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  • Deeper Instructional Design
    ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... pattern matching - Learns - compiles knowledge, inaccessible + We start with explicit - then compile. Gets into ... train people to use it. - Got 19 cards and put minimal information on them to get the learner through tasks. - Principals ... emotionally BEFORE open them up cognitively + How is this training going to help THEM (WIIFM) - Experience expectations ... -Concept - Model-based. + People reason with models + Group trained with model could still fire the phaser. If SO ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Web 2.0 - Tim O'Reilly's Keynote
    Note to self - make sure you check out the Serious Games Zone) ------------------------------- Tim O'Reilly ... comfortable with technology, they don't need "training." Just do. - Watch, then extract. - Examples + Wi-fi. WIreless ... what it means - Pattern recognition!!!! Example - Google, Yahoo, Amazon, Wikipedia.....What is in common - Internet ... , factory, IT Dept - Training Dept? Testing on the toilet. - Google - techniques and learning posted in the stalls. Testing on the toilet New competencies - what you need to train..... - Programming Collective Intelligence - machine ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • How secure are IT Certification tests?
    As you may know, I work for the Education Services organization at EMC. I create technical training to support our Proven Professional certification tests (I also help write the tests). This article explains what my organization has done to crack down on cheaters - people who purchase “test dumps” to pass the exam, and really don’t ... . The article explains it this way: Here, then, was a means to elicit a distinctive pattern for “cheaters” ... correctly. So basically, Gene figured out how to beat cheater at their own game! Brilliant! Authored by ...
    Adventures in Corporate Education - Thursday, October 30, 2008 - Comments
  • Internet Time Blog: Design
    ... function. The one-size-fits-all approach to training ignores that people learn in fundamentally different ways. Most current training is highly discriminatory. Howard Gardiner "The most outstanding design is that which is ... training and practice is to make the mappings and required actions more available to the user, overcoming ... Time Capsule of Training and Learning from Big Dog Product Development Process from Payback Training (now Avaltus) Characteristics of a Complete eLearning System ...
    delicious Random Mind - Monday, September 15, 2008 - Comments
  • V-Business Expo Day 1
    ... this industry is being driven by engineers so the predictable pattern of functionality explosion and interface confusion ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... trailer/advertisement for the Virtual World community build around it. Training is the one place where promise has ... getting into this work. Scenario based role playing is a key area where Virtual Worlds have significant advantage. Training ... games/virtual worlds for learning and half are role based. Gaming is huge…average age is in late 20s.
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • Managing Courses, Defining Learning: What Faculty, Students, and Administrators Want (EDUCAUSE Review) | EDUCAUSE CONNECT
    ... identified threads and patterns. Then we compared the patterns, looking for common themes. As a result of this process ... , the three of us have different backgrounds, research and training, interests, and jobs—roughly corresponding to ... described a future virtual learning environment that would be “immersive” and that could support games ... patterns and clusters and ideas!” Such access must involve more agency, more awareness, more “push” ...
    delicious Random Mind - Sunday, June 8, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer
    Summary - Casual games - Leverage gadgets - Build community - Reconfigure training program - Simulations / Virtual ... Games, Gadgets and Gizmos for Knowledge Transfer Presenter: Karl Kapp, Bloomsburg University (Of course, I screwed ... are through the applications online. (remember, mySpace, Console games (now have online access through console games ... outside of pong Gamer 2.0 - Space invaders - What are the patterns (aliens in middle or end) - Start of pattern ... to apply to different areas. 3 mil kids in Nicktropolis . Playing social game. Where 41-62 has ...
    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • The Great ILS Challenge
    ... literature - teams and team tracking, learning science, game-based learning. - Collect best practices - organizational, game design, training - Hire brilliant multi-disciplinary team (artists, SMEs, designers, etc) What research says - Shared Knowledge and Mental Models. - Interpositional knowledge - Cross training - Back up Behavior - Closed Loop ... -Bowers - DOD, Institute for Simulation and Training Kevin Corti - PIXIE Learning Alan Levine - The New Media Consortium ... pressure) Jan Cannon-Bowers Game Requirements What do we need the game to accomplish? - Build shared ...
    In the Middle of the Curve - Wednesday, April 16, 2008 - Comments
  • Cognitive Fitness
    ... at play: participate in games and activities, particularly those involving some risk. Search for patterns ... Chris Brannigan of Caspian Learning alerted me to Cognitive Fitness , an article by Roderick Gilkey and Clint Kilts in the Harvard Business Review, which you can download online for US$6.50. The byline to the article gives you the gist: "New research in neuroscience shows you how to stay sharp by exercising your brain." Now brain training is already in vogue, but Gilkey and Kilts (try saying that with false teeth) are aiming this at the ...
    Clive on Learning - Thursday, November 29, 2007 - Comments
  • Corporate eLearning Strategies and Development: Stop the Learning2.0 MADNESS!!!
    ... loaded up and ready to go...USE IT!!! Training/learning depts should be leveraging the technology, NOT creating it and ... training program. USE the one thats already provided!!! Of course every company depending on its size has different ... big game about productivity and communication but simultaneously want to keep everyone shackled and quiet. Good luck ... eLearning Technology Online Language Training 8 hours ago Donald ... The Learning Journey Training is Key for Recession Success! 13 hours ...
    Tony Karrer delicious links - Friday, August 24, 2007 - Comments
  • A Theory of Fun - Clive finally read it and you should too!
    A Theory of Fun by Raph Koster (Paraglyph Press, 2005), is aimed at games designers, but as Raph reminded me "games serve as fundamental and powerful learning tools", so I guess all of us in learning and development are games designers to some extent. A Theory of Fun is a fun book to read. Raph is an excellent communicator with a real passion for games ... rather promise that Raph will be able to reduce game design to a few, key, universal principles, but he doesn't. What he does do is explore a lot of important issues surrounding game design, many of which are of huge importance to ...
  • A Theory of Fun
    ... is aimed at games designers, but as Raph reminds us "games serve as fundamental and powerful learning tools", so I guess all of us in learning and development are games designers to some extent. A Theory of Fun is a fun book to read. Raph is an excellent communicator with a real passion for games. He tells great stories, makes great analogies and puts ... know. Either way, what a waste. The title of the book does rather promise that Raph will be able to reduce game design ... game design, many of which are of huge importance to e-learning designers. The best I can do is to share with you some ...
    Clive on Learning - Thursday, August 16, 2007 - Comments
  • Medical Education Blog: Teaching Techniques Archives
    ... patterns by asking them to graph common illnesses as the progress through their training. These graphs can be kept in a ... . These patterns are similar to algorithms , but more individualized to the experts experience and personal style. The more experienced the expert, the more shortcuts will be included in the individuals patterns because of automaticity ... - PowerPoint Games Dr. Kalyani Premkumar continued her innovative teaching by taking an hour to use a PowerPoint game to help medical students remember ...
    delicious Random Mind - Monday, June 25, 2007 - Comments