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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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133 Articles match
"Games"
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"Research"
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"Management"
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2008 2009
Wednesday, December 3, 2008
... to Make Reading & Research More Effective . Nailed it. ;) In some ways, 2008 was the year that eLearning 2.0 ... you want to learn. It's been good to create a more formal list of what I want to research, blog about, use on projects ... Games Starting 2008, one of my more controversial predictions was around mobile learning - 2008 #5 => Mobile Learning ... . Feeling good about my predictive powers right now. Oh and this also vindicates: 2008 Prediction #8 => Serious Games ... . Simulations and games way down as well. Other Predictions - 2008 Prediction #2 => Virtual Classroom ...
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Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
Monday, November 17, 2008
... articles and research supporting everything I’m talking about in the course.
For example, this past week, we ... interface and also learn how to use a basic content management interface. So if they use something more advanced - say ... management (using Wordpress - since many will have only limited relationship with CMS)
Current tools and trends in social ...
Gaming
Articles
Virtual Worlds
Culture
Interviews Archive
October 2008
September ...
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Thoughts on Dinner
Thursday, November 13, 2008
... need help. They decide on which conference to go to based on who will be there and do preliminary research on people they ... participated in an RFP with us for game development. The session list, in many ways, is secondary to my purposes here ... the table is doing research and asked the others whether they knew some experts. 3 people grabbed their phones. I have ... . ----------------------------------------- Before dinner, I talked to Mark O. about how he manages all of the technology he works with.
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Guild Research used in Business Week - Sweet!
It was exciting to see Guild research as part of an article in Business Week . From the Story "...fledgling corporate games and virtual worlds are not nearly as sophisticated or visually stunning as some of the most popular consumer games involving millions of players, such as World of Warcraft, but they are precursors of what's in the pipeline. In a ... design and management of e-learning tools for business, government, and educationâ€"found that the number of people using games for work in the financial and banking industries alone had increased from 33% to nearly 40% in the past nine ...
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Leadership and online multiplayer games
When I sat down on the train tp read Leadership in a Distributed World - Lessons from Online Gaming, a paper from IBM ... needed to do well in playing massively multiplayer online role-playing games (MMORPGs): "We believe that online gaming ... online game environments facilitate leadership and speed up the process of developing leaders," and 49% of respondents to their survey claimed that "game-playing has improved their real-world leadership capabilities," the authors were not ... leadership effectiveness within the enterprise." More cynically, one commented that "games are played just for fun and ...
Clive on Learning
- Thursday, July 12, 2007 -
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More Brain Research
... here is some research to back up my late night musings and anecdotal evidence. A study by the National Academy of ... at birth. First the researchers trained subjects in a complicated memory task, an elaborate variation on Concentration, the child's card game, in which the subjects memorized simultaneously presented auditory and visual stimuli that they ... , managing two tasks simultaneously and connecting related items to one another in space and time. Sounds like a well ... the article for yourself, Memory Training Shown to Turn Up Brainpower __ Catalog of Recommended Books, Games ...
Kapp Notes
- Friday, August 22, 2008 -
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Research for Web 2.0
... improvement, and knowledge management. Much like the field of simulation and gaming, I suspect that there will be ...
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E-Learning 2.0 Research
These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 research report ... take longer to create (simulations and games) are down
Good question in the chat from Cathy Moore: Are blogs being used ... blocked
Recommended Immersive Simulations b/c the word “game” is often blocked
Concerns about bandwidth
If ... this?
Upper Management endorsement
Good content
Pilot groups
Change management
All of the above are 45% or more
More change management here than other places–good content is always given as a reason, but this ...
