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  • The Great ILS Challenge 08 - Part II - The Narratives
    GDC, two of the challenges were building a game based on love and then build one on the poetry of Emily Dickinson. The designers have an unlimited budget and staff and don't actually have to build the game so yes, its dificult..its a challenge. "I learned at my mother's knee (and my Dad's poker table) that game ethics are not real-world ethics. Mercy (for a simple example) so precious in social life, would ruin chess." Right. That's why we need to build a new game ... stick to your original dclared rules, the better you do in the game.  I suppose what it really establishes is how ...
    e-Clippings (blogoehlert) - Monday, November 17, 2008 - Comments
  • Beth's Blog: How Nonprofits Can Use Social Media: Professional Networking: Just for Fun or Part of Your Job Or Combination? Tips for managing multi-memberships in social networks?
    ... technology training technorati training ... video games visual thinking vlog ... my crazy travel schedule quickly made that goal unrealistic.  So,  I'm learning third hand through ... ? just for fun part of my degree work personal learning (optional)    professional development (required ... networks is about learning to relinquish control. Serve the good as best you can with what you have. You cant read ...
    Tony Karrer delicious links - Friday, November 14, 2008 - Comments
  • Deeper Instructional Design
    Game best used when either hard to change model and/or a skill that really really needs to change. Learning can and ... Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... - Example - Practice - Summary Action! How do people really learn - use that to design system. - And what technology ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... mechanics? - Casual game - easy to learn, hard to master. Low initial investment, short duration, repeatable. "You can ... how they interact with the game. - We can learn how people are learning through the information we obtain through the ... maps to the concepts you learn in the grade. (Mark O) - great games are immersive and engrossing even without the ... visuals than to write and design the story and game play and learning. (Bob) Be wary of - uncanny valley - As you ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning ... / place according to rules linked to a well-defined learning objective. Games good for learning in certain contexts - Learn rules - Create strategies - Risk Reward Learning process playing game - Understand - Encounger a new activity ... games - Failing Downside - some dissonance in learning agenda - Challenge may decrease with time - game becomes ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Web 2.0 - Tim O'Reilly's Keynote
    ... factory, IT Dept - Training Dept? Testing on the toilet. - Google - techniques and learning posted in the stalls. Testing on the toilet New competencies - what you need to train..... - Programming Collective Intelligence - machine learning ... cool twitter feed , real time.) ------------------------------ Brent's intro - Learning in a 2.0 World (Group participation, What I (they) learned in Breakfast Bytes) - user assistance, link audio and video to online help. Google Case ... ). (Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Carrying off the prizes
    Seeing this pic on the Thinking Worlds Blog of the team at Caspian Learning celebrating their award for best game or simulation at last Thursday's E-Learning Awards in London (and yes that's Donald Clark there on the ... events for just about twenty years now, it seems fitting to reflect on what they have contributed to the training industry, in particular that branch now rather ambiguously labelled e-learning. Perhaps a good place to start is to ask why ... peers in other training departments or with other providers? Isn’t the very purpose of training to ...
    Clive on Learning - Tuesday, November 11, 2008 - Comments