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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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123 Articles match
"Learning"
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"Trends"
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"Games"
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What did I learn about learning in 2008?
Wednesday, December 3, 2008
... back through a year of blog posts. Whew!
I saw several recurrent threads, but the strongest one is on learning to learn. I think we’ve seen more focus on that this year, particularly with Tony Karrer & Michelle Martin’s Work Literacy effort, and a lot of the discussion at the Corporate Learning Trends conference (most recently). It ... strategy, mobile, and even games. And the clear implications that we’ve got to focus on learning to learn skills. There ... The Learning Circuit’s Blog Big Question for December is “What did you learn about learning in ...
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2008 2009
Wednesday, December 3, 2008
Samples Training Method Trends Corporate Learning Long Tail and Attention Crisis SCORM Test Web 2.0 Applications in Learning Learn Trends 2008 Top Posts of 2008 based on delicious Save Count (which I believe is a better ... (37) Training Method Trends (27) Examples of eLearning 2.0 (26) Web 2.0 Applications in Learning (24) Free ... Learning Objects - Flash Cards (9) Learn Trends 2008 (9) New Work and New Work Skills (8) Concept Worker (8 ... Twitter Mass Follow - Nevermind. Free Virtual Conference => Discussions We held our second annual Learn Trends ...
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Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
Monday, November 17, 2008
Classroom2.0: Twitter, del.icio.us and participatory learning ... for teaching and learning
In the spirit of Right Now teaching and learning, I decided to try out Twitter this week as a means of offering the students a back channel as well as an opportunity to learn more about emergent content ... .
“I think it could be a super beneficial tool for teaching. Everyone learns at a different pace, so imagine the advantages of someone being able to tweet, say me, in class a question. I’d learn through helping them, ...
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Evaluating Simulations and Games
During the past couple of weeks, I've seen increased chatter regarding evaluating the learning value of games ... simulations and educational games in the learning process. Interestingly, almost 40 years ago, an author observed that there are three types of learning that can result from simulation and educational gaming: 1) learning the content of the game, 2) learning the processes of the game, and 3) learning the costs and benefits of decision making (Abt, 1968 ... games: 1) utility evaluations, 2) in-simulator learning, and 3) transfer of training. I guess the main point that can ...
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No Enjoyment in Games
... below). They noted that: People who discover that they are adept at learning new video-games will tend to play them more ... ). Obviously, not everyone enjoys playing video games. Has anyone come across individuals like this when they were trying to implement an educational game? Also, there has been a lot of talk about Second Life being the next version of the Internet. Is that possible with people who don't enjoy video games? ------------------------------------ *Rabbit, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practiced performance in ...
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Conflicting Trends?
... wanting a piece of my work. Still - I see the same tug-of-war in the e-learning blogs. Maybe if I focus on mini-games...... short game like things that have them perform the task they need to "learn". But so much of what they need to do is in ... 2 seemingly conflicting trends. Trend 1) Build performance support tools. Short how-tos / reference materials at the point of need. These tools aren't "instructional" per-se. Help when you need it. Trend 2) Build instructional tools ... these 2 trends are not mutually exclusive. That one can build an instructional strategy that incorporates the best of the ...
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Experiential Learning and "Mirror Worlds"
I got an email the other day from a listserv. I actually have no idea how I am on this mailing list (I suspect it is from a conference I attended in the past). Regardless, the title caught my eye, "Four modes of Experiential Learning". It goes on to provide a brief 2-3 sentences on each of the four modes: 1. Simulations 2. Scenarios 3. Case Studies 4. Mirror Worlds The last one particularly caught my eye. At first I was a little excited, because I thought this was going to be a new experiential learning tool that I could add to my arsenal. Turns out that it is just another term for an ...
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Gadgets, Games, and Gizmos for Learning - Blog Book Tour
Welcome to the eleventh stop on the Gadgets, Games, and Gizmos for Learning blog book tour. For the past two ... potentials that serious games and other technologies offer in learning situations. However, Gadgets, Games, and Gizmos for Learning incorporates a fundamental issue that is bigger than just using games in learning...namely, the issue of the ... effective business. One of the great things about Gadgets, Games, and Gizmos for Learning is that Karl Kapp does not focus ... more successful...a classic "glass half-empty" vs. "half-full" case. Gadgets, Games, and Gizmos for Learning looks at ...
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Blog Book Tour (Gadgets, Games, and Gizmos For Learning)
Yesterday, I received an email from Dr. Karl Kapp regarding participating in an upcoming Blog Book Tour for the book he authored - Gadgets, Games, and Gizmos for Learning . There will be 14 stops along the way and my scheduled stop will be on September 24th. This is a first for me, so I'm very excited. On Monday, September 10th, Karl will be ... , Games, and Gizmos for Learning, I had the privilege of receiving the book before completing my dissertation, and I was ... generation from the learning viewpoint...but more on that on the 24th.
