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  • Deeper Instructional Design
    Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets into ... + different media + more models, more examples, more opportunities to resonate with the learner, get to see the pattern ... - have model help them become self-monitoring + All of the above is defined as a game - Misconceptions + This is ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Web 2.0 - Tim O'Reilly's Keynote
    As usual, my comments in parentheses) Web 2.0 and the Enterprise - Keynote Presenter: Tim O'Reilly ------------------------------- (BTW - Here is the Pageflake for the conference, so you can see a whole bunch of opinions and the very ... ). (Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim O'Reilly ... what it means - Pattern recognition!!!! Example - Google, Yahoo, Amazon, Wikipedia.....What is in common - Internet ... them to do. Flickr wants you to SHARE your photo. Why went past Shutterfly. 2 books on Design - A Pattern ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Internet Time Blog: Design
    Bibliography Information Presentation for Rapid Knowledge Transfer Review of Alan ... Common Ground, a Pattern Language for HCI -- iffy, incomplete. Personalization Consortium Don ... list . Patterns are a vocabulary for design. Christopher Alexander coined the term "Pattern Language" to ... Timeless Way Of Building defines a pattern as a three part construct. First comes the context; under what conditions does this pattern hold. Next are a system of forces. In many ways it is natural to think of this as ...
    delicious Random Mind - Monday, September 15, 2008 - Comments
  • Managing Courses, Defining Learning: What Faculty, Students, and Administrators Want (EDUCAUSE Review) | EDUCAUSE CONNECT
    ... identified threads and patterns. Then we compared the patterns, looking for common themes. As a result of this process ... described a future virtual learning environment that would be “immersive” and that could support games ... patterns and clusters and ideas!” Such access must involve more agency, more awareness, more “push” of ... recall a learner’s previous interactions and errors and then present new content and process. But before we can ... Reflections: The Learning Perspective Case: A student cites Wikipedia during his final project presentation.
    delicious Random Mind - Sunday, June 8, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer
    Games, Gadgets and Gizmos for Knowledge Transfer Presenter: Karl Kapp, Bloomsburg University (Of course, I screwed ... are through the applications online. (remember, mySpace, Console games (now have online access through console games ... outside of pong Gamer 2.0 - Space invaders - What are the patterns (aliens in middle or end) - Start of pattern ... to apply to different areas. 3 mil kids in Nicktropolis . Playing social game. Where 41-62 has advantage ... doing? How do we transfer knowledge? - Casual Games - Word search, hangman, etc. + Don't need to build ...
    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • The Great ILS Challenge
    Presentation: The Great ILS Challenge Presenters: Mark Oehlert - Referee, Defense Acqusition University Jan Cannon ... pressure) Jan Cannon-Bowers Game Requirements What do we need the game to accomplish? - Build shared organizational ... literature - teams and team tracking, learning science, game-based learning. - Collect best practices - organizational, game design, training - Hire brilliant multi-disciplinary team (artists, SMEs, designers, etc) What research says ... happens organically. Initial idea - MMOG (Multi-Player Game) - Foster collaboration among players - MMOG forces folks ...
    In the Middle of the Curve - Wednesday, April 16, 2008 - Comments
  • LiNE Zine - Linking, Lurking, Listening and Learning
    ... even allows you to extend your reach so some of the time you’re physically present, some of the time you’re virtually present and so on. But also note that a community of ... constantly seeking out patterns and by not denying what we find jarring, we can actually learn to ... years, the game will be changing and we could try to layer on new modifications to old beliefs ... conversation is much more likely to lead to a real change in the person. Presenting context ...
    delicious Random Mind - Tuesday, January 15, 2008 - Comments
  • Gamasutra - Features - "Into The Woods: A Practical Guide to the Hero's Journey" Printer Friendly
    CMP Game Group Presents: Into the Woods: A Practical Guide to the Heros ... patterns that are biologically present in our brains. He gave these patterns the name ?the collective unconscious ... tellers and game writers?" Why The Heros Journey Is Important What makes the heros journey so important ... be with Allah. Game developers believe that if we work just a little bit harder, well soon see fat royalty checks ... storytelling and literature. I believe that games also fall into that category and will argue for that in a minute. But ...
    delicious Random Mind - Wednesday, January 9, 2008 - Comments
  • Corporate eLearning Strategies and Development: Stop the Learning2.0 MADNESS!!!
    ... the initiative and do a little underground grassroots work. But dont forget your IT Buddy (if youve seen my presentations ... big game about productivity and communication but simultaneously want to keep everyone shackled and quiet. Good luck ... at Living Game Worlds IV 21 hours ago Marcs Voice My family has been outed - we ... -MAKING SERIOUS GAMES Playing GWAP: Serious Gaming To Help Computers Get Smarter 1 day ago ... Sealunds Blog The Impact of Serious Games on the Workplace 1 week ...
    Tony Karrer delicious links - Friday, August 24, 2007 - Comments
  • Medical Education Blog: Teaching Techniques Archives
    Dr. Frank Papa recently presented a new approach to ... . These patterns are similar to algorithms , but more individualized to the experts experience and personal style. The more experienced the expert, the more shortcuts will be included in the individuals patterns because of automaticity ... patterns by asking them to graph common illnesses as the progress through their training. These graphs can be kept in a ... - PowerPoint Games Dr. Kalyani ...
    delicious Random Mind - Monday, June 25, 2007 - Comments
  • eLearning Moments: The present and future of Personal Learning Environments (PLE)
    The present and future of Personal Learning Environments (PLE ... individuals wish to engage presently and perhaps recall in the future. Resources include not only static text and media but also ... Learning Environments is presented by a customised implementation of plone. From late 2005 at Bolton University in ... will define the scope, review the theory, come up with scenarios (use cases), look for and document patterns, and define ... institutions began to implement them. Most ePortfolios are intended for document management, retrieval and presentation ...
    delicious Random Mind - Sunday, June 3, 2007 - Comments
  • What is eLearning 2.0?
    Updates made Apr 2008. I need to do a bigger set of edits to incorporate thinking from: eLearning 2.0 Presentation ... other shoppers patterns to help you find things you might like.Under Web 2.0, this approach is being used with dramatic ... backgrounds, hopefully we can figure out what patterns really work here. I do believe the next few years are going to be ... presentation, we were discussing exactly that issue and that the barrier is both management and learners (and their ability to be successful with something thats different). Ive been talking with lots of folks trying to collect the patterns ...
    Tony Karrer delicious links - Monday, February 26, 2007 - Comments