Experiencing eLearning
- Thursday, October 2, 2008 -
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elearnspace: Elearning Case Studies (Project Management)
Connectivism
Content
Content Management
Copyright/IP/DRM
Design
Elearning
Evaluation/Assessment/ROI
Games/Simulations
Information Architecture
Innovation
Instructional Design
Knowledge Management
Learning
Learning Objects
Legal
LMS
Media
Networks
Open Source
Podcasting
Random Thoughts
Research
Resources
ROI
Search ... Management)
Gary Woodill forwarded a link to a .pdf download of a new book “ Plan to Learn: Case Studies of Elearning Project Management . It’s a useful exploration (Canadian-centric) of case studies in elearning ...
delicious Random Mind
- Monday, November 20, 2006 -
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From Course Management to Curricular Capabilities
EDUCAUSE Review > Archive > Volume 40, Number 3, May/June 2005 > From Course Management to Curricular Capabilities:
From Course Management to Curricular Capabilities ... this article
From Course Management to Curricular Capabilities: A Capabilities Approach for the Next-Generation CMS
Van Weigel
This article appears as chapter 12 in Course Management Systems for Learning: Beyond Accidental ... contemporary course management system (CMS) is both a blessing and curse for our evolving understanding of the value of ...
delicious Random Mind
- Wednesday, August 10, 2005 -
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Cognitive Fitness
Chris Brannigan of Caspian Learning alerted me to Cognitive Fitness , an article by Roderick Gilkey and Clint Kilts in the Harvard Business Review, which you can download online for US$6.50. The byline to the article gives you the gist: "New research in neuroscience shows you how to stay sharp by exercising your brain." Now brain ... that they recommended managers to engage in if they are to attain the highest levels of cognitive fitness: Work hard at play: participate in games and activities, particularly those involving some risk. Search for ...
Clive on Learning
- Thursday, November 29, 2007 -
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The Name of the Game Is Work
Pharmaceutical Research & Development ( JNJ ) are bringing games with 3D computer graphics into the workplace to appeal to the ... about $20,000 each.
Philips Electronics used a game to tackle a major problem it faced. North American managers ... American employees played a game called Simplicity Showdown.
First, managers received a postcard from the Bahamas ... York, who helped create and oversee the game. But they came around. Ninety-four percent of managers held discussion ... required. Philips will create a sequel game next year.
At Johnson & Johnson, the pharmaceutical research ...
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OnLine Gaming As A Learning Tool
... environment - The story for the game had a big effect on excitement What he found from his research that can be applied to ... of the game social and management skills learned are transferable to work situations Byron's group has applied a game ... Applying Gaming Principles I am wondering if some of the results of this type of research apply to learning. In my own ... Fist, I want to reveal my bias in this area. I believe the gaming world is way ahead of the corporate world in all aspects of collaboration, social, behavioral, technical, etc. So I am looking to see what is transferable from the gaming ...
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Managing Courses, Defining Learning: What Faculty, Students, and Administrators Want (EDUCAUSE Review) | EDUCAUSE CONNECT
EDUCAUSE Review > Archive > Volume 41, Number 4, July/August 2006 > Managing Courses, Defining Learning: What Faculty, Students, and Administrators Want
Managing ... / ).
EDUCAUSE Review, vol. 41, no. 4 (July/August 2006): 50–71.
Managing Courses, Defining Learning: What Faculty ... Research at the Applied Learning Technologies Institute at Arizona State University. Comments on this article can be sent to ... Learning/Course Management Systems (L/CMSs) has exploded in higher education. Recently, the authors served as ...
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The Learning in Informal and Formal Environments (LIFE) Center " Terra Vita: LIFE's New Private Island for Learning & Learning Research in Multi-User Virtual Environments
... amp; Learning Research in Multi-User Virtual Environments
The LIFE Center has recently purchased an island in the Second Life (SL) 3-D virtual world created in 2003 by San Francisco based Linden Lab Research, Inc. Linden ... via a survey of LIFE Center members. There is room for many of LIFEâ??s research, education, and outreach goals to be ... of Education have a research project underway to investigate the relationship between learning and interactivity in ... learning theories based upon their experiences, and then relate their theories to the research literature (compared to ...
delicious Random Mind
- Saturday, September 30, 2006 -
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Designing for Civil Society: E-learning, Web 2.0 ... and games as mud maps
Democracy guides |
Main
| Reinventing the RSA together »
E-learning, Web 2.0 ... and games as mud ... , the three journeys involved in building online systems, and why a workshop game may be a mud map. Oh, and how the Open ... lot of new tools. It also presents a challenge to college management, who have to work through what it is acceptable for ... excellent edutech blogs of Ewan McIntosh and others, but there was no way - within time and budget - that I could research ... from the socialmedia wiki , and creating a new game based on those Drew Mackie and I have developed over the past ...