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Catch-up
... as I was reading. There is still so much work that needs to be done in the model, simulation, and gaming field specifically and e-Learning field in general. In a way, I guess that should be encouraging since it provides a degree of job ... book titled " Simulations and the Future of Learning " from my bookshelf in order to see how close we were getting to the "future". His first chapter (called "Do you want fries with that e-Learning") has always been my favorite. In it he discusses what the world would be like if e-Learning truly worked. Some of the epiphanies include: Training ...
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Key Learning Blogs
I came across this website while reading a post from Dr. Karl Kapp on Training Day . For the benefit of those who haven't read the Training Day Blog or who may be new to the field, here is a link to the Training Pageflakes page containing the key blogs in the field. This is a great one-stop-shop for the key blogs in the field. WARNING: Opening this page opens an invaluable resource to the field containing hours of information and thousands of links. Prepare to spend a lot of time reading!!!!!
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The Big Question for January
... question is "What are your predictions for Learning in 2008?" Back in October, I did a short post on the numerous amount of claims, predictions, and trends (usually displayed as a Top 10 list). I indicated in the post back in October (and the prediction remains for 2008) that the number one trend will be an emphasis on performance improvement. We've already ... , there will be more than one learning initiative that will fail simply because it did not consider the desired performance ... , the field will be held accountable for the claims we are making (i.e. Games will increase X; allowing employees to ...
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Can an ex-NFL player just enjoy the game?
Can an ex NFL player go to a game and just enjoy the game like an average fan, or do they spend the whole time ... revelation to be found. Note that I did not go into an all out bashing of the learning curriculum like I have seen so many other learning folks do. I've seen so many colleagues that could not get past the lack of ________ (objectives, instructional strategies, interaction, feedback, and the list goes on). It makes me wonder if sometimes we as learning people are so caught up finding the negative things wrong with training, that we actually learn less than the ...
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Musings from PopSci
I always find Popular Science an interesting read, mostly because there are many applicable items to the field of Instructional Technology. The past couple of issues have had at least one article on the video game industry. In this months issue, there is an article about an innovator that is helping people overcome their fears, including how ... potential benefits of games and virtual reality. Other interesting items include a brain activated, video game controller ... how the different technologies could be used in the learning domain. There is even something for those fixated on ...
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Research for Web 2.0
... more likely, qualitative at this point) studies on the pros or cons of Web 2.0 technologies for learning, performance improvement, and knowledge management. Much like the field of simulation and gaming, I suspect that there will be ...
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Training Method Trends
... bad trend. Look at mobile learning in education. 23.5% drop! Games, EPSS, Simuations also dropping fast in education ... information about what learning delivery methods were being used and particularly if they were trending up or down. The way ... eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... about in corporate training? What are the trends for methods in corporate learning? How do they possibly differ from ... it effectively judges the trend - not necessarily the amount. So here's the graph showing all of the trending ...
eLearning Technology
- Monday, September 8, 2008 -
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A University's Presence in Second Life
With much talk and hype about Second Life and the benefits that it can have for creating interactive learning ... conducting the class. For those who think that Dr. Kapp may be over-hyping a game (of for those who see games as a passing ... learning challenge". It is human nature to gravitate toward the familiar. Unfortunately, Instructional Designers can fall ... ...Instructional Designers will tend to gravitate toward a training problem just like game designers will tend to gravitate toward pushing a game solution.
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Resurgence of Media vs. Method Debate
... and Robert Kozma wrote a series of papers debating whether or not media influences learning. Clark posited that media does not influence learning under any conditions, and Kozma was claiming that media does influence learning as an active ... , remember not to "oversell" a technology (whether that is games, Web 2.0, or even classroom instruction). Oddly enough, this is an argument that can be turned around as well. For example, I've heard many people discount games altogether claiming that they are "the downfall of society". I will be the first to admit that the content of some games is ...
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Centre for Learning and Performance Technologies (+ a little venting)
... learning, performance improvement, and serious games and virtual worlds). I can only image how challenging it is for ... I've been able to spend more time digesting the resources and information on the Centre for Learning and ... learning design and performance improvement professionals. Jane Hart provides a great resource that I find myself returning to frequently. Some of the valuable information that I've found include: Directory of Learning Tools - Range ... infamous list that polled 100+ professionals on their top learning tools. Conferences - I've been looking for a ...
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SCORM and MMOGs
I just read an article in Military Training Technology about how the Joint Advanced Distributed Learning (JADL) Co ... SCORM compliant learning content in 3-D virtual worlds". Although this article was published in the October issue, I went ... integration of SCORM and MMOGs by researching training opportunities, the characteristics of learning content for ... be a successful way to blend the billions of $$$ invested in conventional CBT/WBT with the promises of interactive game worlds. However, it remains to be seen whether or not shareable content objects can be incorporated into a game ...
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Where is all the augmented reality?
... require training to succeed (i.e. look no further than video games...players are not interested in reading the user manual ... great points on the trends. Mixed Reality Lab - a lab associated with the National University of Singapore. They do ...
