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  • Virtual World Research Needs Your Help
    Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. Participate in a study that examines the experiences of individuals collaborating in virtual environments. To participate ... receiving US$100. If you desire, payment may be made in Linden dollars (L$),e.g., US$20 is currently worth about L$5200. If ... preferences for participation in the study: Yes, count me in for this exciting research. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Thursday, September 18, 2008 - Comments
  • TCC08 Keynote: Why Do We Need A Second Life?
    Linden Dollars Avatar Creation Tools available Says better help from other people than the in-game help ... Multitasking Game-based learning Improved bandwidth & access High def screens Touch screen interfaces ... gone–size, space Engaging–banish lectures Address more learning styles Research opportunities Research from Intellagirl: 91% of students see the internet as a place for answers There are more online gamers than ... ’s more than just a game There’s porn online and in the convenience store down the street too, not just in ...
    Experiencing eLearning - Thursday, April 17, 2008 - Comments
  • More Research and Education in Virtual Worlds
    Continuing the theme from the previous post, there are some good resources resources for educators and researchers interested in using virtual worlds in their disciplines. Linden Labs actually provides a great deal of the resources for Education and Non-Profit Organizations . SimTeach uses a wiki to establish a community for sharing information in virtual worlds. They also include a list of universities who are using SL and a list of guidelines for educators in SL.
  • The Learning in Informal and Formal Environments (LIFE) Center " Terra Vita: LIFE's New Private Island for Learning & Learning Research in Multi-User Virtual Environments
    ... amp; Learning Research in Multi-User Virtual Environments The LIFE Center has recently purchased an island in the Second Life (SL) 3-D virtual world created in 2003 by San Francisco based Linden Lab Research, Inc. Linden ... via a survey of LIFE Center members. There is room for many of LIFEā??s research, education, and outreach goals to be ... of Education have a research project underway to investigate the relationship between learning and interactivity in ... learning theories based upon their experiences, and then relate their theories to the research literature (compared to ...
    delicious Random Mind - Saturday, September 30, 2006 - Comments
  • Prosim Virtua
    Categories Action Research (2) Business (2) Dissertation (3) Linden ... ; Elliot Masie on Games for Learning Author: jeremykemp 11 8th, 2006 Feature Gaming: Let Yourself Fail Forward ASSOCIATIONS NOW, October 2006 Don’t kid yourself. Online games, once the ... interview, two virtual characters explore the potential of gaming for associations. By: Elliott ...
    delicious Random Mind - Sunday, September 24, 2006 - Comments
  • Let's Talk Some Serious Numbers
    OK. So I just got back from a week in San Jose at the Serious Games Summit / Game Developers Conference. I have a lot to post about things I saw/heard there and I'll probably split the postings between here and my blog. I did want to throw these numbers out though as a discussion starter...they are from Philip Rosedale , CEO and Founder of Linden Lab 'ne Second Life. Number of residents: 166,000+ Number of ongoing educational or 'Serious' research projects: 100+ Size ... events per day: approx. 500 43% percent female 25% non-US Keep in mind - Second Life is NOT a game - it is a platform.
    The Learning Circuits Blog - Monday, March 27, 2006 - Comments