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  • Caspian's ILS taxonomy
    Caspian Learning has produced a useful taxonomy of immersive learning simulations in their white paper Serious Games ... point and click interface. The action unfolds in real-time. Construction and management simulation games The ... ): Egocentric performance sims Single player game, where the player takes on the role of a single character in a 3D space. Caspian's own sims fit this category. Branching story sims Single player games, in 2D or 3D, in which the 'story' advances on the basis of the user's selections from the options available. Real-time strategy sim Simulation ...
    Clive on Learning - Monday, November 17, 2008 - Comments
  • The Great ILS Challenge
    ... mechanics? - Casual game - easy to learn, hard to master. Low initial investment, short duration, repeatable. "You can ... how they interact with the game. - We can learn how people are learning through the information we obtain through the ... .). - To gain that literacy - play - Example - immersive language simulations 2 usable game concepts - Grow your cube ... maps to the concepts you learn in the grade. (Mark O) - great games are immersive and engrossing even without the ... visuals than to write and design the story and game play and learning. (Bob) Be wary of - uncanny valley - As ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning ... / place according to rules linked to a well-defined learning objective. Games good for learning in certain contexts - Learn rules - Create strategies - Risk Reward Learning process playing game - Understand - Encounger a new activity ... games - Failing Downside - some dissonance in learning agenda - Challenge may decrease with time - game becomes ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Carrying off the prizes
    Seeing this pic on the Thinking Worlds Blog of the team at Caspian Learning celebrating their award for best game or simulation at last Thursday's E-Learning Awards in London (and yes that's Donald Clark there on the ... , in particular that branch now rather ambiguously labelled e-learning. Perhaps a good place to start is to ask why ... instinct by having our children play games where everyone wins, we are only delaying the inevitable. The world out there ... ;s true, but Chris Tarrant (for that’s who it was) learned never to make fun of a person’s career. A ...
    Clive on Learning - Tuesday, November 11, 2008 - Comments
  • Immediate Help Needed and Great PR Available: Can You design a game that reveals the ethical truth of a person?
    Learning Simulation" Design Challenge at the Guild's conference. We've had some interesting design issues like creating a game that reduces the recidivism rate among recently released convicts and creating a game that would help align the two ... So here is the deal. A few years ago, after being completely knocked out by the Game Design Challenge at GDC, I proposed to the e-Learning Guild that they do something similar but with a learning bent. I really wanted to catch some of ... Clark Quinn's focus on the film noir look of the prison game to Alan Levine's use of "everybody has a mom" as ...
    e-Clippings (blogoehlert) - Saturday, November 8, 2008 - Comments
  • Some Facts about Immersive Learning Worlds
    Learning and wanted some information about what it meant and how it is being used. So, here are some interesting facts and figures about immersive learning environments. But first, let's define the term. Immersive Learningâ¬An umbrella term that refers to an online educational experience which is highly interactive in which the learning engages with the content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep learning ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • All Jock Tamson's Bairns
    ... strong arguments for the use of simulations and games for training. Most importantly, from my perspective, he was able to ... 'All Jock Tamson's Bairns' was the strangest title yet for a conference on e-learning, and I must confess I ... e-learning community in Scotland, and was held in the very lovely city of Edinburgh. I spoke first, which was ideal ... hard to bear. Kenny Henderson talked about the fine work they are doing with e-learning at BSkyB , the satellite TV company. BSkyB are de-emphasising the corporate LMS in favour of an all-purpose learning portal, making all manner ...
    Clive on Learning - Friday, October 31, 2008 - Comments