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Training Method Trends : eLearning Technology
Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning ... information about what learning delivery methods were being used and particularly if they were trending up or down. The ... eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... corporate training? What are the trends for methods in corporate learning? How do they possibly differ from overall ... . Look at mobile learning in education. 23.5% drop! Games, EPSS, Simuations also dropping fast in education. I ...
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USCG Human Performance Technology (HPT) Workshop
... the "E-Learning Trends" session by Rich Arnold from Unitech (pretty cool website too if you get a chance to check it out). I always enjoy attending the e-learning trends sessions just to see if everyone is "trending" in the same direction. Rich was a great speaker and a lot of his trends were right on target. He also noted that, in a sense, there are no e-learning trends. In fact, e-learning is a mechanism; not a panacea . E-learning crosses performance improvement ... growing faster than costs 4. E-learning = Training (Show + Tell), Simulation (Do + Consequences), Games (Do + ...
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A Hodge-Podge of Top Ten Lists for Learning and Performance Improvement
I stumbled across another "top ten learning trends" list today, and I got to thinking, "it seems like everyone has a ... Trends for Organizational Learning . 1. Google 2. Blogs 3. Wiki's 4. Open Source 5. IM/VOIP 6. Ambient ... innovations affecting learning. 1. Performance Support 2. Gaming and Simulations 3. Self-Publishing 4. Collaboration 5 ... Devices This is a list by Tony Karrer on the top 9 e-learning trends . To Tony's credit, he also did a very interesting ... " (rather than "trends"), because they don't show evidence of the level of analysis and data collection required of "trends ...
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Top 11 Trends for Organizational Learning
Google Blogs Wiki's Open Source IM/ VOIP (Instant Messaging/ Voice Over Internet) Ambient Information Mobile Phones as Content Inputs/Outputs Podcasts Computer Games driving educational simulations Growing Training Budgets More Decentralized College ...
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Steady Stream of Virtual Worlds
Learning ". He gives a brief overview of virtual worlds (a.k.a. metaverses ), and then discusses advantages and ... to go 'learn' without guidance, goals, or objectives will not lead to effective learning." Then, Monday morning, ...
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Rapid E-Learning: A Growing Trend
... effort to be successful at blended learning.
Designing Games for E-Learning: A Framework ... professionals design games for e-learning.
E-Learning Excellence in Practice Each year the  ... ; Learning ... 2008
Welcome to the new Learning Circuits! Weve ... Blended Learning Stands Up T+D Article
By Jennifer Hofmann and Nanette Miner
Blended learning ...
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Design (Part 3) - Where does Motivational Design fit in?
... professionals...to harness the motivational properties of computer games to enhance learning and accomplish instructional ... , and learning: A research and practice model. Simulation & Gaming, 33 (4), 441-467. *Keller, J. M. (1983). Motivational ... drive for exploration and learning. The same could be said for many corporate training initiatives. Although most ... learning field are aware of (or should be aware of) the work of John Keller. He is most noted for his ARCS model of motivational design. In 1983, Keller noted that "our understanding of how to arouse and maintain student interest in learning ...
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Federal Consortium on Virtual Worlds
... came along, people held the same structure from radio (i.e. sitting behind a desk) to present the news. When e-Learning ... to make sure we do more than just put presentations and e-Learning in the virtual world. Dr. Stucky also talked about ... costs Fail-safe learning environment Create a shared context Learning by doing Eric Hackathorn (NOAA) did a great ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also ...
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Gadgetmania
TV (MS will be broadcasting this summer's Olympic Games using their Silverlight software). I foresee several tech gadgets that will impact the learning field being unveiled at the show. Here is a link to a list of 14 gizmos ...
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Big Games and Learning
... area/code is leading the way in this new trend. I don't know about you, but I see learning potential here. Example: PacManHattan "Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man is being developed in NYU's Interactive Telecommunications graduate program, in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities. A player dressed as ...
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Going through training...the old fashioned way
I've been hit with two separate training courses that I need to go through at the same time (while still doing my full-time job). The first is a DAU course on Contracting Officer's Representative (COR) training. Unfortunately, this is the epitomy of death by PowerPoint (4 days...over 500 slides). Uggh...There are still so many improvements that can be made in the training and education field. I guess I still need to wait for my buddy Mark Oehlert (the self-proclaimed learning technology evangelist) to leave his gaming fingerprint on the COR 222 course. The second is a ...
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What did I learn about learning in 2008?
... back through a year of blog posts. Whew!
I saw several recurrent threads, but the strongest one is on learning to learn. I think we’ve seen more focus on that this year, particularly with Tony Karrer & Michelle Martin’s Work Literacy effort, and a lot of the discussion at the Corporate Learning Trends conference (most recently). It ... strategy, mobile, and even games. And the clear implications that we’ve got to focus on learning to learn skills. There ... The Learning Circuit’s Blog Big Question for December is “What did you learn about learning in ...
Learnlets
- Wednesday, December 3, 2008 -
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