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  • Beth's Blog: How Nonprofits Can Use Social Media: Professional Networking: Just for Fun or Part of Your Job Or Combination? Tips for managing multi-memberships in social networks?
    ... metrics micro-philthanthropy misc mobile ... video games visual thinking vlog ... ? just for fun part of my degree work personal learning (optional)    professional development (required ... I feel may be a good person to know in the future based on their profile and possibly a limited messaging exchange. This ... .    If someone sends a personal message with some context about why they want to be friends, then I will ...
    Tony Karrer delicious links - Friday, November 14, 2008 - Comments
  • Deeper Instructional Design
    ... little bit of stress you perform better, but varies greatly by person. Ways to improve Objective to Aligned Objective - Do ... - have model help them become self-monitoring + All of the above is defined as a game - Misconceptions + This is not ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can and ... - supporting beyond practice + Encourage using it other places (family, kids, etc.) + Learning follow-on. Mobile one ... time. Very valuable if the time between learning and application is large. Can do this mobile, even after ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling "learning" "Game" - Activity engaged in for diversion or amusement. "Serious Game" - voumtary activity pled within a specific time / place according to rules linked to a well-defined learning objective. Games good for learning in certain ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Kevin Kelly Q&A
    Definition: Web that is readable by the web itself. It can parse out person, place, contextual cues. Like 10 years ago…web ... : Korea and Japan have a mobile thumb culture that is different that US. Inclination for people to operate from where they ... keyboards. Interacting with whole body will not be far behind. You think differently when you are on your feet. Mobility is ... . Writing in Science Fiction is not good. Great ideas badly written. Deamon by a first time author. Game designer who sets ...
    Learning Matters! - Tuesday, October 28, 2008 - Comments
  • elearning: promises and practices
    Slide 13: Contains more information than a person was likely to come across in a lifetime in the 18th century ... Technology, 2007 Slide 74: 78.3% play computer and video games The ECAR Study of Undergraduate ... Slide 80: They are the first generation to grow up with the Internet â?? pervasive, always-on, and now â?¦ mobile ... education where the medium of instruction is computer technology. No in-person interaction may take place in some instances.â ... : Personal response systems Slide 165: Putting course notes online Slide 166: Instructors email Slide 167: ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • Beth's Blog: How Nonprofits Can Use Social Media: Screencast: Using Widgets to Build Community on Blogs Featured on NTEN Blog
    ... misc mobile n2y2 n2y3 ... video games visual thinking vlog ... personal horoscope, or local weather or an RSS feed. Act 2:  Why A few important questions to ask before your ... a lot more personal campaigns and activity. Fundraising is the life blood of nonprofits and is another area of active experimentation using strategies called â??personal fundraisingâ??  Think citizen donor, ...
    Tony Karrer delicious links - Friday, October 3, 2008 - Comments
  • Tech Connects: Mentoring Tools
    ... information from a larger pool of people." Minding Mentoring International Game Technology (IGT), a provider of gaming systems and software, finds technology from vendor Learn.com useful in tracking the work of mentors and mentees ... teaching in as a mentoring device within that technology." For other, non-trainer learners, such as gaming software ... Basics: Seven Reasons Your Customers Hate You * Are Your Reps Scared Sales-less? * The Personal Touch ... ? * 15 Personal Skills You Need on the Job * Why Sales Process Gets the Shaft (and What You Can Do About ...
    Tony Karrer delicious links - Friday, October 3, 2008 - Comments
  • E-Learning 2.0 Research
    Definitely more personal when you have a big webinar with a lot of people like this. I’m enjoying hearing voices ... % Communities of Practice increased 12.3% Wikis up 7.7% Mobile down 10.6% A number of rapid tools are up, but tools that take longer to create (simulations and games) are down Good question in the chat from Cathy Moore: Are blogs being used ... blocked Recommended Immersive Simulations b/c the word “game” is often blocked Concerns about bandwidth ...
    Experiencing eLearning - Thursday, October 2, 2008 - Comments