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Two fascinating books
... practice makes perfect" is old-hat, seeing how the brain makes and manages predictions can only help us design more effective, and acurate, forms of practice. A Theory of Fun For Game Design by Ralph Koster tackles the questions of fun and engagement in a fun and engaging way (even my 13-year-old son wants to read it), and ties the "fun" in games to what games have to teach us. Yes, Koster says the "fun" in games comes from learning, and the learning is helped by the "fun". (This is also not news: "recent neuroscience research is revealing the amygdala/hippocampus' (the brain's ...
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A New Language to Describe the Knowledge of Experts
As I get sucked into conversations about simulations with developers and researchers, both here in the states and in other countries, I am increasingly aware of the influence of the languages of several different communities. Critical words and phrases are coming from computer game design, project management, computer programming, nutrition, engineering, TQM, environmentalism, systems theory, even golf coaching. There is a new pidgin emerging - a new language for capturing domain expertise. At the highest level, it ties together systems with interface with story. Below that, it ...
The Learning Circuits Blog
- Wednesday, December 14, 2005 -
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4th Annual Innovations in e-Learning Symposium (June 3,4,5)
Mason University in Fairfax, Virginia. The topics for this year's symposium are: * Mobile Learning and Gaming * Web 2.0 and Cyber-infrastructure * Innovation Design and Research Partnerships * Collaboration in a Virtual World
This event is ideal for managers, learning officers, instructional and/or curriculum designers, learning consultants, instructors, researchers and training and development professionals from ... Acquisition University * Stephen Downes, Senior Researcher, Institute for Information Technology's Internet ...
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My Goal: Better E-Learning Interactivity
... interactivity. I’ve been doing my research and saving my links . Dead tree format is still helpful too; I really enjoy Michael Allen’s books. I’m reading William Horton now and expecting to get more ideas.
Games & Simulations : I haven’t done any games for this job, but I think there’s some possibilities. We have a course on classroom management that I’m hoping to spend time improving later this year. Right now, the course includes pages and pages of snippets of research findings on classroom management. It’s great info, but it’s so boring that ...
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Designing e-learning
... quizzes
Concept maps and mind maps
Content management systems -->
Creative commons ...
G
Games
I ...
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Label and identify diagrams
Learning management systems ...
Research
Roleplays (online)
RSS (really simple ...
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eLearning Guild Conference - Welcome
... most of the power (figures). Did manage to find a seat by the water with a spare plug. Yup...great way to be invisible ... folks (that means YOU Wendy). How to be a contributor - contribute to Learning Solutions. Bill Brandon Guild Research - write research articles. Steve Wexler. - New research - Learning Modalities (tools and technologies). - New book ... each other. (That means YOU Wendy!) In parallel - Learning Management Colloquium. Management issues. For set number of ... of registration. Gaming and Storytelling big issues - getting the next generation engaged. (trying this ...
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E-Learning for Newbies
... learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies ... time ago for Operitel and a presentation on learning technology (LMS/LCMS/Talent Management that we, Brandon Hall Research , deliver in a “101″ webinar with Learn.com which should provide an overview. I also wrote ... .
Course authoring - knowledge of software (simulation, game, rapid design tools, multimedia, etc.).
Web interface ... @ insynctraining
Project management skills - there are books, programs, and experts specializing in project management ...
Janet Clarey
- Thursday, October 9, 2008 -
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If we *really* said what happened...
I just read Stephen Downes , and found this quote talking about presentations: "let's say we're 'research-based' (and back it up with surveys of 31 people, half of them managers)". It started me thinking if we were allowed to talk about ... introduction to the interface was more focused on how to do things and not about what to do (they'll find the game so ... learning game (a very successful one, by the way), and we took my original introduction and made it the help system, and wrote a new introduction to lay out more explicitly just how to survive the game. One of my clients has a corporate ...
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Keynote Day 2
... management - Identity management (of users) - Records management (profiles, ratings, feedback, data for research and continuous ... participate in structural way in new learning management strategies - Support research and development enterprise to ... advance across DoD. - Good training impt for National Security efforts. Moving towards more games and leveraging Web 2.0. ... refreshment The methods proposed too expensive to implement (esp. in current structure.) Game features attractive ... cues, hints to keep learner progressing Good games keep you in flow. Challenge slightly out of grasp.
