. It helps to be somewhat familiar ... in real tennis - I have a tough time switching from forehand to backhand. - Second game I tried: Wii Sports Bowling. I ... , I weighed it) vs. the bowling ball's 11 lbs. Much easier on my gimpy wrists... - Third game: Wii Sports Baseball.
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