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Definition: Mnemonic
Mnemonics work because learning research indicates that the more richly we encode information, the more easily we can ... of the words Program Evaluation Review Technique. PERT is a method of project management using a project network diagram ... Implementation and Evaluation, sometimes we call it the MADDIE model by adding Management to the beginning of the acronym. Using mnemonics is a simple technique and backed by research. They are effective. You probably still remember mnemonics from ... difficult to create? I am not sure why they aren't used but I do know from research and anecdotal evidence that they ...
Kapp Notes
- Thursday, March 8, 2007 -
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Help, I Cant' Stop Learning!
... about showing off my knowledge, but player using the information they have. - Research after the game is finished. Focused ... the gaming experience. + Research + Problem-solving - Learning from peers and others going through the same ... Help, I Can't Stop Learning! Presenter: Sid Meier So they managed to find the appropriate cable so they can display ... other potential uses for gaming. ---------------------------- As he talked to people asking why they enjoy games People ... available - how to play the game, control. Available early and an option. - People don't want to be in a separate ...
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Online Learning Resources on the Web
Managing Courseware Design (7)
New Paradigms and Research in Instructional ...
is a good site for online games
Encyclopedia of Educational Technology: a collection of short multimedia ... strategies by RMC Research Corporation.
Web-based Assessment: Two UK Initiatives.
Back to top ... practice in instructional design.
Lloyds Gallery of Neat Stuff. Interactive simulations and games related to ... processes.
Merriam-Webster Online: Language center where you can look up words, play word games and add a ...
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e-Learning Centre
... bring you some (well, 50) ideas to keep your e-learning sharp, whether youre designing, managing or buying it.
Insight 7: Making the business case for e-learning
The new economic realities mean that every manager up and down your ... Capital Management magazine (HCM). Offering indepth analysis into how people and technology improve business performance.
Visit our Associate Jon Inghams Strategic Human Capital Management blog for the latest insights ... and The University Of Sheffield have carried out a comprehensive Systematic Literature Review of e-learning research ...
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The Great ILS Challenge
... literature - teams and team tracking, learning science, game-based learning. - Collect best practices - organizational, game design, training - Hire brilliant multi-disciplinary team (artists, SMEs, designers, etc) What research says ... pressure) Jan Cannon-Bowers Game Requirements What do we need the game to accomplish? - Build shared organizational ... happens organically. Initial idea - MMOG (Multi-Player Game) - Foster collaboration among players - MMOG forces folks to ... lead to poor team building. What would work in Africa? - Games that don't require technology (Board and card games ...
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Making a Space for Disruption | Janet Clarey
A Brandon Hall Research Blog
Janet Clarey
Home
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Publications & Speaking ... research on all aspects of workplace learning.
And microblog here:
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Janet Clarey
Sr. Researcher
I provide practical advice for implementing new learning tools ... -learning
Free
Gadgets
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generational differences
Get a Life
Google
IIL07
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delicious Random Mind
- Saturday, December 29, 2007 -
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Who's Responsible for This?
... generally thought of as not credible or contradicts the instructor? Who determines credible research? Is all non-referred research questionable? I think corporate learning departments need to go through the same evolutionary process that the ... expecting a line manager to know how to create good instruction. However, if the line manager follows guidelines created by ... researcher that is ridiculed and then, much later, the field finds out the researcher was, all along, correct and the entire field was under a terrible mis-conception. On the other hand, there is a lot of quack research in all types of fields. In ...
Kapp Notes
- Monday, March 10, 2008 -
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elearnspace: Distributed content publishing
Ontologies
Collaboration
Community
Connectivism
Content
Content Management
Copyright/IP/DRM
Design
Elearning
Evaluation/Assessment/ROI
Games/Simulations
Information Architecture
Innovation
Instructional Design
Knowledge Management
Learning
Learning Objects
Legal
LMS
Media
Networks
Open Source
Podcasting
Random Thoughts
Research
Resources
ROI
Search
Semantic Web
SNA
Social
Standards
Storytelling ...
delicious Random Mind
- Tuesday, April 17, 2007 -
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